Hazaro said:
Don't think I can make it this weekend. If you need someone and I'm on Steam ping me though, I can play whatever.
Also what makes a good soldier? I think I'm a pretty good one, but I can't airshot very well.
I think I understand the game decently enough, but I'm sure there's some 4 page comp guide to playing soldier (besides that old introduction to competitive TF2 article).
Halp Kuro
Whaddya asking me for? I suck as a solly. Take everything boonoo said and add this to it.
What do you want to do? Pocket soldier or roam?
If you're a pocket soldier, your main activity is to provide spam support, protect your medic, commit suicide to force a popped uber on the other med, jump lone enemies, and above all else PROTECT YOUR MEDIC! It's in one's nature to protect oneself, BUT you'll be doing the huge team a favour by saving your medic at the cost of your own life. It's really a time thing cause if you're waiting for an uber to push...well...a fucking soldier can't uber, only a medic can. It's the worst in the world when I'm at 90% and the solly goes and does something stupid that leaves me alone to get killed and then I have to wait for spawn and charge up again. Jumping away is fine IN CERTAIN CIRCUMSTANCES. If the enemy is lacking in numbers and there's one straggler, fine go kill him. If you're at even numbers don't. No...DON'T! Don't jump up away for a better look. Don't jump someoone for better spam support. Your medic pushes your team. You leave him for one second and in the 4 seconds it takes for you to get back to him, he can easily die. The other thing I see is a lot of sollys avoid shots from scouts while I'm healing them...honestly...you're likely not going to die if a medic is healing you. TAKE THOSE FUCKING SHOTS SO I DON'T GET SHOT. Worst was when I had one scout on me. He wasn't particularly good, but when MY OTHER 3 DUMBASS TEAMMATES DON'T PROTECT ME then I die...then they got on MY case cause I died...well gee...why didn't one of you three motherfuckers kill him OR BLOCK HIS SHOTS! Man...medic rage...
If you're a roaming soldier, the best thing to do is stay within your boundaries. I've seen a lot of roamers get way too far extended and die cause they were too anxious to get ahead (pub mentality). There's also no reason a medic wouldn't buff you 'before' you jump, but again, they either jump too far ahead or don't spam medic when I'm around. Pet believes I should be more aware, which is what I'm working on, but it's still nice to have a reminder that you're coming towards me and from WHERE so I know to point in that direction (BOONOO THAT GOES FOR YOU AS WELL!). Other things to work on...if the pocket soldier dies, I'd say get back to the medic ASAP. He may not have anyone to protect him...no...DON'T go for their med or pick off a scout and be l33t, PROTECT YOUR FUCKING MED. Additionally, if he's calling for help, say a scout or solly is on him, it's YOUR FUCKING JOB to get back and collapse in on the medic with the pocket so that he's protected. If there is one enemy on your medic, then one of the other tards aren't doing their jobs (ideally, you'll have eyes on everyone and pick your target).
In general, I'd prefer to have the roamer up top and pocket someone around a corner providing spam support. If you notice, it's hard as hell to get any decent damage shooting upwards, but as a solly shooting down, you have a clear angle, ample area to dodge, AND more splash damage potential, whereas the guy underneath may just fire his rocket into the sky.
Slightly more advanced, and not really related to pugs, but if a soldier is jumping your medic, your pocket or roamer HAS to tell you as soon as possible! I get so pissed when people blame me for dying after they tell me the other soldier has jumped...AFTER HE'S JUMPED! Talking to some veterans, the soldiers should be aware of when the other soldier is going to jump and to come and try to protect the med.
Also more advanced, this is something I'm still working on myself. If I tell my sollys I'm going to uber, the team should get closer to me so that I can give everyone a bit of invuls while they're attacking. The other players need to keep in mind that I might back out if we're simply not doing enough damage. Some specs I've seen of really high level teams...wow...they pop in, split the uber amongst 3-4 people, and if they can kill enough, they win. If they can't they ALL get back to safety...wow...that is some serious skill.
So basically, communication, height advantage, positioning, and timing are critical. Again, if you want to get better in general, then go to a DM server. Sure, airshotting is nice, but if you want to excel, you have to take the intangibles that I've just provided into account. Right, AND PROTECT YOUR FUCKING MEDIC. Remember my Zate example? Well, he and Jewbagel don't get to the top of the scoreboard simply on their own. They (especially Jewbagel since he plays med) PROTECT THEIR MEDIC because the medic KEEPS THEM ALIVE LONGER AND GIVES THEM HIGHER OVERALL HEALTH.