Originally Posted by DarkNecrid
You might have a point if this was 6v6, but it isn't (even then in 6v6, it isn't completely correct).
Spy stops being "infinitely reliant" on enemies making a mistake once you come to the realization that in order to kill anything in this game you have to look at someone, and if you're looking at someone, you have your back turned. All 6 members of the competitive team, no matter how good they are, can't still frag everyone and not have their backs turned at some point. All 6 members of a competitive team, no matter how good they are, can't look 360 degrees around themselves ALL THE TIME. You have to leave yourself open to a Spy to attempt to kill people, that's just the way the game works.
This is how you basically remove the luck element from Spy (or at least, marginalize it), sure you might have a point if the Spy was not very good and played it like a pub and tried to lone wolf them, but that's not how you play Spy in a small player environment, you coordinate with your team and use comms to attack in a situation that essentially forces a lose-lose situation for the opposition, which is way easier when you have 3 extra players. They either turn around, kill you (which if you are using it, can just pop DR wasting their time), and they eat spam blindly, or they don't turn around and get stabbed. In a 6v9 environment, even stabbing a Soldier is a gigantic boon in that case, because you remove a massive amount of spam that your team doesn't have temporarily, evening the spam playing field and making your pushes easier.
That's not all a Spy can do either, the Alumni game especially I used the Dead Ringer to ruin their comms pretty hard, which is a gigantic help because competitive players rely on those comms a ton. They were frustrated and there's nothing they can really do about that, combined with other utilities being frustrating (esp. the Sniper, can't say enough good things about our Sniper that game) and being outnumbered in general, they were overwhelmed.
It's just that I've done this twice, both times the players were really really good, with the Alumni team being probably the best set of NA players until this game, and I did really really well both times (better the Alumni game tho), not just saying points there, I mean in general. Both pubstar teams never complained about me, even received cheers + compliments! You underestimate the Spy in general (in all environments), I think. Competitive players are human, they make mistakes, but also because of how the game works they eventually have to open themselves up to you one way or another, and there's no way around that, a good Spy takes advantage of that fact.
I'm not even saying I'm godlike or anything (I'm above average at best!), I just seriously think you underestimate how useful a good Spy can be, especially in an environment where you have a numerical advantage. It's not a good idea to underestimate the Spy, most of these games he winds up helping his team immensely.