Well, it doesn't have to be hit boxes, it could also be bullet speed. I played another game where the sniper rifle was more like a crossbow, and you had to lead targets a little to get a hit.Iadien said:I have over 100 hours played as a sniper, I notice a difference when I switch between shooters. It's kind of like missed backstabs, annoying as hell. Maybe it's just me? =p
Cloak out of his view, see if he head shots you. If that doesn't convince you, sneak up behind him as scout, check to see if he does a 180 degree kill on you.speedpop said:I've always thought the Flare gun was substantially better than the Shotgun as a Pyro, especially on the amount of times I've randomly fired shots around and hit an unsuspecting Spy or made Snipers constantly move around rather than stay in one position.
Anyway I'm sure this has been mentioned in the past, but what's the best way to figure out if someone is using some hack device to help them continually as a Sniper? There was one guy who was topping the charts and a few hits he got on me seemed a bit too suss, so I went spectator and watched him for a bit in first-person view. All I can say was he was jittering all over the place which seemed funny to me because when I play Sniper I tend to want to be as smooth as possible in my movements.
speedpop said:I've always thought the Flare gun was substantially better than the Shotgun as a Pyro, especially on the amount of times I've randomly fired shots around and hit an unsuspecting Spy or made Snipers constantly move around rather than stay in one position.
What was his name?speedpop said:I've always thought the Flare gun was substantially better than the Shotgun as a Pyro, especially on the amount of times I've randomly fired shots around and hit an unsuspecting Spy or made Snipers constantly move around rather than stay in one position.
Anyway I'm sure this has been mentioned in the past, but what's the best way to figure out if someone is using some hack device to help them continually as a Sniper? There was one guy who was topping the charts and a few hits he got on me seemed a bit too suss, so I went spectator and watched him for a bit in first-person view. All I can say was he was jittering all over the place which seemed funny to me because when I play Sniper I tend to want to be as smooth as possible in my movements.
Usually when I'm up against a Pyro I airblast-control them to stop them heading towards my teammates. I may die but saves that one Medic who is 60-70% to Uber and not a healthpack in sight because every other bugger in flames tries to grab it.Rickard said:Yes, but it terms of fighting other Pyros it is inferior to the shotgun.
He had the handle 123 till I called him out on the Parkinson's disease gig, and he changed it to some normal name with a clan handle and he's like "DO YOU KNOW WHO I AM!?" and I merely said that reputations of groups in games mean nothing to me.Hazaro said:What was his name?
speedpop said:Anyway I'm sure this has been mentioned in the past, but what's the best way to figure out if someone is using some hack device to help them continually as a Sniper? There was one guy who was topping the charts and a few hits he got on me seemed a bit too suss, so I went spectator and watched him for a bit in first-person view. All I can say was he was jittering all over the place which seemed funny to me because when I play Sniper I tend to want to be as smooth as possible in my movements.
So, again, the original flamethrower is superior in a fight against the backburner.speedpop said:Usually when I'm up against a Pyro I airblast-control them to stop them heading towards my teammates.
:lolspeedpop said:Usually when I'm up against a Pyro I airblast-control them to stop them heading towards my teammates. I may die but saves that one Medic who is 60-70% to Uber and not a healthpack in sight because every other bugger in flames tries to grab it.
He had the handle 123 till I called him out on the Parkinson's disease gig, and he changed it to some normal name with a clan handle and he's like "DO YOU KNOW WHO I AM!?" and I merely said that reputations of groups in games mean nothing to me.
The way I play Pyro, it certainly is superior. I'm more of a defensive Pyro that can still provide the annoyances that a Pyro equipped with Backburner excels at - just that they are entirely different and situational playstyles.Rickard said:So, again, the original flamethrower is superior in a fight against the backburner.
Classic > New
That hard to find a decent PC to play TF2 on?MNC said:Some homebrewer pick it up and make a DS game out of it please
No! Are you insane!? Think of a handheld TF2 other than on laptops! I can play FPS on my pc, but that doesn't mean I can't enjoy them on the DSspeedpop said:The way I play Pyro, it certainly is superior. I'm more of a defensive Pyro that can still provide the annoyances that a Pyro equipped with Backburner excels at - just that they are entirely different and situational playstyles.
That hard to find a decent PC to play TF2 on?
Your :lols, they cut me like a knife.speedpop said:No one is saying what you think we're saying about your posts :lol
lol, that's how it looks on my laptop:lolMNC said:http://tomtallian.com/pages/tf2.html
So good.
http://tomtallian.com/portfolio/tf2/tf2_group.jpg
Some homebrewer pick it up and make a DS game out of it please
It depends on your playstyle, I find my self constantly switching Pyro load-outs while playing.MicVlaD said:The Backburner blows though, no doubt about that.
For a sneak preview of the Sniper update release day join any 32_Player_CTF_2Fort_Insta_Spawn serverfirex said:edit: and I basically don't like playing Sniper because even when it's good, all the other classes (except Engineer) are more fast paced and active. Sniper is just scope, headshot, move, scope, headshot again. Plus, god, a team of Snipers is bad for their own team even if they're all headshot pros, because their playstyle is basically against all the active objectives in virtually every map. They're good in SD, though! and I guess Arena, but I don't play that mode.
I didn't mean it in a derogatory term like everyone else enjoys using it.Rickard said:Your :lols, they cut me like a knife.
A Pyro should always attempt to flank or surprise the enemy when he's going to make a move (regardless of which flamethrower he's carrying), so the Backburner being nigh-on worthless in my opinion definitely isn't because of my play style.undrtakr900 said:It depends on your playstyle, I find my self constantly switching Pyro load-outs while playing.
Backburner is superior when you are getting Uber'd or if you like flanking/surprise attacking foes or if you are just doing a kamikaze rush to slow the enemy's advance. No need to list the Flamethrower's advantages but regardless they both have their uses it depends on the player. Backburner "blows" based on your playstyle while I excel with it
Err, you can't be serious right? Or maybe I just misread what you wrote.MicVlaD said:Shotgun's redundant for the Pyro anyway in my opinion
again, if you are thinking purely in terms of individual play, then yes, the flamethrower is better. If you have a good team and coordinate your attacks, the backburner is really good. It just offers no defensive utility.MicVlaD said:A Pyro should always attempt to flank or surprise the enemy when he's going to make a move (regardless of which flamethrower he's carrying), so the Backburner being nigh-on worthless in my opinion definitely isn't because of my play style.
Let's put it this way: I see no use for the Backburner since an experienced Pyro can already accomplish everything you just mentioned with the regular flamethrower, and can potentially do an even better job at it too because he has the airburst (i.e. more flexibility). I also don't agree that the Backburner is the better option for Ubers, which are often used for frontal assaults.
You're still going on about this? You're making a fundamental mistake in thinking that the success of an ambush is the same with both flamethrowers, they're not. Specially as you come onto more than one person, the odds of a successful ambush increases dramatically with the BB.MicVlaD said:A Pyro should always attempt to flank or surprise the enemy when he's going to make a move (regardless of which flamethrower he's carrying), so the Backburner being nigh-on worthless in my opinion definitely isn't because of my play style.
Let's put it this way: I see no use for the Backburner since an experienced Pyro can already accomplish everything you just mentioned with the regular flamethrower, and can potentially do an even better job at it too because he has the airburst (i.e. more flexibility). I also don't agree that the Backburner is the better option for Ubers, which are often used for frontal assaults.
Sometimes its dam near impossible to flank the enemy on narrow-linear-progression attack/defend map(dustbowl,goldrush,etc.) so for those scenarios I use the Flamthrower. But on more open maps like Badwater on defense if you manage to flank the Payload you can wreak serious havok with the Backburner since everyone is facing the other way.MicVlaD said:A Pyro should always attempt to flank or surprise the enemy when he's going to make a move (regardless of which flamethrower he's carrying), so the Backburner being nigh-on worthless in my opinion definitely isn't because of my play style.
Let's put it this way: I see no use for the Backburner since an experienced Pyro can already accomplish everything you just mentioned with the regular flamethrower, and can potentially do an even better job at it too because he has the airburst (i.e. more flexibility). I also don't agree that the Backburner is the better option for Ubers, which are often used for frontal assaults.
I am, somewhat. I prefer having one close-range weapon instead of two and replacing the Shotgun with the Flare Gun so I at least have something that does reasonable damage at long range. The Shotgun is perfectly fine for all the other classes mind you, so it's not as if I'm saying that it's bad for the Soldier, Engineer, et cetera.Ikuu said:Err, you can't be serious right? Or maybe I just misread what you wrote.
I've only seen Backburner Pyro's kill through "co-ordination" if their victim's too busy shooting someone else if one of them happens to be nearby. Rarely do I see them kill entire groups, however.firex said:again, if you are thinking purely in terms of individual play, then yes, the flamethrower is better. If you have a good team and coordinate your attacks, the backburner is really good. It just offers no defensive utility.
YESPillowKnight said:You're still going on about this? You're making a fundamental mistake in thinking that the success of an ambush is the same with both flamethrowers, they're not. Specially as you come onto more than one person, the odds of a successful ambush increases dramatically with the BB.
Honestly? If numerous people get killed in one go near the payload (and this is not a diss towards your skill level btw), then more likely than not the other team's simply daft or hasn't been paying enough attention to their surroundings. I mean, when I pull a killing spree like that off as a Spy or Pyro, it's mostly because the other guys didn't look behind them as often as they should've.undrtakr900 said:Sometimes its dam near impossible to flank the enemy on narrow-linear-progression attack/defend map(dustbowl,goldrush,etc.) so for those scenarios I use the Flamthrower. But on more open maps like Badwater on defense if you manage to flank the Payload you can wreak serious havok with the Backburner since everyone is facing the other way.
Using my example before when flanking the Payload explain how having "airblast" will be more effective than the Backburner? The Flamethrower can't take out multiple enemies within seconds, sure Flamethrower has "flexibility" but it can't beat BB for brute damage.
Also Backburner is clearly superior for Ubers no matter how you put it. Again its your play-style that makes them ineffective to you, if you are only attacking frontally while Uber'd that's the problem. I use the Pyro's speed to circle strafe the slower classes(ie Heavy) so I can get behind them for the crits. Also most importantly when an Uber-Pyro ambushes a cluster of enemies during the confusion many people turn and run exposing their backs to you not to mention all the random crit pop-ups from the people frantically turning to find an escape route.
Any questions you have on TF2 about anything is answered at TF2 Wiki: http://tf2wiki.netHazaro said:Although sometimes I'll shoot 2 demos and a soldier in a row and not kill them...
What bar on the meter does it have to be on to kill (At least most of the time) each class?
I could of sworn I've looked for that page, but I guess I didn't get to it. tfwiki is great site thoughundrtakr900 said:Any questions you have on TF2 about anything is answered at TF2 Wiki: http://tf2wiki.net
SNIPER RIFLE:
Don't worry about charging just go for the quick headshots
Half a point is not good compared to 2 points :[undrtakr900 said:I do 2 snap shots for heavy, but I hate leaving pyros/demos/soldier with 20 hp or so. Especially when they are standing still giving me a free shot
Yeah but at 20hp one stray *projectile* from any of your teammates will give you a free assist kill
But I hate Sniper because I have a crappy laptop and average 7-30fps so its impossible to aim when it gets laggy like that =(
Yeah I usually charge up a big for the stronger classes but when I'm there for support(ie enemy is engage with teammate) I fire off quick shots.Hazaro said:Half a point is not good compared to 2 points :[
Plus they usually run away if I can't no scope them in the body right after.
I need 50fps solid to play TF2 so you are lucky?
You tend to think WRONG.Zek said:I tend to think that all the secondary unlocks so far(besides Medic) are clear downgrades that are primarily used by people inexperienced with the class who don't fully understand the usefulness of the original secondary.
In other words his own skill level is what shat him off. You can't be blamed for that.Bogus said:The funny thing is that it pissed off the Heavy-playing server admin who couldn't manage to kill me one-on-one. Maybe it's just me, but I usually find Scouts to be really easy kills as Heavy most of the time. Of course, I'm sure there's some lingering hatred for Scouts so soon after the patch. Ah, well.
Still don't agree with the majority of your points, but I'll stop too then.undrtakr900 said:eDIt: Hmm...don't want to derail this thread so I'll limit my BB talk next time...
Heavies are actually pretty good at taking down Sentries, actually, though he requires a little teamwork from the Medic as soon as he activates the Uber. It's essential that the Medic runs in first so that the Heavy doesn't get pushed back by the Sentries, and if the Heavy knows what he's doing in that type of situation, then the Sentries should go down relatively fast.undrtakr900 said:^ Using the Kritzkrieg(w/good patient) is the only time I have fun with Medic, otherwise I just play Medic because I have to when no one else does. Or if the current teams Medics are too incompetent to be useful(ie Uber a Heavy to take out a Sentry farm =/)Yeah I usually charge up a big for the stronger classes but when I'm there for support(ie enemy is engage with teammate) I fire off quick shots.
Your account name - the one you use to log on.viakado said:so i got this game on pc.
i'd love to play with other gaffers.
is my steam ID my account name or nickname?