cormack12
Gold Member
Source: https://racinggames.gg/misc/intervi...ed-solar-crown-wont-be-a-forza-horizon-clone/
We spoke with Creative Director Alain Jarniou to get the latest on KT Racing’s ambitious and long-awaited open-world racer and find out what will set it apart from Forza Horizon.
“I play Forza Horizon. It’s a very nice game. It’s also a copy of Test Drive Unlimited!” he joked. “In the beginning, they were inspired by the Test Drive Unlimited license. They’ve done a very good job of making it fun with different game modes. But it’s not the same as TDU. There’s no game like TDU even today.”
TDU isn't just a driving game. It's also about living a lavish lifestyle. You create your own avatar, meet other players, and buy extravagant houses with garages to store your dream car collection.
“In Forza Horizon, you do a Wheelspin and you get two cars. Or you do a mission and you get another car. You’ve got lots of cars in your garage. But you don’t work for it,” said Jarniou.
Forza Horizon games have hundreds of cars. TDU’s car rosters are smaller, but every car feels special. The sense of ownership in TDU games is still unmatched too: you can visit dealerships, choose paint colours, and customise the interior with factory-correct options. This sense of ownership and love for cars will continue in Test Drive Unlimited Solar Crown.
“In TDU there are fewer cars, but you choose these cars. The relationship you have with your garage is stronger in TDU than in any other game. You must earn money to buy the cars of your dreams. You spend time with your car, upgrading it, playing with it, and showing it off with other players.”
Getting the driving experience in Solar Crown right is crucial. While it won’t be a hardcore simulation, it will offer a more realistic driving experience than its rivals.
“When you are able to go off-road and climb mountains, it’s not the same level of simulation like a Formula 1 or WRC game,” Jarniou explained. “The idea is to be more simulation than The Crew or Forza Horizon, which are quite arcadey."
“Part of the enjoyment of driving is to have something that’s realistic but not too simulation. But we want to give players the freedom to tweak driving aids to get something that’s closer to simulation if they want.”
We spoke with Creative Director Alain Jarniou to get the latest on KT Racing’s ambitious and long-awaited open-world racer and find out what will set it apart from Forza Horizon.
“I play Forza Horizon. It’s a very nice game. It’s also a copy of Test Drive Unlimited!” he joked. “In the beginning, they were inspired by the Test Drive Unlimited license. They’ve done a very good job of making it fun with different game modes. But it’s not the same as TDU. There’s no game like TDU even today.”
TDU isn't just a driving game. It's also about living a lavish lifestyle. You create your own avatar, meet other players, and buy extravagant houses with garages to store your dream car collection.
“In Forza Horizon, you do a Wheelspin and you get two cars. Or you do a mission and you get another car. You’ve got lots of cars in your garage. But you don’t work for it,” said Jarniou.
Forza Horizon games have hundreds of cars. TDU’s car rosters are smaller, but every car feels special. The sense of ownership in TDU games is still unmatched too: you can visit dealerships, choose paint colours, and customise the interior with factory-correct options. This sense of ownership and love for cars will continue in Test Drive Unlimited Solar Crown.
“In TDU there are fewer cars, but you choose these cars. The relationship you have with your garage is stronger in TDU than in any other game. You must earn money to buy the cars of your dreams. You spend time with your car, upgrading it, playing with it, and showing it off with other players.”
Getting the driving experience in Solar Crown right is crucial. While it won’t be a hardcore simulation, it will offer a more realistic driving experience than its rivals.
“When you are able to go off-road and climb mountains, it’s not the same level of simulation like a Formula 1 or WRC game,” Jarniou explained. “The idea is to be more simulation than The Crew or Forza Horizon, which are quite arcadey."
“Part of the enjoyment of driving is to have something that’s realistic but not too simulation. But we want to give players the freedom to tweak driving aids to get something that’s closer to simulation if they want.”