TheOneGuy said:Medics lasted, what, a week or two, before it calmed down?
You're overreacting.
Now I'll finally try and get some medic achievement as I run around healing all the damn pyros.
TheOneGuy said:Medics lasted, what, a week or two, before it calmed down?
You're overreacting.
Within 2 days I was easily able to find a server with no medics. Within a week it was back to normal on my favourite servers.TheOneGuy said:Medics lasted, what, a week or two, before it calmed down?
You're overreacting.
apocalidiot said:Few questions -
I've been pretty busy with school and what not, I still read GAF but I stopped playing games... I know about the medic update, and how guns are unlocked with achievements (is this right?). Judging by the last couple of posts, the overflow of medics has shot down pretty quickly, but am I gimped if I want to play as a medic and I don't have anyone of the new weapons? I play mainly medic, but will it suck that I don't have any of the new stuff?
Short version:
Is the game balanced with the new medic update?
Thanks to anyone who responds
Yes, the game is still balanced. Two of the unlocked weapons are pretty much definite upgrades (at least, in my opinion), but you are not useless without them. Far from it, in fact.apocalidiot said:Few questions -
I've been pretty busy with school and what not, I still read GAF but I stopped playing games... I know about the medic update, and how guns are unlocked with achievements (is this right?). Judging by the last couple of posts, the overflow of medics has shot down pretty quickly, but am I gimped if I want to play as a medic and I don't have anyone of the new weapons? I play mainly medic, but will it suck that I don't have any of the new stuff?
Short version:
Is the game balanced with the new medic update?
Thanks to anyone who responds
I don't think anyone really plays on that one anymore...JudgeN said:So yea stupid question but what are the popular GAF servers? I got icy's wondering if there is anything else.
once again, I feel like it will be easier to make achievements that make sense for a pure offensive class like pyro. Instead of stuff that is really annoying/not related to their main job (i.e. needling 50 scouts or killing some people with a full uber but not using it) they can just make stuff like "get x amount of assists" or "burn x amount of people in y amount of time and live", and a good spy checking one, and so on.Elbrain said:IMO they should have the Achievements only change things on your character cosmetically like new type of skins or something. Weapons should be attained by either playing with the class for a certain amount of time for each weapon. That would be a great way to do it that way once the new achievements come out you wont see everyone just playing that class in a ways that don't make sense for the weapons.
firex said:once again, I feel like it will be easier to make achievements that make sense for a pure offensive class like pyro. Instead of stuff that is really annoying/not related to their main job (i.e. needling 50 scouts or killing some people with a full uber but not using it) they can just make stuff like "get x amount of assists" or "burn x amount of people in y amount of time and live", and a good spy checking one, and so on.
firex said:Medic was a mixed bag because I don't like their achievements that much either. Too many silly situational ones and all that. But the other classes are a lot more straight-up and that leads to easier achievements to make.
they won't, and in the case that they do, it will only require you to do so on a team of at least 6 players or somethingElbrain said:Hopefully they wont have a retarded achievement in where you have to have all the other team burning within in a time frame. That would basically make me stop playing the game.
Mostly Conker's server ("Love Me Sexy"): 69.90.34.11:27015JudgeN said:So yea stupid question but what are the popular GAF servers? I got icy's wondering if there is anything else.
rakka said:they are not impossible. my total medic playtime is only 10 hours (so, 5-8 days in your case?), and i have about half of the 39 achievements.
have your uber ready, when you come across an enemy demo crit sticky (which won't take long), activate then run onto it, more often then not they'll react and detonateSyNapSe said:I've still never ubered someone within one second of being crit.
Umm no. Achievement box isn't really around anymore.SyNapSe said:To the person who asked about whether they would be a crap medic without the upgrades don't worry. You can get the first upgrade in one day.
No Means Nomad said:Umm no. Achievement box isn't really around anymore.
ThaiGrocer said:Interesting talk about the current state of TF2 and steam with a Robin Walker:
http://www.gamasutra.com/php-bin/news_index.php?story=18897
Made a good point on Pyro achievements in combination with lessons learned from Medic achievements.
aznpxdd said:
One of the new weapons, dubbed the Axtinguisher, does about half the damage as the standard axe but will guarantee a critical hit when striking enemies set ablaze by the Pyro's flamethrower. The update included concept art of this new weapon.
Confidence Man said:First the medic gets a crit gun and now this. I wish these new weapons were focused on something other than this fucking random, skillless bullshit feature valve thinks is so awesome.
Won said:But with these new weapons they are removing the random, skillless bullshit of the feature.
Kritzkrieg for 100% crit chance, Syringe Gun without any crits at all and now this.
Confidence Man said:Crits are bullshit no matter what, bottom line the more crits that are flying around the worse off the game will be. It's bad enough as it is with them being mostly random, I don't want more of this insta-kill shit in the game and I certainly don't want any more ways for people to be guaranteed to get them.
Not to mention this new axe has nothing to do with the pyro's role in the same way the Kritzkrieg has nothing to do with the medic's role. Why can't they be a little more creative? How about a fire extinguisher, or a new flamethrower that burns twice as long or one where the flame will spread from player to player if they get too close? Of all the new weapons one can come up with for a pyro, they come up with one that just guarantees a crit?
Won said:Liking crits or hating them is up to you. I don't have a problem with crits and the Kritzkrieg showed with its suckness that crits are more of a none issue then some "people" want us to believe.
To the seceond paragraph: We are talking about the axe here. All your suggestions are about the flamethrower, we don't even know what the new flamethrower does.
An Valve has the clear goal to mix the gameplay up and not doing more of the same.
This is specially ironic considering you play on 32 people servers . I went in there and killed at least 5 people with one crit. The packed maps are just terrible when it comes it crits-- they're almost impossible to dodge.Confidence Man said:Crits are bullshit no matter what, bottom line the more crits that are flying around the worse off the game will be. It's bad enough as it is with them being mostly random, I don't want more of this insta-kill shit in the game and I certainly don't want any more ways for people to be guaranteed to get them.
Not to mention this new axe has nothing to do with the pyro's role in the same way the Kritzkrieg has nothing to do with the medic's role. Why can't they be a little more creative? How about a fire extinguisher, or a new flamethrower that burns twice as long or one where the flame will spread from player to player if they get too close? Of all the new weapons one can come up with for a pyro, they come up with one that just guarantees a crit?