omgimaninja
Member
JoeFu said:New Update
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

JoeFu said:New Update
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
JoeFu said:Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
JoeFu said:(and a variety of related issues, such as disappearing doors)
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
:lol shutupvultureparade said:And here I thought that holding down the heal button was one of the few things that kept medics awake.
Why i never see you on nowomgimaninja said::lol shutup
They look and sound like crits (And "Critical hit" appears), but on impact they don't deal any more damage than normal. Was that way before.RPhilMan1 said:Icy, I am currently in the server and crits seem to still be on in some cases. The Scout still randomly shoots crits, as well as the Heavy. You can actually see the bullets go red, too, so you know they are still on.
RPhilMan1 said:Icy, I am currently in the server and crits seem to still be on in some cases. The Scout still randomly shoots crits, as well as the Heavy. You can actually see the bullets go red, too, so you know they are still on.
Although, the soldier and demoman do no shoot crits, because the rocket or grenade does not turn red, but still makes the sound.
JoeFu said:New Update
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
Icy said:You will still see the animations, etc. But it does normal dmg. I can't change that unless I create a full client side mod, which is retarded.
RPhilMan1 said:No, I was fine playing in the server.
Icy, all talk is on. You can hear the other team's voice chat and you can hear the dead players.
Javaman said:I turned it on last night while playing with Sylar and Kaktheinfected. It must have stayed on for some reason. :lol Strange since I had seen it turn off automatically on new maps in the past. I'll hop on and turn it off.
omgimaninja said:Play medic. You sit back and chilllll and watch everybody else get blown up :lol
Firestorm said:And get a bunch of MEDICCC MEDICCC MEDICCC
Oh, I like.trh said:they're upping pyro's points mechanism, you'll get points for putting people on fire. probably like .25 points or something like that but yeah, should remove the illusion that pyros aren't good.
They're not good if you have a high ping... That's why I'm playing less on GAFtrh said:they're upping pyro's points mechanism, you'll get points for putting people on fire. probably like .25 points or something like that but yeah, should remove the illusion that pyros aren't good.
Yeah, I've thought of that before, and I'm a fan of the idea, provided you still get a point even if you only get the last tiny bit of the capture. Reason being that sometimes it's SO CLOSE to capturing, but everyone dies. Then you sneak in and grab that last little bit.Teknopathic said:My idea would be getting points for a cap if you were on it for a certain "percentage" of the cap.
Haha, well, I've always had a lot of fun with various classes, but soldier is my forte, and I seriously needed to be good at a game after struggling with Counterstrike for years.1-D_FTW said:It's like a whole nother game. So much fun and a ton more relaxing. Now I see why Hito switched to other classes a while ago. Of course, I did switch to soldier when my team would crap out and we were in stalemates and we needed to push the line forward.
Yep, I soften em up with pyro and die b4 the cap quite often.Teknopathetic said:"EDIT: Points for attempted captures, too. I die tons of times RIGHT BEFORE THE CAP. ;_;"
My idea would be getting points for a cap if you were on it for a certain "percentage" of the cap.
fallengorn said:Javaman, do I have the pc for you:
http://www.youtube.com/watch?v=2q-k0gbyaMQ
fallengorn said:Javaman, do I have the pc for you:
http://www.youtube.com/watch?v=2q-k0gbyaMQ
Update said:Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Garry's Mod
Switched to use the Orange Box Engine
Added support for Team Fortress 2, Half-Life 2: Episode Two and Portal
Updated Spawnmenu
Updated gm_construct
New loading screen
New 'Start Game' menus
Lamps now cast shadows (if supported by hardware)
me too lolFirestorm said:My love affair with TF2 will be extended an extra month
Stupid Brawl delay.
Firestorm said:My love affair with TF2 will be extended an extra month
Stupid Brawl delay.
Hurraaaaaaaaaaaaaaay!trh said:they're upping pyro's points mechanism, you'll get points for putting people on fire. probably like .25 points or something like that but yeah, should remove the illusion that pyros aren't good.
high ping, i alway have that on gafCrushed said:Hurraaaaaaaaaaaaaaay!
On a side note, the strangest thing was happening last night. I'm guessing it was lag or something, but sometimes when I shot my flamethrower at people, even after being in the path of the flames for a second or two they didn't catch fire. Possibly related, every now and then when I pressed "q" (to switch weapons), the weapon I was switching to popped up, then immediately down, then the old one suddenly reappeared in place. Really weird, and it could get pretty annoying too.
Any ideas as to what could cause this?
Really? I THOUGHT it had to be a ping/lag issue, but it was showing up as my usual 40-60...Jacobi said:high ping, i alway have that on gaf
Capndrake said:Thanks for wanting to let me cap that intel, RPhilMan. Damn you Medic!
That was me. :3Capndrake said:Thanks for wanting to let me cap that intel, RPhilMan. Damn you Medic!