PillowKnight said:The scout is actually very powerful, kills most classes in 2-4 hits, for comparison's sake it takes 2-3 hits from a soldier to kill the majority of classes . Just be sure to time your shots so that you don't miss, and to aim for the head, it's also important to be somewhat close to the target. If you ever play the class again, work on your ambushing tactics, and work on deliberate use of his speed.
I'm glad you're liking the game though
Nakedsushi : If you want to play against skilled players CircleX Gaming #1 is pretty good. I can always get a good game there. I remember you were really good at engineer back when the beta started so im sure you'll be able to hold your own.
Firestorm said:I need the Sentry and Dustbowl achievement. I almost got the sentry one yesterday but one of you a-holes destroyed it after the 9th kill ;_; Dustbowl just seems so impossible.
I don't really like the support class restriction. No Medic + Sniper? Pretty much bans snipers. And spies, but I can't see spies being useful.
Xizk said:Shot N0b four times in the back as scout before he even got the chance to react and I am the one who dies, wtf. Scouts are broken without crits and soldiers are almost made better because there is not much to fear.
Xizk said:Shot N0b four times in the back as scout before he even got the chance to react and I am the one who dies, wtf. Scouts are broken without crits and soldiers are almost made better because there is not much to fear.
Xizk said:If a scout takes on a soldier head on he's as good as dead. He has to sneak up on them from behind, which is what I did. And now that even that doesn't work I'm not sure how you're suggesting that I learn to play scout. At least sniper is untouched so I've been having some fun playing that.
I hope you aren't serious. Xizk frequently kicked my ass as a scout, no matter what I was. Before you removed crits. He may not be the best (actually I can't recall any other good scouts off the top of my head, but I have a horrible memory), but he knows how to play scout.Icy said:Tip: MOVE YOUR ASS AS A SCOUT.. ie LEARN TO PLAY.
If you don't mind cheating, you can make a game yourself and just run around on defence the whole time until it's over.Doytch said:That damned Gravelpit achievement is the last one I need. I should've gotten it twice already, damned auto switch. Defend A people!
Like granary, right?Dave Long said:I guess I'm just a little concerned that Valve has, you know, tested this game for quite awhile, and changing things as radically as removing a system they built in to add damage might cause things to be a little unbalanced.
WARCOCK said:ya um icy is there any way to turn ping compensation off. The delay makes snipers with like 150+ ping pretty efficient :/. Getting shot through the head by delay ftl :/
They are also more difficult to hit, ghosting models :/
Jide said:Does that apply to spy backstabs as well ?
What they should do is alternate wrench hits between the sentry and you.Won said:And about crits and scouts. An engineer and a scout together have really hard time now stopping me from sapping a sentry till it goes boom. And a engineer alone is often just helpless. (Or I just got a bit better, who knows)
WARCOCK said:ya um icy is there any way to turn ping compensation off. The delay makes snipers with like 150+ ping pretty efficient :/. Getting shot through the head by delay ftl :/
They are also more difficult to hit, ghosting models :/
was this added recently?Teknopathetic said:Ping compensation is a kind of netcode where instead of the server telling players they hit someone, the client tells the server they hit someone. Makes for much more even play across a variety of pings, but that also introduces the "WTF THROUGH THE WALL" shots.
rakka said:was this added recently?
because ive noticed (or at least i think) its much easier now for me to get kills on the gaf servers with my 250-300 ping than it was only a short while before
or was it a change in my own settings...
My Opinions: 2fort: boo!Icy said:I am going to be adding a couple of customs to the map cycle.
2fort is being readded, and I'm looking to add a few more CTF maps.
I've raised base damage across the floor for weapons due to the critless status. but they still don't do damage anywhere near a crit.
I"m changed the respawn system to see how it goes.
The default system has a player respawn 12-15 seconds (default without momentum) from the time they die. Server is respawning people in constant 10 second waves.
ie
Time: 12:00:00
Javaman dies @ 12:00:03
Hitokage dies @ 12:00:09
@ 12:00:10 both are repsawned.
I am also toying with the idea to turn FF on.
Icy said:
ah i see. makes playing on your server much more enjoyableicy said:valve made changes to their code a patch or so ago.
Well, I meet all criteria now. *puppy dog eyes*Icy said:Still need 1 more, NON North American admin please.
Yeah I noticed backstabs not working for one spy.trh said:i assume you're testing things, but the damage increase as it is now is not good and headshots/backstabs doesn't work anymore.