firex said:
this slowing gun thing (I was thinking like some kind of crazy net-launching gun that'd only hit one target max) would be more of a long range weapon though. Like something you'd fire at a scout as he runs away so you can pin him down and then switch to the minigun. But I'm sure there's something better Valve could come up with.
That makes no sense, you would pin them far away and then you wouldn't hit them because the minigun has no accuracy. And they wouldn't be running away in the first place unless you had your minigun out already, so that would mean you would have to fit the time of two weapon switches and at least one shot before you could start damaging them again. Then they would still be gone even if slowed. Besides, thats more of a scout tool anyway, like caltrops.
Doytch said:
I'd actually play engie more with this. I don't like playing regular engie, but I do like to occasionally run around throwing sgs up.
I prefer that as well. Most of the time I never go above level 1 sentries, unless its a defense map.
My idea for an offense kit would be everything costs 100 metal, first stage sentry nearly the same, but second stage only one chaingun and third only 2 rockets instead of 4, added onto the single chaingun, but each stage only takes 100 metal. Dispenser would be nearly the same, just less ammo capacity as a tradeoff for faster build. Then instead of a teleporter set, you get 2 jump pads(which would boost about as much as a rocket jump). You could still help people move faster across the map, but you could instead just use them for greater mobility on the front line. There would still be a little charge time though.
Sciz said:
Well, that's kind of the point. Making it a cheap one-shot encourages the engie to stay with the team up front. That said, I've wanted to try the fast kit idea for a while now.
It wouldn't convince all the turtles to move up away from their comfy camping spot, they would just put it in a worthless spot because they know its gone after one use. The problem is that they would have to ignore their other stuff to keep a functioning cloaker up.