fallengorn said:At first I was kinda doubtful of the 2nd server... since it was just a handful of us for awhile, but now it's packed!
I didn't think it would get as full as it did that quick until retail hit..
fallengorn said:At first I was kinda doubtful of the 2nd server... since it was just a handful of us for awhile, but now it's packed!
Talking of which, the community chat channel will be fun around that time. :lolIcy said:I didn't think it would get as full as it did that quick until retail hit..
Seriously, it went from "meh, this is kinda lame, matches are over in a minute if it's just two people per team" to, "HOLY FUCK CHAOS"fallengorn said:At first I was kinda doubtful of the 2nd server... since it was just a handful of us for awhile, but now it's packed!
Seriously, it went from "meh, this is kinda lame, matches are over in a minute if it's just two people per team" to, "HOLY FUCK CHAOS"
Those last two games... Jesus, the blood, the flames, the gore, the bullets, the explosions, it was a fucking slaughterhouse! :lol
miyuru said:I can't wait to join you guys, I just have a final tomorrow (4th exam of the year already) and another 2 exams next week....and a final the week after...
BUT I'll see you guys on the server whenever. It's just IMPOSSIBLE to get in!
Hitokage said:haha 2fort5! Add it to the server, but not to rotation.
Icy said:I've made it so when you get killed. You lose points equal to what the killer gains =)
platypotamus said:I feel like something like that could be particularly punishing towards certain classes. Medics in particular, possibly scouts/pyros as well.
Icy said:How so? You get points from assist kills and the dead player loses them as well. It all balances in the end.
platypotamus said:Didn't realize kill assists gave points, since the internal game's stats tracks them separately.
I do feel as if certain classes are going to naturally have higher k/d ratios than others though. Also, medics and engineers are always my first target as a spy (followed by snipies, since they usually are isolated anyway), so that big spy modifier might end up punishing them harder than others.
It's too late for me to be estimating these kinds of things though
Hahaha, I was wondering what I looked like when that happened. The sniper that killed me must have been laughing as he shot me. Thanks for posting that.140.85 said:As promised Crooked:
CrookedRain said:Making people lose points for dying is a bad idea I think. I was seeing plenty of people get 20 or 30 points for killing me while I would get 1 or 2 for a kill when you had the console spewing out stats that one day. There's nowhere to go but down with that change. Also, one of the great things about the TF2 scoreboard is that it doesn't show the deaths of other players which makes people unafraid to take one for the team. With a change like this, you make people think twice.
The problem is if you don't lose points, then the rankings just start to become a list of who plays the most. Sure, there are a couple of us up there in the top 10 that are above others with more playtime, but I have no hope of catching up to PillowKnight because he has 21 more hours on the server than I do. Just because he plays more often than everyone else makes him better?CrookedRain said:Making people lose points for dying is a bad idea I think. I was seeing plenty of people get 20 or 30 points for killing me while I would get 1 or 2 for a kill when you had the console spewing out stats that one day. There's nowhere to go but down with that change. Also, one of the great things about the TF2 scoreboard is that it doesn't show the deaths of other players which makes people unafraid to take one for the team. With a change like this, you make people think twice.
And you also have to take into account what map a person is playing on. Someone on offense on Dustbowl is more likely to die more often. There is a huge point gain from killing people ranked towards the top that allows people to catch up. I'm telling you there was one time where Icy had the console spamming the point gains from people getting kills one day and people were getting 15, 20 or 30 points for killing me whereas I'd only get 1 or 2 a lot of the time if I killed them. If there was some kind of consistent small penalty for deaths such as a 1 point loss, then I wouldn't mind I guess. But if you lose as many points as the person gets for killing you, that would force people ranked near the top to average at least 10 points per death or more just to break even.n0b said:The problem is if you don't lose points, then the rankings just start to become a list of who plays the most. Sure, there are a couple of us up there in the top 10 that are above others with more playtime, but I have no hope of catching up to PillowKnight because he has 21 more hours on the server than I do. Just because he plays more often than everyone else makes him better?
The only real problem with point deductions is that you need to make points lost a lower percentage of the points gained by the other person depending on how new they are to the server. If you don't, every time a good new player starts playing on the server higher ranking players scores will get raped just because that person has never played on the server before.
As long as enough points are given out for doing the things you're supposed to do in classes that don't get as many kills (caps, assists, destructions, etc) then it should balance out with the points you lose from dying and give a better idea of rank than how it is now.
n0b said:As long as enough points are given out for doing the things you're supposed to do in classes that don't get as many kills (caps, assists, destructions, etc) then it should balance out with the points you lose from dying and give a better idea of rank than how it is now.
Hmm, it should be be interesting how these penalties will affect the rankings. Hopefully you will figure out a way to balance gaining/losing points without gimping support classes too much..esp. ones with very low KPD ratios.Icy said:After looking at the spread on like the top 15 players from rank 1 to 2, 2 to 3 and so on and so forth.
I've made it so when you get killed. You lose points equal to what the killer gains =)
AARRGGHH!!!Jirotrom said:http://www.gametrailers.com/player/26152.html
don't know if its been posted, but meat the Demoman.
One of last night's best moments. I didn't even see who won that battle of immortals. :lol
Jirotrom said:http://www.gametrailers.com/player/26152.html
don't know if its been posted, but meat the Demoman.
The Stealth Fox said:Haha, I was the blue heavy.
I did win though. And I owned three of your teammates in the process.1-D_FTW said:Since you didn't mention the important question of who won, I'm assuming it wasn't you .
YakiSOBA said:Question:
How may I purchase this game without the other stuff from "The Orange Box"? I just want TF2 stand-alone.. if possible?
YakiSOBA said:Question:
How may I purchase this game without the other stuff from "The Orange Box"? I just want TF2 stand-alone.. if possible?
Scout rush is the new Zerg rush.Zanboo said:
Yeah me too, now you have to count the characters down there. It's less intuitive and takes longer.Xrenity said:I liked the menu better when every class had a number showing how many players played with it.
It's not really easy to see now imo.
Icy said:
Mad Decent said:Ohhh shitt!!! 2fort5 baby! Textures look perfect as well :lol
Great memories..
SuperEnemyCrab said:They need to re-edit the demoman vid to reflect the nerf.