epmode said:
I suppose I should use stickybombs more often.
Yes.
I tend to try and predict enemy movement if it's close quarters. Since stickies are remotely detonated, you can try your best to cross out any direction your opponent can leave in. It's a big prediction game.
Pre-patch demo used the sticky less often, as it wasn't nessecary, apart from cap defense, traps and farthest distance attacking. (Charged stickies shoot farther than regular nades). You had your beast of a primary nade launcher.
The optimism with the standard launcher isn't as great now at medium distances, as you're defined to a higher arche of fire and there is a lesser chance of proximity damage. It's also a lot harder to control speed by ground skipping now. If you miss at higher arche fire at medium distances, the nade is going to most likely fly well past your enemy. No sweat off their back.
Long distance standard nade fire gives your nades time to tick down into detonation while in flight (Indirect priming). This is still relatively the same.
Close quarters is still just as lethal as it always has been.
Ricocheting into building, or through doorways isn't as easy. That suffers. You have to depend on enemy blindness or indirect priming if possible (Which usually isn't possible when it comes to buildings). That's where you start using the sitckies more.
I guess it kind of feels like a more well rounded class now, but it's a forced curvature. It's not optional. You have to use the stickies, or your ass is grass.