PhoenixDark
Banned
How would this look on my GeForce 6100, like would I be able to run above the minimum settings?
1.3GB RAM
1.3GB RAM
Jirotrom said:really, damn that sucks. my 9800 XT can do 1080p, not at the highest settings :lol :lol :lol
Jirotrom said:really, damn that sucks. my 9800 XT can do 1080p, not at the highest settings :lol :lol :lol
Nevermind, just re-started Steam and that did the trick.mamacint said:WTF, I bought the orange box edition, and have TF2 pre-loaded but it's saying I have to wait until the release date. Do you have to do anything special to get into the beta?
I think my drivers are f'd, because the game was running the same at 1080p as it was at 1024x720.ex0du5 said:If you're standards are low enough to think that the 9800XT runs it decently even at low 1080p settings, 1080p on high with the x1950pro should be fine.
Bebpo said:Wait, wtf, ep2 & TF2 come out October 10th?!?
How did I not hear about this? I thought it was an X-mas title >_<
Zanboo said:Heavy Weapons + Constant Medic is pure chaos
vsync, usually.PatzCU said:Oh man, this game is amazing!
I'm getting some pretty noticeable screen tearing though... I have just about everything at low/off. Which option helps with screen tearing? I'm thinking Anthroscopic filtering but I'm not sure. Any ideas?
EvaPlusMinus said:Woo, man I love being the engineer.
Placing the teles in the best spots so the others can get back into the fight as soon as possible is great. Some guy playing a H.W. Guy even said "Whoever keeps putting up those teleports is awesome."
Making a little shelter with the maxed out gun and dispenser is awesome too.
Teknopathetic said:I need to add more of you to my friend's list apparently :/.
PillowKnight said:+1 Playing engineer is so satisfying. Its also incredibly fun to place teleporter exits behind the enemy lines. On the opposite side of that, i hate it when there's 3 engineers on my team and im playing a soldier/heavy and not a single one of them places teleports.
EvaPlusMinus said:First thing I do in every game, is toss an entrance right outside the spawn, run back, refill metal, then run off and toss an exit as close as possible to the objective. From there, I toss a dispenser nearby, and set up the turret. I try to keep the dispenser close, so I can keep the turret alive.
I then just chill out there, slug a few shotgun rounds every now and then, and wait for my team to either get owned, or push them back. As soon as they push them back, I toss the exit tele even closer, and re-setup shop.
But man, when the enemy finally realizes that I'm a problem, they all fucking spawn as spies and I have to run like a chicken with it's head cut off trying to keep all of my stuff alive (And killing those random spies with MY DAMN NAME STOP RUNNING AT ME AND THINKING I WON'T NOTICE IDIOT) and whatnot.
8-bit said:Haven't played it yet but from what i've read so far i wonder if the classes are balanced right ?
Is the heavy/medic combo invincible, can engineers with their turrets not be passed, are spies just a damn pain in the ass ?
Or is this just the normal chaos of a beta/demo and rock/paper/scissors is working perfectly ?
EvaPlusMinus said:(And killing those random spies with MY DAMN NAME STOP RUNNING AT ME AND THINKING I WON'T NOTICE IDIOT) and whatnot.
Zoink said:It doesn't tell you your assumed name when you're disguised, at least I didn't notice it last night during my brief spy session. It's a good idea to keep an eye on the makeup of your team because if you know there's no pyros, for example, and you see a pyro on your team, well...shoot him. I'm not sure what name the spy gets, is it just a total random from the opposing team or is it limited to the same class?
Ferrio said:They get to pick what class. Then if someone on that team has that role they'll take their name. I've come across myself many times, each time it confuses me very briefly.
PillowKnight said:Except I normally set up my turret level it to lv 3 and go kill people.
Demo /w sticky-bomb. I haven't had a turret that didn't blow up with 2 perfectly placed bombs. (no idea if they were already damaged)Ferrio said:Engineer turrents are vicious, but again spies can take them down easy. A heavy+medic can take them down with a lot of bullets. Haven't attacked them with any other classes.
I'm interested.Zanboo said:Trying to see how many people would be interested in a GAF clan for this... semi-serious.
Any takers? :lol
ElectricBlue187 said:They should make Pyro able to see enemy spies, that would balance the game out a bit I think.
A pyro is for walling off choke points. That is their main purpose. Yes the burn damage is kind of weak and gives them time to find health. But a second or two of direct contact with the flame thrower kills most classes. I don't think it's underpowered at all.ElectricBlue187 said:Pyro is the worst class I think. All his weapons are short range and underpowered. His best weapon, the shotgun is available to like 4 other classes. Flamethrower is crap. The tips say "as a Pryo you rush in and light everyone on fire" that's all well and good except nobody really dies from it they just retreat and find a health pack and it's all better.
They should make Pyro able to see enemy spies, that would balance the game out a bit I think.
Ferrio said:That's a *horrible* idea. Like spies weren't easy to uncover as is. Just 1 pyro on a team would make them useless.
I do think Pyro needs something, a bit more damage or bit more range or a bit more speed. Any of those I think would help him.
I shoot every teammate running the wrong way, that's an easy way to spy check.ElectricBlue187 said:Spies aren't easy to uncover. As a Spy I have a field day stabbing people in the back and immediately disappearing to redisguise myself.
As it is nobody plays Pyro unless it's their first time playing the game/class, it's a useless class in comparison to the others.
WhatRuOn said:I shoot every teammate running the wrong way, that's an easy way to spy check.
Again, Pyro is a highly specialized class. You need to basically camp around a corner in a tight area, it can be extremely effective in the right situation. Dustbowl for instance, the 2nd control point has two upper areas with one way gates. On the defensive side of those gates are great places for pyros to hide and immediately incerate anyone coming out of those gates. Basically the pyro at melee range will kill anything faster then any other class.
Demoman can't lob grenades without opening the gate first. ;-)ElectricBlue187 said:Demoman is why you can't camp choke points. Even if there aren't any demomen in the game Spies take care of anyone camping anything.