Dark Stalkers said:
Anyone have any tips for a newbie pyro?
The shotgun is a godsend against lighter classes if they run away from you. The flare gun is also really good for this, but moreso against the slower classes like engineers, snipers and spies.
The only real pure upgrade over standard weapons is the axtinguisher. Yeah, it won't do good damage against people who aren't burning, but if you can unlock it, it becomes really good against heavies or medics.
Never chase someone unless you know they're about dead or you've got a lot of health, or if you have the backburner and they're running away from you and not just backpedaling.
If you can sneak up on a sentry and get in its face before it hits you, you will kill it regardless of what level sentry it is. Strafe around sentries while you burn them to kill level 2 sentries without taking serious damage. Level 3s are still tough to kill this way but you can do it.
Don't hesitate to make the enemy pay for bad teleporter locations by camping the exit and killing whoever pops out, especially if it's a level 3 exit.
Because of your short range, you are generally best used to defend CPs, not so much cap them. You
can cap them, of course, but if there's a lot of people on the point already, you're better off going ahead to clear out enemies or at least stall them from taking it back.
Never use the airblast on demo grenades. You can kill stickies with the shotgun and quite frankly the airblast is pointless for moving them back.
Try to take health packs before anyone on the enemy team can, as this way they burn longer and you stay alive longer.
Whenever the other team is clumped up in a location, as long as you can get behind them, do so, but be quiet about it until you're close enough to burn them all. It's good to spycheck as you move, but you don't want to give away your position, especially considering how unique the flamethrower's sound is.