Foliorum Viridum said:Wow, nothing breaks the pacing and verisimilitude of the game liketightroping across onto a chandelier and then having it break with you needing to swing it from side to side, made worse with horrible controls.
Fire the man who thought of that.
WrikaWrek said:Can't stop from giving them props on the facial animation.
Other games are gonna look like kids shit after this one.
I think you should just start to accept wrong choices. The flaws of the game are very apparent if you start to redo cases.TeK-DeLorean said:This This This This THIS.
I started off loving the game, but I'm on disk 3 and the small flaws are really starting to wear on me. It's driving me insane to the point where I'm replaying interrogations, still failing 1-2 questions and getting pissed off and rage quitting.. I haven't reacted like that over a game since Battletoads for NES ffs.
Yeah, I know it's nitpicking to a degree, but the game does the investigation angle so well that whenever something action-y happen it really breaks the illusion and feels too gamey.edotherocket said:I couldn't stop laughing at the way Phelps so casually walks out of the building after that entire sequence as if nothing happened. It gave me a total Frank Drebin vibe.
Insaniac said:out of curiosity...
when playing as kelso and you're investigating the elysian fields, and you end up fist fighting like 3 guys, I lost the battle, but I thought it was cause I kept dodging at the wrong multiple times in a row, but are you supposed to lose, considering the story continued after that.
jett said:Not every game strives to have their characters look photoreal. I hope GTA5 uses this MotionScan thing though.
StevePharma said:I also noticed that the faces when used while being in the game-world and not static up-close when in interrogation adds so much immersion.
Best examples from the top of my head:
- Pressing Cole against a wall while he's yelling "Drop down your weapons!!"
- In-game conversations with your partner while walking from the desk to your car. Just turn the camera 180 degrees and pick up on Cole's expressions and eye-movements...so much detail in that. Imagine those techniques while in a car in GTA or when on a mission with a NPC combined with RAGE and Euphoria.
Calavera520 said:The song begins at the 1:50 mark in this video of the case
If anyone knows what this song is called please let me know
Mr_Brit said:How does the presentation of the newpaper stories work? Can you miss any papers as I've found 5 and the last two have felt pretty disjointed to the previous ones and I'm wondering if I've missed any.
daviyoung said:You can miss them. They add (a lot) of background to final story, unfortunately there's no way to know how many you've missed until you beat the game.
one thing to note.. they ARE counted as "clues" in the final mission tally. If you've completed every clue in a mission you've gotten all of the papers. You SHOULD be completing every clue if you've left the music cues turned on. If you are going super old school with vibration and music cues turned off.. well, good luck with thatdaviyoung said:You can miss them. They add (a lot) of background to final story, unfortunately there's no way to know how many you've missed until you beat the game.
I feel like if they didn't say "you got this question right, you got this question wrong" then it would be much better and less frustrating when choosing your conversation path. You don't get music that plays when you are talking to someone in real life, so why have it here? It's too game-y for something that is trying to be a very real/humanistic mechanic.CoffeeJanitor said:Because, realistically in terms of budget/ambition, this is about as far as you can take this in an interactive experience. Adventure games like this are always going to create dissonance between the player and the player's character.
I3rand0 said:If you log into Rockstar's Social Club site, you can see which side missions you've completed/missed.
GillianSeed79 said:That was pretty cool to watch. I think he makes some good points too. I think Team Bondi did a good job of taking the right artistic liberties. If it was completely 100 percent accurate simulation of detective work, each case would last a very long time. Like the point about calling in the car description, in th 40's they would have to spend several hours sifting through records to get the owner.
I notice one thing people point out is the lack of concern for fingerprinting. I admit, the lack of putting gloves on is kind of weird, just using a hankerchief would be inaccurate but less jarring. In reality, fingerprint identification is really a painstaking process, though. Even 20 years ago, you would be talking about comparing prints to physical prints and not simply running them through a computer program. Even today, fingerprint analysis is a time consuming process. The state I live in, it might take you several months for the lab to come back with a final report. That's not even mentioning the fact that there might be prints belonging to more than one person on say, the murder weapon, which makes prints not really that useful.
I think the best point he made was that the best detectives can have a conversation with anybody and that even with all the clues and evidence in the world, if you can't get someone to talk, you aren't a good detective. A lot of interviews are actually being nice to a person, pretending to be friendly and lulling the suspect into a false sense of trust. Many times it not about just yelling a people and shoving evidence in their face.
statham said:that great to hear the homicide missions did kinda kill it for me, I'll jump back in tomorrow. some of the chase scenes can be delt with early if you know whos running, if you know what I mean.
Wow. That was pretty awesome. Props to G4 for doing this. Everyone should watch this when they have a spare 11min.NotTheGuyYouKill said:
That part where they just walk out was the most ridiculous thing ever. That and theedotherocket said:I couldn't stop laughing at the way Phelps so casually walks out of the building after that entire sequence as if nothing happened. It gave me a total Frank Drebin vibe.
Yeah, very awkward scene. Felt like I was thrown into amattiewheels said:That part where they just walk out was the most ridiculous thing ever. That and thein the second arson case, my lord that was dumb.bulldozer chase
Dries said:What is the last case in Homicide called? Probably would be better if the answer is spoiler tagged.
NotTheGuyYouKill said:The Quarter Moon Murders
Yeah, I think it hasDries said:Wow, homicide has a lot of cases.
Phelps was clearly bipolar and somewhat of a social misfit.edotherocket said:Phelp's erratic mood during the interrogations reminded me of the old Monty Python sketch with the man who is alternately rude and then polite.
I think the Golden Butterfly case is borked on purpose. I played it through a couple times (and searched around online) and it seems like there's no right way to finish that case. It's come up a couple times as I'm further into the game, so it seems like it's going to play a bigger role in the story.bender said:I finished the Golden Butterfly case last night and I'm not sure if I want to continue playing.
I'm the same way. I keep quitting out of my interrogations and starting them over to figure out the correct answers through trial and error. After finally getting my 5-star achievement last night, I think I'm done with that. Just gonna play it through to the end and if I get stuff wrong, so be it.MrDanger88 said:So yeah I'm awful at this game. I've only got 3 stars on each full mission I've done so far. Reading faces doesn't come naturally to me I guess.
tiff said:Nearing the end of the game and while I thought I had a handle on the interrogation system before, it's totally hit or miss for me now. Facial reads are definitely getting harder from what I can tell (not a whole lot of truthful = stoic face and lying = "OH GOD HE KNOWS I'M LYING OH GOD" face anymore) but it also seems like you can't really rely on it. A lot of the people I'm talking to aren't being entirely forthcoming and the game seems really arbitrary about how I press for more information. I don't even know if it really matters; sometimes I get more information out of a "wrong" choice than out of responses the game says are correct. Oh well, I kind of just want it to be over at this point.
Also wtf at the. Christ.bulldozer chase scene
bender said:My guess for the overall plot:the temp bar tender you met earlier in the game is the serial killer.
greycolumbus said:That was the most frustrating bit for me. Well, that and whenKelso had to outrun a bulldozer. The gamiest parts of this game are just awful.
Funny you say this, voice actor for Garrus is in the game, he's one of the cops you talk to in Vice.Joe Shlabotnik said:I know some ugly people, but no one who looks like Garrus.
SPEA said:Wow. That was pretty awesome. Props to G4 for doing this. Everyone should watch this when they have a spare 11min.
Papercuts said:I cannot believe I forgot to mention the spoilered part when I was giving my big post on what I thought. That is easily the funniest thing in the whole game,out of nowhere this random asshole just chases you in a bulldozer, crashes, and kelso just walks away. There was also the part in the hall of records where you decipher the number and suddenly a bunch of people come in that you need to kill, what happened to the employee that was helping you? Just like when phelps makes the giant chandelier fall in the homicide section, the guy on the main floor just vanishes and you waltz out like nothing happened.
I noticed that as well. This is a game full of lot of nicks and naggles that work against it in the end.MrCompletely said:Even if you disable the crime scene assists (controller vibration, audio cues), you can still tell if there's evidence left uncovered by looking in your notebook. Once you've uncovered ALL evidence, the location is struck through in your notebook; if it's not struck through, there are still clues to be found. Also, your partner will go to the car if you've found all evidence.
Mr. Sam said:That's my guess as well. Shame Cole isn't smart enough to figure it out - it's pretty much getting screamed in my face during that case. Maybe he'll catch on before the end.