PillowKnight
Member
To be fair you had a 200 ping.Xizk said:Pillow kept owning me in sniper duels
To be fair you had a 200 ping.Xizk said:Pillow kept owning me in sniper duels
Hazaro said:I have been wondering about sniper duels for a bit now.
For example this happens way to damn often:
1) Sniper hides behind wall
2) Enemy sniper sees Sniper hide be hide behind wall, also hides behind wall.
3) Snipers continually inch their heads out every so often to check if other sniper is available to be shot at.
Who wins? The crosshairs are pretty much like 10 pixels max from the head, if not on the head. Does the sniper who is standing still, or moving have the advantage? The one with lower ping? Or the one that shoots 1 pixel left of the head that registers as a headshot?
My main peeve is snipers who get body shots and hide behind walls. Ticks me off mainly because that's the main reason I die when I snipe, plus it seems like dishonorable or something :lol
Find a new angle and wait for the other sniper to shoot at someone else, you know?
The sniper that waits has a big advantage because he already has his gun pointed at the right spot, whereas the other sniper has to quickly adjust to the change in perspective. That's why you jump out suddenly and hope they miss so you can take a counter-shot.Hazaro said:I have been wondering about sniper duels for a bit now.
For example this happens way to damn often:
1) Sniper hides behind wall
2) Enemy sniper sees Sniper hide be hide behind wall, also hides behind wall.
3) Snipers continually inch their heads out every so often to check if other sniper is available to be shot at.
Who wins? The crosshairs are pretty much like 10 pixels max from the head, if not on the head. Does the sniper who is standing still, or moving have the advantage? The one with lower ping? Or the one that shoots 1 pixel left of the head that registers as a headshot?
My main peeve is snipers who get body shots and hide behind walls. Ticks me off mainly because that's the main reason I die when I snipe, plus it seems like dishonorable or something :lol
Find a new angle and wait for the other sniper to shoot at someone else, you know?
It depends. It's kinda like how in counterstrike you could make the case for both the person waiting and the person attacking. Usually the person waiting has the advantage, but if the attacker already knows where your head is and aims while coming out you could easily lose, especially if your attention slips from having to sit and wait. Remember, the attacker is a moving target. You aren't.Zek said:The sniper that waits has a big advantage because he already has his gun pointed at the right spot, whereas the other sniper has to quickly adjust to the change in perspective. That's why you jump out suddenly and hope they miss so you can take a counter-shot.
Pyroteknikz said:Ping isn't really an issue unless you have something over 100.
Capndrake said:I don't understand how people can say the Pyro is not overpowered. Goddamn.
Look at this: http://www.youtube.com/watch?v=IpSTRfMRl5c
BigKaboom2 said:Fix'd. The hitboxes get pretty flaky once you cross that threshold.
Capndrake said:I don't understand how people can say the Pyro is not overpowered. Goddamn.
Look at this: http://www.youtube.com/watch?v=IpSTRfMRl5c
Capndrake said:I don't understand how people can say the Pyro is not overpowered. Goddamn.
Look at this: http://www.youtube.com/watch?v=IpSTRfMRl5c
Davidion said:Now see how long it takes the Pyro to kill at that range. Now see how well that range works in combat when you have to deal with heavies or soldiers or demos in open spaces.
Even the backburner effective range is not as wide as it used to be. Pyro's aren't overpowered, thy just don't flat out suck anymore, which people seem to want a whole lot.
Quit yer bellyachin', DRAKE.
Hazaro said:He's just sour because sniping on fire sucks :lol
I've never seen that happen , weird. I still agree with you, bring back full damage falloff!(Keep it on the BB if you'd like).Capndrake said:I don't understand how people can say the Pyro is not overpowered. Goddamn.
Look at this: http://www.youtube.com/watch?v=IpSTRfMRl5c
But he is moving while he aims. The real advantage of the attacker is that he knows when he's going to come out, but if he inches out scoped then the camper will see his shoulder in time to be ready.Hitokage said:It depends. It's kinda like how in counterstrike you could make the case for both the person waiting and the person attacking. Usually the person waiting has the advantage, but if the attacker already knows where your head is and aims while coming out you could easily lose, especially if your attention slips from having to sit and wait. Remember, the attacker is a moving target. You aren't.
Zek said:But he is moving while he aims. The real advantage of the attacker is that he knows when he's going to come out, but if he inches out scoped then the camper will see his shoulder in time to be ready.
Consider the angle from which they're shooting. Odds are that sniper can see your head before you see his. Lag is a non issue at low pings (<100). If not, then remember that the sniper doesn't need to see all of your head, just a bit will do. I played against a sniper the other day who would headshot me even if my head was only a little bit out of cover. I wasn't able to kill him until I started to do the same thing.Hazaro said:I've had multiple instances where I see their shoulder inching out, dot on where there head is going to be in 0.1 seconds, and get headshotted before I see theirs.
I'll probably try to test this over the weekend.
PillowKnight said:Consider the angle from which they're shooting. Odds are that sniper can see your head before you see his. Lag is a non issue at low pings (<100). If not, then remember that the sniper doesn't need to see all of your head, just a bit will do. I played against a sniper the other day who would headshot me even if my head was only a little bit out of cover. I wasn't able to kill him until I started to do the same thing.
Xizk said:Pillow kept owning me in sniper duels
notsol337 said:I would do much better in sniper duels if the dot was a secondary-fire charge up thing much akin to TFC.
Then I could just pop off a headshot with no dot!
Would be awesome.
Two possible reasons the stuff in the video happened:Capndrake said:I don't understand how people can say the Pyro is not overpowered. Goddamn.
Look at this: http://www.youtube.com/watch?v=IpSTRfMRl5c
Backburner sucks anyway, even when it had the health boost.Davidion said:Even the backburner effective range is not as wide as it used to be. Pyro's aren't overpowered, thy just don't flat out suck anymore, which people seem to want a whole lot.
Xizk said:Anyone else playing without a crosshair? You get more precise shots as you don't rely on the dot and instead think about where you really aim from. My pipe bomb skills have gotten a lot better where I barely use the stickies.
Pf, I've been saying that for EONS.Xizk said:Anyone else playing without a crosshair? You get more precise shots as you don't rely on the dot and instead think about where you really aim from. My pipe bomb skills have gotten a lot better where I barely use the stickies.
Xizk said:Anyone else playing without a crosshair? You get more precise shots as you don't rely on the dot and instead think about where you really aim from. My pipe bomb skills have gotten a lot better where I barely use the stickies.
You know I play Heavy a lot.Capndrake said:I don't understand how people can say the Pyro is not overpowered. Goddamn.
Look at this: http://www.youtube.com/watch?v=IpSTRfMRl5c
Unless you've played Scorched Earth or Worms.TheOneGuy said:Pf, I've been saying that for EONS.
It is true, though, that the crosshair is misleading for non-straight-shooting weapons like the pipe bombs, ekcetra.
Ah, well, I'm only talkin' TF2. D:Hitokage said:Unless you've played Scorched Earth or Worms.
Cheeto said:Blog post of Forever.
http://www.teamfortress.com/post.php?id=1889
Cheeto said:Blog post of Forever.
http://www.teamfortress.com/post.php?id=1889
:lol I think that makes it worth a lack of updates.Cheeto said:Blog post of Forever.
http://www.teamfortress.com/post.php?id=1889
SyNapSe said::lol no new updates till next year is ok. Any hint what class is next?
That's actually in the game, with the laugh and "Good idea!" switched around. Eat more!PillowKnight said::lol "what was that sandvich kill them all..."
My guess is Spy because the title of I think the third(?)-newest update was "Gentlemen."SyNapSe said::lol no new updates till next year is ok. Any hint what class is next?
"Meet the Sandvich takes place inside a refrigerator in Guatemala."
"Where you can hear Predator happening outside of the refrigerator," clarified Jay Pinkerton.
I don't mind, especially since L4D is coming in a month.PillowKnight said::lol "what was that sandvich kill them all..."
On a more depressing note "No more TF2 updates until next year" :
http://www.shacknews.com/onearticle.x/55364
If Valve's really hinting at what the next update will be through their blog entries, then the Engineer's pretty likely as well (alongside the Spy that is). See bold:TheOneGuy said:My guess is Spy because the title of I think the third(?)-newest update was "Gentlemen."
IIRC they gave a similar hint for heavy. But I could be wrong. Shrug!
Which might be one of the reasons why the next update is getting along slower than they'd like, as well a good reason why they'll only update the game again in 2009.Valve said:Git along there, little doggies
Work on the next class pack is gearing up, a little slower than we'd like. In the meantime, I thought I'd post some answers to the common email questions we receive.
fallengorn said:I don't mind, especially since L4D is coming in a month.
Remy said:
Javaman said:Well, after a week of tinkering to find the cause of my TF2 sound loop lockups, I now present you with the cause....
Well THERES your problem. LOL