Big Chief Crazy Cone
Member
So how long after the real release will it take for Valve to update the SDK so we can make custom maps? By the time I retire?
I want Murderball
I can't wait for the tfc style dustbowl, though done properly this time. Murderball is going to be sick to. Osaka, Avanti, casbah, god I can't wait.Big Chief Crazy Cone said:So how long after the real release will it take for Valve to update the SDK so we can make custom maps? By the time I retire?I want Murderball
Teknopathetic said:That said I *would* like grenades to be manually detonated (with no timer), and just have the detonate button only work for whichever weapon you were currently wielding. Meaning, you could only detonate grenades while using the grenade launcher, sticky bombs with sticky bomb launcher.
epmode said:I'll have to test tomorrow about slower classes, but I'm positive he doesn't run as fast as a scout when you transform.
Teknopathetic said:"So how are engineers now? In TFC their offense relied heavily on EMPs. Do they feel gimp now for offensive purposes or is there some sort of new balancing?"
Engineers are also a total support role. An engineer on offense does things like build turrets deeper in enemy territory to support the offensive push, teleporters to get people back into the action faster, and dispensers so the offense can comeback and refill instead of being worthless once they're out of ammo.
The beta is. Doesn't differ from the full game though, all the classes and levels are in. There may come some bug fixes or balancing patches though.MaX_PL said:this game is out already?
Coen said:Engineers are a bit harder, but really useful if played right. Setting up a chokepoint with a carefully placed sentry and a dispenser requires some knowledge of the map. If done right, engineers only need to worry about spies, plus the occasional demoman lobbing in some grenades. And wrenching a spy is just golden. I see a lot of engineers placing their sentries in open field to get some easy kills in, but leaving it unprotected like that isn't helping anyone. Bit disappointed with the use of transporters though. Half of the time, recharging takes about as much time as getting to the chokepoint on foot.
Hitokage said:Was that the one when our team held Point C for 9 minutes to win the game?
Or wait, maybe I'm thinking of after you left. In the game I'm talking about, they quickly captured A and B, but my team held the line and won. Tre was there on the other team.MutFox said:Yeah... :lol
They never made it out of their spawn...
Except for 1 spy, who was killed very quickly.
Teknopathetic said:dispensers so the offense can comeback and refill instead of being worthless once they're out of ammo.
You also get something for assists, I think.Teknopathetic said:You get points for kills, captures, defenses, backstabs, destroying engineer equipment, and I think an extra point for revenge kills. Add all that up and those are your points.
I have a laptop, I'm not sure how that goes. I don't think I can. I might buy a 512 MB/1 GB stick of RAM to hold me over until I build a PC.PhoenixDark said:It's playable at least. Are you gonna upgrade your card before October 10th, like me?
Hitokage said:Ended up playing some more. Joined a game some gaffers were already playing in, overtook Tre and Ferrio's score, doubled my single-life kill record to 14, and dominated Ferrio!
Life is good.
epmode said:The spy's speed doesn't change when he's in disguise. Try switching into a scout to confirm.
The only class i can see having a problem with dual analogues is the sniper. He will really need a bit of auto-aim help to stay a competitive class imo.Jirotrom said:Also, I think this game will do fantastic on Xbox live, so many cool things happining, and because of the way the players are balanced I don't think dual analog will be big a problem.
Yeah, i think a lot of that steams from the old 2FOrt because you used to cap on the balcony. I've seen a few people running around in the hut on the balcony trying to cap . I think the current setup is much more newbie friendly... base to base.SuperEnemyCrab said:Its also funny when people get the documents on 2fort, but don't know where to take them. I had to escort someone last night because they had been running around in circles with no idea what to do or where to go.
Valve have already said that all new maps and content will be free (certainly for PC.... but they want free on consoles to so we will have to see if MS steps in again). This is what they have always done.WhatRuOn said:Then you'd probably have to pay for them too...
I think the only class that needs tweaking is the Pyro. This thread proves that. It is the only class where there is a general consensus that it is underpowered. Everyone else is posting screencaps of different classes where they have been strong. I have yet to play in a game where any class has dominated the scoreboard outright like the ones showed and i have been at the top of the leaderboard on multiple occasions with the Demo, Engineer and Sniper. I generally play these classes and pick them based on what my team needs. In this sense it probably helps games not becoming so one sided and stops any one class from domination.PeteJ said:Getting pissed off with the new Scouts, their shotty is really powerful - I've seen soldiers running away from them. It shouldn't be like that! :lol
And bring back Rock2
How have they ruined dustbowl? It is great. The first 5 cap points are pretty easy to get but the 6th is a complete and utter power struggle! It's great, so long as you have a competent team.. which goes for any map.ggnoobIGN said:Granery is an AWESOME map. Might be my new main after Valve completly ruined Dustbwol. Also, they need to get rid of Demo's sticky bombs(As in the sticky part of them), They're pretty much useless now. It's funny that they list him under defense, because the Demoman in tf2 has become an awesome weapon in tf2 as opposed to the defensive backbone he was in tf1.5. I think he's the only class that I don't like the overall changes to. He could use some fixin' up.
Teknopathetic said:"So how are engineers now? In TFC their offense relied heavily on EMPs. Do they feel gimp now for offensive purposes or is there some sort of new balancing?"
Engineers are also a total support role. An engineer on offense does things like build turrets deeper in enemy territory to support the offensive push, teleporters to get people back into the action faster, and dispensers so the offense can comeback and refill instead of being worthless once they're out of ammo.
Teknopathetic said:"I think the only class that needs tweaking is the Scout. This thread proves that. It is the only class where there is a general consensus that it is underpowered."
Had me...and then you lost me.