True, but what would be the advantages of separating this people into 2 teams again right before they jump into next gen development? Last generational shift didn't go very well and they just recovered from all the changes during project Xillia. They'll need all the resources they can get to deliver new Tales smoothly from now on. I am also nostalgic for having Team Destiny staff doing their own thing but I think that we can have Team Destiny style games with the merged setup. Maybe Zestiria proves my point (I really hope it does).
Hm, I see we are talking about two totally different things. Technology and assets (especially now that everything is in 3D anyway, RIP 2D ;_
are shared between teams anyway, what's different is direction and game design choices which is by a comparably few people. The rest of the staff was not split but rather shared as needed. Now that the Tales staff is part of BN Studios with its 1000+ employees resources should be even less of an issue, rather the budgets allocated for the games which for Tales entries I feel have always been on the low end wrt their ambitions.
What happened after Destiny Remake/Vesperia is that they gave up the foundations that each of both team's games incrementally built up, and the new replacements were unpolished in their cores (for whatever reason, I'm sure lacking direction and management, faulty design and unfinished technology all played a role to some degree).
I'd like them to get back to the point where changes between games build upon a solid finished foundation but are revolutionary on their own, like it happened system design wise between Destiny 2, Rebirth and Destiny Remake. I feel that's easier achieved with focused teams instead too many cooks (and Higuchi may be free for a new Tales now). With Zestiria it seems they finally built one such foundation that is a viable replacement of the traditional RPG exploration design used up to Vesperia, now let's see different experimental takes upon it.