I remember that. :lolHitokage said:I loved what was in place on one CS:S server that was 24/7 Office I think. Voting was enabled and the prompt was:
Will cs_office be the next map?
1. Yes
2. No
*Everyone votes No*
"Voting has finished. cs_office will be the next map."
poovine said:I'm in need of a Mr. Miyagi and/or the old dude from Rocky to teach me the ways of TF2. Bottom line is that I suck. I admit it. I'm not proud, but I do know that I know how to play PC FPS. All I need is someone that would want to accept me into their personal TF2 university. I'd really appreciate any help and I"ll pay with many virtual buttsecks and/or non vitual buttsecks.
Well uh, elaborate on these. What's going wrong? What do you think you should normally be able to do?poovine said:I'm in need of a Mr. Miyagi and/or the old dude from Rocky to teach me the ways of TF2. Bottom line is that I suck. I admit it. I'm not proud, but I do know that I know how to play PC FPS. All I need is someone that would want to accept me into their personal TF2 university. I'd really appreciate any help and I"ll pay with many virtual buttsecks and/or non vitual buttsecks.
Which episodes specifically?typo said:Shawn Elliot's/FartofWar's tips on the recent episodes of GFW Radio are extremely helpful, especially the basic spy stuff. And enable fast weapon switching.
EDIT: And what is fast weapon switching? Mapping last weapon to a mouse button? I haven't listened to the last episode cause I haven't finished portal and don't want spoilers.
MrPing1000 said:Q is absolutely perfect for fast weapon switch tbh. Most classes don't have more than 3 weapons so you've got q to switch between your offensive weapons and then the numbers about for everything else.
That's great I lack motivation without stats TBHIcy said:
* Improved compatibility for direct sound
* Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
* Improved autobalance calculation code when determining who to switch
* Improved networking compatibility for some routers
* Fixed a crash during level init related to model loading
* Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
* Fixed a bug in the clientside player avoidance code, and smoothed it a little more
* Further crash fixes related to paged pool memory usage
* Fixed scoreboard team scores label getting cut off
* Engineer buildings now explode when the Engineer dies during sudden death
* Fixed a spy backstab exploit where you could stab a player who was not facing away from you
* Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
* Fixed texture detail level setting "Very high" not being preserved
* Improved various error messages, and added links to steampowered support pages
* Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
* Fixed honeypot server problems
* Fixed a rare crash caused by a medigun losing its owner
* Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
* TeamMenu now disables the spectate button if mp_allowspectators is zero
* Added a missing "cannot_be_spectator" localization string
* Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
* Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
* Fixed some edge cases where grenades could go through player or buildings
* Fixed rocket/grenade explosions being able to impart damage through thin ceilings
* The Engineer's "build X" commands will now behave properly when bound directly to keys
Remy said:Here's the full list:
Engineer buildings now explode when the Engineer dies during sudden death
ezekial45 said:Is anyone else having connection issues? I keep getting kicked from a game after a minutes of playing with a message saying that its having trouble securing a connection. Has anyone else had this problem?
typo said:ASS!
* Fixed rocket/grenade explosions being able to impart damage through thin ceilings
Anytime there's an update, the servers have to be updated too.
Which I am doing now.
calder said:Omg so fun.
Runs just fine on my old rig. I only played one map so far until the phone interupted me, but it was awesome. I didn't have a clue what I was doing at first and couldn't kill anyone (I'm wholly unused to the old-school shooter vibe of this game in regards to actually having to shoot guys a lot to kill them) but then I went medic and just followed guys. I'm not quite sure what the charge thing is but I think I did it at a bad time. Oh well.
I have to get my mic working, I don't know why it's not since it was fine all those months of WoW. And I need to find the GAF servers.
typo said:ASS!
Firestorm said:Great game there. So much healing I set a bunch of stat records for myself. Also the first game I got over 100 points in. Too bad I didn't know how to take a screenshot of the scoreboard =(