The Storyteller
Member
Spotless Mind said:Damn you PillowKnight and Hitokage!! I was dominated by you guys so many times.
Me too.
Spotless Mind said:Damn you PillowKnight and Hitokage!! I was dominated by you guys so many times.
Icy said:the rank and stats site.. http://neogaf.hlstatsx.com
has nothing do with steam, they don't track that information.
Haha, I dominated 6 different people one round.Spotless Mind said:Great games everyone. A lot of fun, even though we were being dominated the majority of the time. Damn you PillowKnight and Hitokage!! I was dominated by you guys so many times.
Hitokage said:Puyo is awesome. That's really all I meed to say about tonight's matches.
Haha, I dominated 6 different people one round.
Haha, that game on hydro got so awesome near the end. I love TF2!Big-E said:Good games guys. Holy shit at the domination you red guys gave to us blu guys on the one command point map. You guys were a roaming death squad.
evlcookie said:The damn red group dominated us all on the blue side :lol
The new TF2 maps (ie. not TFC ones) were designed from the bottom up with playability in mind. The old 2fort was basically just "hey let's have this massive sniper spot fight with a bridge in the middle", and wasn't designed for gameplay to the intricate detail that the new Valve levels are.peppermints said:So what's up with everyone leaving when it went to 2fort? Is it really that hated?
I know it's a classic TFC map, but it seems like nothing ever happens. It takes forever for someone to even get to the briefcase, then even longer for something to actually be captured. Just a big battle with no consequences for a long time, really.
evlcookie said:The damn red group dominated us all on the blue side :lol . But i did get my rocket shot off to get revenge on you
I really like 2Fort, but it can become a stalemate rather quickly, as long as there are some well placed and defended sentries. Still, i quite like the close quarters. Makes racking up kills as a heavy rather easy.peppermints said:So what's up with everyone leaving when it went to 2fort? Is it really that hated?
I know it's a classic TFC map, but it seems like nothing ever happens. It takes forever for someone to even get to the briefcase, then even longer for something to actually be captured. Just a big battle with no consequences for a long time, really.
Yeah, Puyo you were great as a medic. I was playing embarrassingly bad as a Heavy in the Granary match, though, and i think i got you killed a few times. Sorry!ezekial45 said:Puyo, you did an amazing job as a medic.
At least until something like rockthevote gets ported to TF2.Icy said:Server is back to a 30 minute map cycle per Lord Hitokage's request.
Architect of Death PillowKnight (296 Most Devices Built..)
Dominator PillowKnight (22 Dominates the most..)
Most Caputre Points Defended quellex (20 Defender of the Crown)
Revenger 140.85 (6 Gets their revenge..)
Sentry Gun Killa PillowKnight (84 Engineer Most Hated)
Best Sentryguns PillowKnight (81 Impervious Machines.)
Best Sniper Hecubus (96 Grey Matter For You.)
Crazy Bomber quellex (63 Bouncy Grenades For You)
Dr. DCeath n0b (17 Most Syringe kills)
Fire Spitter Teknopathetic (89 PyroManiac with Kills.)
Fists of Fury Crooked Rain (1 I beat you down.)
Gunman n0b (77 Goes Postal with the MG.)
Knife Maniac Giganticus (79 Don't trust this backstabber.)
Soldier of the Day Hitokage (139 Most Explosions)
Sticky Bomber quellex (66 Sticky Grenades For You)
WhatRuOn said:Is that something you added recently? I should have a much better K/D ratio then the site is showing.
EDIT:
Oh ya, some of these Kill cam shots are hilarious.
No_Style said:I know about HLSTATSX. What I meant was stats like "Most dominations" which is currently 3 (Engineer) for me. TF2 tracks a lot of stuff already.
http://steamcommunity.com/id/No_Style/stats/TF2
I was just wondering if all servers and maps are valid for the TF2 stat tracking.
This is not a finished map. I had just started working on the first map for my own mod called Raket and figured it wouldn't be too hard to retrofit it for TF2 very quickly, so that's what i did. enjoy
tips:
-bind something to "+use" - example in console: bind f "+use"
-use engineers to place teleport exits in smart locations
-the gray block in the spawn is a locker you can resupply with
http://raketgame.com
help playtest ctf_raket, a custom ctf map
download quickly from here: http://rapidshare.com/files/60155896/ctf_RAKET_v2.zip.html
71.170.13.17:27015
IMPORTANT: TO AVOID AN ERROR WHEN TRYING TO JOIN, DELETE CTF_RAKET.BSP IN team fortress 2\tf\maps IF YOU'VE PLAYED ON THE MAP BEFORE
Giganticus said:The new TF2 maps (ie. not TFC ones) were designed from the bottom up with playability in mind. The old 2fort was basically just "hey let's have this massive sniper spot fight with a bridge in the middle", and wasn't designed for gameplay to the intricate detail that the new Valve levels are.
Stuff like the very narrow corridors, the ramp room - that controls all ways for most classes to get to intel, not including scout, soldier, spy and demo - is very easily defended with engineers and sentries and can't really be taken out without a lot of demos and/or ubercharges, and of course the sniper spots covering the roof of the bridge from said soldiers/demos/scouts preventing them from approaching; it all means that 2-fort is far easier to defend than it is to attack. Combine with the natural tendency of players to defend rather than attack, and bingo. 2-fort goes nowhere.
PS.
Gotta try harder Hitokage
Icy said:Wednesday's Awards..
Code:Architect of Death PillowKnight (296 Most Devices Built..) Dominator PillowKnight (22 Dominates the most..) Most Caputre Points Defended quellex (20 Defender of the Crown) Revenger 140.85 (6 Gets their revenge..) Sentry Gun Killa PillowKnight (84 Engineer Most Hated) Best Sentryguns PillowKnight (81 Impervious Machines.) Best Sniper Hecubus (96 Grey Matter For You.) Crazy Bomber quellex (63 Bouncy Grenades For You) Dr. DCeath n0b (17 Most Syringe kills) Fire Spitter Teknopathetic (89 PyroManiac with Kills.) Fists of Fury Crooked Rain (1 I beat you down.) Gunman n0b (77 Goes Postal with the MG.) Knife Maniac Giganticus (79 Don't trust this backstabber.) Soldier of the Day Hitokage (139 Most Explosions) Sticky Bomber quellex (66 Sticky Grenades For You)
Big-E said:Good games guys. Holy shit at the domination you red guys gave to us blu guys on the one command point map. You guys were a roaming death squad.
You do realize that they could axe you to death and not take much longer? That was the main problem before. It only does lethal damage when their flamethrower is touching you, and even then it's not instant. Avoid that and you won't have problems. You wouldn't expect to stand still in clear sight of a sniper and not get killed in short order, so why the indignation over the pyro? Close-range effectiveness is their point, and it's very hard to take you seriously when they're so easily countered.140.85 said:Oh and Pyro is a little over un-nerfed (that doesn't mean I think they're hard to kill Hito - settle down) if they happen to slip in to your proximity one blast shouldnt mean instant death to a soldier IMO. They upped him just a smidgen too much, but it's nice that the class has some teeth now.
Ubercharges don't last terribly long and you can wait them out in most situations.Oh! Forgot the Ubercharges. That's in bad need of balancing as well I think. Does shooting them do anything like shorten the length of the invincibility? Something should be done with it IMO. Nothing major mind you, just something to shave a little off the total helplessness a defense has when 2 incvincible HWs lumber onto your CP. :lol
Hitokage said:You do realize that they could axe you to death and not take much longer? That was the main problem before. It only does lethal damage when their flamethrower is touching you, and even then it's not instant. Avoid that and you won't have problems. You wouldn't expect to stand still in clear sight of a sniper and not get killed in short order, so why the indignation over the pyro? Close-range effectiveness is their point, and it's very hard to take you seriously when they're so easily countered.
Hitokage said:Looking at your stats, you should probably play pyro more. It's actually frustratingly hard to get a decent amount of kills without being careful.
Oh and Pyro is a little over un-nerfed
Ah, that explains it. Thanks.Icy said:Stats have been running since last Saturday.
omgimaninja said:Really fun games with yall last night I hate that new map, but the rest were great. 2Fort is boring w/no communication and teamwork, but it was pretty intense if you do work well with the people running with the briefcase.
I was looking at the stats...I almost feel embarrassed by my kill count lol
So you're saying you need a handicap?140.85 said:But I never said they weren't easily countered. I'm just saying I think the damage is a little too high on the occassion one isn't able to. Not indignation by any stretch, just a thought.
Hitokage said:puyo's a medic, so he's got a TON of kill assist and ubercharge points.
So you're saying you need a handicap?
fixedHitokage said:puyo's the best medic
Hitokage said:So you're saying you need a handicap?
WhatRuOn said:fixed
Does anyone know what's going on when every once in a while a soldier's rocket will go all blue/electric looking and make a different sound when it fires?
t's a critical shot. Does extra damage. If it hits you'll see CRITICAL HIT appear over their head. Happens with every gun, but obviously only the rocket and grenade are particularly visible. You'll still hear like a spark of electricity.
vultureparade said:Thanks for explaining that. I really didn't have any idea what was going on. I figured it was some sort of special shot, but I didn't know what was causing it.
Actually, I'm still not entirely sure how a critical shot is chosen. Valve says that critical shots are chosen by, "player's momentum on the scoreboard" but what exactly does that mean?
Does it mean that a critical shot is likely if I just got a kill and am now fighting with another enemy? Does it factor in kill assists, defenses, captures?
Does it matter which enemy I'm engaged with? Say I'm fighting someone on the top of their team, am I more or less likely to get a critical shot if I was fighting someone lower on the enemy team?
A couple times I was randomly firing the rocket launcher and got a few critical shot rockets, but I can say that I had absolutely no scoreboard momentum sitting in last place and killing no one.
So I'm still a little confused about the system used to determine these shots. Sorry if this is old news or if it has already been discussed.