Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Engine
● If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set
Additions / Changes
- Backpack improvement
● Added support for 100 slots in the backpack
● Backpack can now be sorted by type
● Multi-selection in the backpack is now done by holding down the Ctrl key
● Alt-fire on the Sandvich now drops sandviches
● A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
● A Heavy can regain his sandvich by collecting a healthkit while already being at full health
● Eating a sandvich using the taunt method now heals a Heavy to full health
● Dropped sandviches heal 50% of the collector's health
- Medic regen changes
● Base regen amount increased from 1/sec to 3/sec
● Regen amount increase since time of last damage decreased from 3x to 2x
● End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
- Blutsauger
● Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
● Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
- Added "mp_windifference" server ConVar (default to 0)
● When set to X, matches will be considered won if a team gets X points ahead of the other team
● Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
● Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
● Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
● If set (default), it'll show non-standard items being carried by the player you're spectating
-Tournament mode changes
● New item whitelist allowing tournaments to control what items can be used by players
● Added "item_whitelist_example.txt"
● Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
● Added Tournament mode Spectator HUD
● Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
● Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
● Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
● Changed idle player check to include spectators & players who haven't chosen a team
Bug Fixes
- Fixed explosive radius detection using an axially aligned box instead of a sphere
● Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
● Grenades/Pipes radius change: 132->159
● Rocket radius change: 121->146
● End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
● Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
● Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
● Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
● Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
● Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
● Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
● Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
● Fixed wearables not destroying their attached particles when they're removed
● Fixed several player & viewmodel simulation issues that occurred when the game was paused
● Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
Community Requests
● Added the entindex() of the object being built to the "player_builtobject" game event
● Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
● Added IgnitePlayer input to TFPlayer