Prime crotch
Banned
Spies are so damn fun I once saw another sniper with the same name as me, that didn't took much to figure it out lol I love this game Crysis won't be the reason I'll upgrade my rig I tell ye
My favorite thing in the world to do as a spy is to disguise myself as a heavy, call for medic, and then just run behind him and backstab the medic. I did that once like four times in a row and the enemy team just gave up trying to do the medic + heavy combo.omgimaninja said:Before the match begins, I charge up my ubercharge as much as I can and usually rush out with Heavy/Demo/Soldier at beginning and unleash uber on first wave of enemies. Then I check on healing snipers/engineers (who are setting up sniping spots/building sentries) and go around other attackers healing as needed.
It's a rush constantly healing a Heavy who is mowing down forces while dodging their attacks yourself and looking for spies. Medics are picked off first by spies so you have to quickly switch to gun and shoot them before they get you
When a team only has 1 medic, you can't just focus on healing one attacker, but stand behind them and heal the attackers as needed. If one person gets real low I tell them to move back a bit so I can focus on healing them, then I heal the next person, so on.
If the team is doing ok, you can be ballsy and run into the base with a scout or other attacker and heal them all the way into the flag room. It's hard keeping your heal stream locked on a scout the whole time, but if you have support (usually from soldier) it's doable
Prime crotch said:Spies are so damn fun I once saw another sniper with the same name as me, that didn't took much to figure it out lol I love this game Crysis won't be the reason I'll upgrade my rig I tell ye
MrCompletely said:A few times I've seen spies disguised as myself, however, they weren't susceptible to any of my attacks until the disguise disappeared. Conversely, if I'm a spy and detected, I will take damage right away. Wha happened>
soulzen said:Game is so freaking fun, having a blast.
Here is me owning.
Defcon said:Holy shit that must have been a long game.
I must say, I really like how Valve have handled the stats. Based on how well you do per life is more telling of skill than an overall total figure. It will always be challenging and more motivating to improve, whereas in other games, all your stats are in the thousands and you don't really take much notice after awhile.
Coen said:Wow, played a game with Friendly Fire turned on and it completely ruined it for me. Spies are impossible to uncover without blasting the shit out of your teammates.
Ikuu said:Loving Scout, nothing like getting behind the other team and then clubbing them to death with the bat :lol
Bebpo said:I'm grabbing this now. Back in the HL days I think I played TF for like 5 mins once and never again. Is the learning curve going to be pretty tough for someone completely new to TF?
StephaneC said:stop posting stupid caps, i can play 10 hours on 2fort only too :/
and heavy is the worst class ever, only for noob
Because the point of the demo is to kill from the shadows with as little direct combat as possible. Valve says so itself. They work best in tight, closed hallways. However, you have to stand in the middle of those hallways now in the middle of direct combat since you cannot reflect the bombs of the wall, thus defeating the purpose of the demo.Teknopathetic said:There's nothing wrong with the sticky bombs at all. Why would you *not* want them sticky?
EvaPlusMinus said:Scouts seem a bit too strong, imho.
ggnoobIGN said:Because the point of the demo is to kill from the shadows with as little direct combat as possible. Valve says so itself. They work best in tight, closed hallways. However, you have to stand in the middle of those hallways now in the middle of direct combat since you cannot reflect the bombs of the wall, thus defeating the purpose of the demo.
EDIT: And yeah, posting caps as HWguy is teh phailure.
EvaPlusMinus said:Scouts seem a bit too strong, imho.
Yes, but the timed grenades aren't exactly as effective as the manual grenades.Proven said:Um, don't you have both bouncing grenades and sticky grenades? Someone even made a post on this same page talking about a demo they faced that abused bouncing like crazy.
Teknopathetic said:I also am completely in love with Dustbowl and Well. 2fort, not so much.
Restart SteamEasy_G said:I need some help! I prepurchased The Orange Box on Sunday to get into the beta. So I began preloading TF2. It took quite some time, but I think it finally completed. (I can't be sure because for some reason steam always tries to update half my games, that have been updated, yet aren't downloading anything)
But when I try to play it just says "this game is currently unavailable. try again later." Anyone know why? Do I have to do something different to get the beta?
ggnoobIGN said:Restart Steam
Disagree with the bolded. Just like in TFC, you're going to have to learn how to use the bounce properly but it would be just as effective as something sticking. Sticking you don't have the option of hiding around corners and piping into hallways. Dustbowl is a perfect fit for doing such a thing.Teknopathetic said:"Because the point of the demo is to kill from the shadows with as little direct combat as possible. Valve says so itself. They work best in tight, closed hallways. However, you have to stand in the middle of those hallways now in the middle of direct combat since you cannot reflect the bombs of the wall, thus defeating the purpose of the demo."
Wha? They work best in any area, sans close range. Sticky bombs are meant as a defensive tool to create choke points/control territory, grenades for indirect lobbing. It all works just fine. The sticky bombs are ultimately much better to work with than if they bounced around. If there WAS a problem with Demo men, I'd say the grenade launcher clip should be upped to 5-6, and maybe a fraction faster rate of fire. The regular grenades are absolutely fantastic now that they detonate on contact.
Haven't played any medic at all yet, but in tf1.5 it is possible to be a great offensive medic with some practice. Mainly an annoyance, but with his speed you can be in and out, diseasing an entire team. So I guess the question is, how is the offense for medic in this game?Teknopathetic said:"Medic to me is the other "noob" class in that all you really have to do is find a heavy/soldier/pyro/whatever and spam the medigun and follow them. It's pretty easy to pick up, but I'm sure there's a lot to mastering it."
The medic is somewhat an easy class, the real difficulty is finding someone who will PLAY medic.
ggnoobIGN said:Haven't played any medic at all yet, but in tf1.5 it is possible to be a great offensive medic with some practice. Mainly an annoyance, but with his speed you can be in and out, diseasing an entire team. So I guess the question is, how is the offense for medic in this game?
It's not an offensive class at all. A medic is pretty much toast on its own.ggnoobIGN said:Haven't played any medic at all yet, but in tf1.5 it is possible to be a great offensive medic with some practice. Mainly an annoyance, but with his speed you can be in and out, diseasing an entire team. So I guess the question is, how is the offense for medic in this game?
Speaking of that, the trailer made it look like the bat was one hit kill(From the back at least). Disappointed total. Though I guess he is powerful enough already.lockii said:Almost non-existent, although I think the bonesaw is pretty powerful in comparison to the other melee weapons. I always seem to 1-2 hit people with it as opposed to 4-5 hits with the scouts bat.
Medics should mainly for assists. If a medic is alone, by the time he switches to his syringe shooter you're lucky to get a few shots off before being killedggnoobIGN said:Haven't played any medic at all yet, but in tf1.5 it is possible to be a great offensive medic with some practice. Mainly an annoyance, but with his speed you can be in and out, diseasing an entire team. So I guess the question is, how is the offense for medic in this game?