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Team Fortress 2 Official PC Thread. SO. WORTH. IT.

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Wow all the stats being tracked is intense Icy! Thanks for all the hard work :) I noticed I live like seriously 1 mile from the server lol.

Been so busy with work I haven't had a chance to play recently, but tonight I'll be on~ I need to improve my ranking!
 

Icy

Banned
omgimaninja said:
Wow all the stats being tracked is intense Icy! Thanks for all the hard work :) I noticed I live like seriously 1 mile from the server lol.

Been so busy with work I haven't had a chance to play recently, but tonight I'll be on~ I need to improve my ranking!

You fail. You need more dedication. Just quit your job. Go live with someone and leech their internets. =)
 
Pyros still have their massive glaring weakness at anything outside of close range. Their shotgun keeps them from being a free kill outside of it, but they're still at a pretty big disadvantage. Just like spotted spies are at a massive disadvantage.
 
True, but there's a couple of areas on each map that I call "Pyro country", because the maps lend themselves to short ranged combat. You don't want to find a pyro in these areas.

Also, despite being an "offensive" unit, Pyros have proven much more effective on D for me than on O. I got a 5 kill/5 defense splurge on Gravel Pit yesterday with a pyro, in about 2 seconds. Everyone camped on a point to capture it + pyro rounding the corner = mountain of charred corpses. Wish I had screenshotted that.

But yeah, I think that buff has made them get a bit overused for the moment, and if you catch one at any range whatsoever, they go down pretty easy.
 

Lhadatt

Member
Coen said:
Anyone else feel pyros are a bit too much?
Learn to spot them from a distance and take them out quickly. If you're in close quarters, get away from them as quickly as possible and keep firing. Heavys are pretty good at taking out pyros - the pyro has to get in close to do any real damage, and the heavy can spray bullets all over the place to cut him down before he can get close.
 

Lhadatt

Member
Teknopathetic said:
Of course, you also don't want to be a Heavy caught by a pyro without your chaingun spun up.
Right. The pyro can kill quicker than the other player can react, especially if the heavy is turning a corner or in a cramped space.
 

Icy

Banned
Lhadatt said:
Right. The pyro can kill quicker than the other player can react, especially if the heavy is turning a corner or in a cramped space.

most of the maps have those SG spots, Sniper spots and Pyro Spots.
 

firex

Member
I pretty much always go rambo with the pyro, but I don't mean I charge headfirst. I mean I go charging at the enemy and flank them if I can. It's incredibly effective. Knowing the maps makes pyro a lot better, then you can take routes most people don't use and ambush. but like it's already been said, if they're caught at any kind of range they stink.
 
"I pretty much always go rambo with the pyro, but I don't mean I charge headfirst. I mean I go charging at the enemy and flank them if I can. It's incredibly effective. Knowing the maps makes pyro a lot better, then you can take routes most people don't use and ambush. but like it's already been said, if they're caught at any kind of range they stink."


So true. On Granary CP2/4, I often take the garage entrance and/or go up the stairs in there and drop down on unsuspecting folks.
 

Jaagen

Member
Pimpbaa said:
Damn there was such an asshat playing last night that wasn't me. Some guy wouldn't shut up on his mic. And he wasn't showing up on the players list in the steam community overlay so I could mute him. Had to turn off voice chat altogether.

Wasn't it the guy who commented EVERYTHING? Anyways, my game crashed on me last night, so I just went to bed. Did only see a few gaffers on the server.
 

Icy

Banned
Jaagen said:
Wasn't it the guy who commented EVERYTHING? Anyways, my game crashed on me last night, so I just went to bed. Did only see a few gaffers on the server.


what was his name?
 

fallengorn

Bitches love smiley faces
Teknopathetic said:
So true. On Granary CP2/4, I often take the garage entrance and/or go up the stairs in there and drop down on unsuspecting folks.
It's surprising how often that entrance/area isn't guarded.

Gravel Pit is another great map for Pyro thanks to the tunnels and the small enclosed capture points.

Jaagen said:
Wasn't it the guy who commented EVERYTHING? Anyways, my game crashed on me last night, so I just went to bed. Did only see a few gaffers on the server.
Maybe everyone's playing the Crysis beta? I ended up working on my backlog, starting with FEAR. Although, if I knew about the texture update earlier I would've jumped in.
 
I don't like getting more points for revenges either. It would be better if dominations and revenges gave equal points. Also are assists worth more than actual kills now?
 

fallengorn

Bitches love smiley faces
Jaagen said:
Something that ended with 5000, I think. I'll see if he's online tonight.
Check your steam friends list. I just recently discovered that it lists people you've played with.
 
jtardiou said:
is anybody actually good?
what are good strategies to use for engineer entrance/exit posts?
For the entrance, watch for the direction from which most of your teamates exit, and set it there. The only requirement for good teleport exit location is to be hidden away from enemy spies and outside the line of fire. It's generally a bad idea to keep a teleport exit too close to your dispenser/sentry because that makes it an easy target for demos. Although, if you're on a map where you can use your dispenser to block off access to your teleporter , then yeah its a good idea. A good example of this is in one of the last dustbowl maps.

That game on gravel pit last night was insane, you people were driving me crazy, i think ill call that team the "Demolition squad". I noticed spotless and zanboo from that team among others. It was filled with capable demos, heavies, soldiers, my sentry didn't stand a chance. Then I saw quellex came on and joined their team at which point I knew it was time to put down my wrench.

:lol at quellex, your sniper turned into a piece of meat during the game afterward. It was payback for all the past games on gravel pit where id be inside point b getting owned by grenades with a prompt "You were killed by quellex" message and then the camera zooms into to quellex running around somewhere in point A with a grin on his face.

Coen : Ive been on the 'pyros are overpowered' boat since the change was made...and since ive seen pyros pull off some ridiculous things, but hey, at least they're not weak anymore. It's almost as if pyros and demos switched placed, pyros are now too strong, demos are a bit too weak. IMO pyros need to have their flame damage reduced, the length should stay.The Demo's pipe bombs need to have a larger AOE after the first bounce. At the moment the pipe bombs are ridiculously weak. I went form dying against them constantly, to having them be a minor annoyance, even while standing still. Albeit , demos are still plenty strong.
 

Javaman

Member
PillowKnight said:
For the entrance, watch for the direction from which most of your teamates exit, and set it there. The only requirement for good teleport exit location is to be hidden away from enemy spies and outside the line of fire. It's generally a bad idea to keep a teleport exit too close to your dispenser/sentry because that makes it an easy target for demos. Although, if you're on a map where you can use your dispenser to block off access to your teleporter , then yeah its a good idea. A good example of this is in one of the last dustbowl maps.

Also it is sometimes a good idea to keep it away a bit from the front line. Since things shift back and forth a lot plus newly teleported people leave a colorful comet behind, it can quickly become a sitting duck. While the teammates might have to run a bit longer, it will save much more time by not having to rebuild it every minute or so.
 

Icy

Banned
AltogetherAndrews said:
I keep getting my ass kicked. I prefer the soldier class, but there's so much splash damage that I kind of hold off on using the rocket launcher. :/


You should be constantly moving away from where you fire to prevent dmg, also try jump while moving away. Splash is pretty much inavoidable at close combat.. but if you get the kill, kudos.
 
WOW! I didn't think this game could look any better until I turned on Very High textures.
I kinda miss the old demo. i used to own so much with him but valve did the right thing.
I think they should increase the damage of the sniper's machete.
 

epmode

Member
I seem to have lost a whole bunch of achievements that I unlocked in the first few days of the beta. Has this happened to anyone else?
 
heavy feels useless without a medic. I have a hard time killing stuff at medium range cause the shit accuracy gives them time to hide, and at short range they can run circles around you.

I think they need to bump the accuracy of the minigun (lulz realism), its hard to even kill a sg at medium range while uber cause most ur bullets miss.

not to mention 200 max capacity for ammo isnt enough, if u have any resistance entering a base, that wont be enough to make it back out
 
Teknopathetic said:
Had some good times on Gravelpit and Granary today.
That was one killer streak with the heavy you had. I would get killed and come back to still find you alive and be able to heal you again. :lol
 
Instead of having kill/death ratio on the stats, it should be points/death ratio. Otherwise, it kind of sucks if you play medic. I'm not sure if that's something you're able to change or not.
 

Javaman

Member
Dot50Cal said:
Anyone else just have to upload TF2 a bit? It went by pretty fast but there was definitely some loading...

I've noticed that the number of players playing each class is now listed on the selection screen.
 

Javaman

Member
CrookedRain said:
That was one killer streak with the heavy you had. I would get killed and come back to still find you alive and be able to heal you again. :lol

Yeah, that heavy/medic combo he had tore through just about anything our team could throw up.
 

evlcookie

but ever so delicious
I think pyro's got a bit too much of a buff. That shit is just instant death now.

And how bloody big is Ep2. Going to take all 7 days to download.
 
Suburban Cowboy said:
heavy feels useless without a medic. I have a hard time killing stuff at medium range cause the shit accuracy gives them time to hide, and at short range they can run circles around you.

I think they need to bump the accuracy of the minigun (lulz realism), its hard to even kill a sg at medium range while uber cause most ur bullets miss.

not to mention 200 max capacity for ammo isnt enough, if u have any resistance entering a base, that wont be enough to make it back out
Without a Medic, it's best to play the Heavy more like a slow Pyro. Play defensive (regardless if you're guarding or assaulting), and utililize close quarters. Try lure people around corners, into hallways, etc.
 

Hitokage

Setec Astronomer
evlcookie said:
I think pyro's got a bit too much of a buff. That shit is just instant death now.
No, you just need to avoid letting one run into you. They're very weak at distance and must rely on ambushes and close quarters contact to be effective. :p

Just ask Icy. ;)
 

Doytch

Member
Wow, I finally got a chance to play again after some shitty days loaded with work, and it was so fun once again. This game continues to amaze me with how damn fun it is. :D And Soldier is pretty sweet, that was probably the longest I've played as him in a match.
 

Icy

Banned
Hitokage said:
No, you just need to avoid letting one run into you. They're very weak at distance and must rely on ambushes and close quarters contact to be effective. :p

Just ask Icy. ;)

Oh hell yeah. Its all about getting the drop from behind. If you go 1 on 1 with anyone with a long range.. like a HW.. move your ass and spin around them faster than they can. Practice makes perfect.
 

No_Style

Member
Stats tracked by Steam regardless of server right? Also, are they tracked when playing on a custom map as well?

I want to share my 6 or 7 man domination on CTF_mach at work. :lol
 

Icy

Banned
No_Style said:
Stats tracked by Steam regardless of server right? Also, are they tracked when playing on a custom map as well?

I want to share my 6 or 7 man domination on CTF_mach at work. :lol

the rank and stats site.. http://neogaf.hlstatsx.com

has nothing do with steam, they don't track that information.
 
Great games everyone. A lot of fun, even though we were being dominated the majority of the time. Damn you PillowKnight and Hitokage!! I was dominated by you guys so many times. :(
 

Cheeto

Member
Icy said:
the rank and stats site.. http://neogaf.hlstatsx.com

has nothing do with steam, they don't track that information.
Is that something you added recently? I should have a much better K/D ratio then the site is showing.

EDIT:
Oh ya, some of these Kill cam shots are hilarious.
saiyannutmegislookinggood.jpg
 
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