that usually happens when I either haven't got all the evidence or I haven't interrogated someone to "their full potential" (which usually means I haven't found some evidence that opens up a new line of questioning).T Ghost said:I'm having trouble with a glitch where my partner (Galloway) either walks away from the scene after interrogations or he stays in place. He doesn't follow me to the car and if I call him he says "I'm busy here, Phelps!".
so I have no option than drive myself to the next location. Once I get out of the car he shows up out of nowhere and participate of the scene investigation/interrogation.
PS3 Slim 120GB here.
Anybody with anything similar?
Rez said:that usually happens when I either haven't got all the evidence or I haven't interrogated someone to "their full potential" (which usually means I haven't found some evidence that opens up a new line of questioning).
WrikaWrek said:What the fuck at the character. This late in the game? What gives? I invested too much already, fuck this shit i don't even feel like playing anymore.change
I've used spoiler tags for much less than that. Just get in the habit, man.Amory Blaine said:aw c'mon its not really a spoiler. bah i guess it is in a way, im sorry
WrikaWrek said:What the fuck at the character. This late in the game? What gives? I invested too much already, fuck this shit i don't even feel like playing anymore.change
WrikaWrek said:What the fuck at the character. This late in the game? What gives? I invested too much already, fuck this shit i don't even feel like playing anymore.change
I'm not talking about technical design. I'm talking about game design.Kevitivity said:I obviously can't help you if you don't like open world games, but trust me, they are not a crutch. If anything they are risky for devs because of how difficult to code and QC.
NotTheGuyYouKill said:
npm0925 said:I hate that there is both a "doubt" and "lie" option. I routinely score poorly on the interrogation segments, feel like I am missing a ton of the story associated with each case, and become disgusted with the game. I don't understand why a player is given infinite chances to complete an action sequence but only one chance to question a suspect, especially when the story is supposed to be the main draw of this game.
mattiewheels said:I really think Aaron Staton was an inspired choice for Phelps, the character is supposed to rub you the wrong way and he's so great at pulling it off in a really compelling, authoritative way. He's not an obvious choice at all either, but he's so great at it that I really respect the casting guys for the game.
that great to hear the homicide missions did kinda kill it for me, I'll jump back in tomorrow. some of the chase scenes can be delt with early if you know whos running, if you know what I mean.The English Conquistador said:Yup, totally agree. Very good choice of protagonist, very likeable but his makes have me liking him more and more.
I finished this yesterday, and while I definitely had a few issues with it, as many have already mentioned, I respect what it's trying to do and overall I believe it's a fantastic experience.
Like RDR, the atmosphere and just "feel" is spot on! The characters aren't always likeable, the women are often gorgeous and either fragile or head strong, the main character is human. He makes mistakes, but I'm fond of him as a character. I think Aaron Staton did a fantastic job, and while the character he plays has strange rants that are almost out of character at times, I think he works well.
Story interest was kinda on and off, some parts of the game it really picks up and doesn't stop until shit hits the fan, but there are definitely tedious aspects to the cases. I especially found the homicide cases a little monotonous after a while, and didn't particularly like the wall that the ending seems to put up as soon as you actual find out what's going on. I found Arson picked up everything quite a bit, and eventually it doesn't stop until it's all over.
Gameplay wise it's strange. I think it's unique, but at the same time I don't think it's unique at all. It's essentially a more elaborated point and click game with some action sequences. I've read people mentioning that the clues etc were too obvious, too simple and didn't give the player the chance to actually use their head. But tbh, while that's partially true, I don't know how they could do it much better. Maybe if a second game is in the works, they'll make the cases more elaborate and actually give the player the tools to solve the case themselves, but what they have right now is fine for me.
I quite liked the shooting mechanics, though they could seem quite stiff at times. But towards the end, I found that the actual gunfights were satisfying, especially with the sound of the weapons. It all sounded very meaty. The hand to hand combat was pretty well done, felt slightly janky at times, especially the clothesline when pursuing criminals.
I could say a ton more about the game, but I'll refrain since I'd end up writing an entire novel. I really did enjoy the game, I had quite a few issues with it, and like it's been mentioned, these are definitely more noticeable because of the kinda game it is. Heavy Rain had this issue too. They are selling an experience that is very character based, wanting you to buy into what you're seeing, but when, for instance, you select doubt and get it wrong, Cole begins his odd rants and the next second, the conversation almost resets once the suspect has said his/her line. It's odd, and jarring when things like that happen, especially in this kinda game, but maybe the second game can improve this.
Overall, it's a very ambitious game, and most of the time it achieves it's goal. The atmosphere, characters shine, but the gameplay lacked the same quality at times. I would love another game like this, Team Bondi should be proud of what they've done with this game. It's not unique, but it's also like nothing I've ever played. As self-contradictory as that sounds.
8.5/10
chubigans said:Every single time I have to fight I completely forget how to do so.
me too, I press block thinking its a punch 'character does nada' 5-6 times before I relize I'm pressing the wrong button.chubigans said:Every single time I have to fight I completely forget how to do so.
The one with the harp?Calavera520 said:Does anyone know the title of the song that is playing in the early part of the first Vice desk case? It starts up just as you get in the car to head to the crime scene. It's slow and has no vocals.
Been looking all over and came up with bupkis.
MuseManMike said:The one with the harp?
I thought about going for that achievement, but having to wait for your partner to enter a vehicle, that alone kills it for me . and so many look alike. so I'm entering the same vechicles many times, and once in awhile it'll be a super version of it.Chanser said:Finding all the vehicles is a real pain.
You don't have to wait for your partner to enter your vehiclestatham said:I thought about going for that achievement, but having to wait for your partner to enter a vehicle, that alone kills it for me . and so many look alike. so I'm entering the same vechicles many times, and once in awhile it'll be a super version of it.
statham said:I thought about going for that achievement, but having to wait for your partner to enter a vehicle, that alone kills it for me . and so many look alike. so I'm entering the same vechicles many times, and once in awhile it'll be a super version of it.
Trevelyon said:Finally, Auto Fanatic.
Life wasn't meant to be spent on this bullshit.
TeK-DeLorean said:Just want to say the face capture gets a lot of attention but christ.. the music is perfect in every way. From the little piano audio clues fitting perfectly, to the driving music during a dramatic case, the chase theme, and the radio broadcasts, they really nailed the immersion in that respect.
This This This This THIS.disappeared said:The entire game feels like it runs out of steam by the time you hit the Arson desk.
GillianSeed79 said:Can I expect more red hearings?
Foliorum Viridum said:Wow, nothing breaks the pacing and verisimilitude of the game likeFire the man who thought of that.tightroping across onto a chandelier and then having it break with you needing to swing it from side to side, made worse with horrible controls.
The English Conquistador said:I think Aaron Staton did a fantastic job, and while the character he plays has strange rants that are almost out of character at times, I think he works well.