Quellex said:Isn't the GAF server finished?
I take a quick look at the stats page every morning and see there's been 5+ hours of a full server while I was asleep.Quellex said:Isn't the GAF server finished?
If it's any consolation, when I check and it is full, I can't join because my reserved slot isn't working. And even if I see that it's 20 or 21 out of 24 people, by the time my game starts up and connects, it's too full, and I get kicked again.Capndrake said:I take a quick look at the stats page every morning and see there's been 5+ hours of a full server while I was asleep.
NO Ufirex said:I just played the mario kart map for the first time, and god is it boring. I didn't realize it was just a dumb DM map with a bunch of mario kart graphics going on. I guess it's funny enough to check out once but I wouldn't want to play it again.
Yeah, uh, I got disconnected after my first 20 something points.Crushed said:http://i29.tinypic.com/1zp0c3q.jpg
mmm yeah what's that I can't hear your over the sound of how awesome I am
It is grayed out, with no name or anything.trh said:so can anyone verify that my profile in this member list http://steamcommunity.com/groups/NEOGAF-BLU (me being cell) doesn't have any picture or any way to click it? for some reason i can't log in even though i know i have the login details right, so it seems like something weird is up with my account :\
ok thanks. guess i'll send an email off to valve thenPillowKnight said:It is grayed out, with no name or anything.
Hitokage said:It was kinda funny seeing that team just turn on each other tonight.
Capndrake said:More good customs:
cp_steel (Isn't on FPSbanana - if you want it get test13 as it's a later version): CP map which is like Gravel Pit (Attack/Defense), but there's 5 CPs instead of 3. The final CP can be capped at ANY TIME after the gates open, and when it's capped BLU instantly wins. The thing is, however, that it's a large platform in the center of a big pit, so only Scouts, Demomen and Soldiers can reach it initially. If you cap all other 4 points (They have to be capped in order, A-B-C-D) then 3 bridges will extend from the sides of the pit so other classes can reach it. After capping A and B two doors blocking additional paths to the back of the stage will also open.
cp_studio: Straightforward CP set around movie studios. One is based around the Terminator, another on Lord of the Rings and the center CP on Back to the Future. All but the center CP is set inside, with studio hallways and catwalks and such, while the center (Back to the Future) is outside the city hall from the movie, with scaffolding and everything. Also large bushes for stealth attacks.
cp_vertigo: Another Gravelpit-esque map (This time with 3 CPs) set at the top of a skyscraper under construction. Lots of machinery, elevators and airducts, etc. all stretched out over 3 floors. BLU starts at the bottom of the three, RED starts in the middle but moves up to the top floor after A and B are captured. There's one CP on each floor, C is on the roof on top of a tower.
RPhilMan1 said:So I am trying to get into the server but when I startup TF2, Steam pops up an error message saying "This game is currently unavailable. Please try again at another time."
Uh?
The presentation that came out of is pretty interesting from a design perspective:Capndrake said:I have no idea how I missed this, but Meet the Scout is the next Meet the Class video.
And here's the entire TF2 art style presentation from GDC. It says "unlockable weapons will ship faster than game modes and new maps"...
WOW.fallout said:The presentation that came out of is pretty interesting from a design perspective:
http://www.primotechnology.com/2008/02/25/gdc-08-the-illustrative-world-of-team-fortress-2/
Mitchell then moved onto the environment design present in the game. Creating a compelling, immersive world was paramount for the team, and it accomplished this by creating an impressionistic, painterly look inspired in many ways by the worlds of Japanese filmmaker Hayao Miyazaki in his films like Spirited Away.
Whereas other designers often use actual photo-maps to create their in-game textures, the art team painstakingly hand-painted every single texture in the game, whether they were applied to environment structures like roofs and walls or models like turrets and trains, being sure to leave noticeable brushstrokes.
Hmm... They must be trying to cut down on spam.Jenga said:Wow, it also cut down on the ammo for soldiers and demomen
Maximum rocket reserve for soldier cut down from 36 to 16
Demomen nade launcher from 40 to 24
demomen sticky launcher from 30 to 16
Jenga said:Wow, it also cut down on the ammo for soldiers and demomen
Maximum rocket reserve for soldier cut down from 36 to 16
Demomen nade launcher from 40 to 24
demomen sticky launcher from 30 to 16
What..? This sucks.Jenga said:Wow, it also cut down on the ammo for soldiers and demomen
Maximum rocket reserve for soldier cut down from 36 to 16
Demomen nade launcher from 40 to 24
demomen sticky launcher from 30 to 16