balladofwindfishes said:It's well understood there are quite a few hats that are pretty terrible.
But a lot of them fit the style just fine and look great
Example
Example
Example
I don't think the style is really as ruined as people make it out to be. There aren't any style breaking weapons, and only a few hats are kind of bad looking
Why? Style as well?rar said:I would get rid of all of these weapons:
Chargin' Targe, Eyelander, Scotsman's Skullcutter, Brass Beast, Crusader's Crossbow, Amputator, GRU
And probably some more as well
balladofwindfishes said:It's well understood there are quite a few hats that are pretty terrible.
But a lot of them fit the style just fine and look great
Example
Example
Example
I don't think the style is really as ruined as people make it out to be. There aren't any style breaking weapons, and only a few hats are kind of bad looking
Fedora, Construction Earmuffs, TFC Demolition Helmet, TFC Doo-Rag, Medic Mirror, Viking Helmet, Billycock, Fireman's HatBloodySinner said:What? Apple earbuds, stupid Kanye West shades, parasite hat...
balladofwindfishes said:There's nothing really out of style for the Amputator or Crossbow.
The Brass Beast is a vintage gatling gun, and the textures fit the style just fine. It's era appropriate, and painted properly.
The Demoman has a real identity problem. But, if you imagine Loch-N-Load, Scottish Resistance and Caber are his "real" weapons, and everything else is just fun gimmicky stuff, then he looks a lot better.
Just takes some imagination to justify Demoman's mountains of stuff
They're not that bad, but it's some of the few weapons I can understand where people can see problems. Mostly the dried blood seems off on it.Proven said:I honestly don't find the sword and shield stuff that bad. He's Scottish, and already sends himself flying into battle with just his Sticky Launcher. I dunno, people complain so much about the game being so silly, but then can't help but laugh at Meet the Spy or the Holy Mackerel.
I'd probably get rid of the GRU, The Steel Fists and the Buffalo Steak Sandvich (or at least rebalance them). Mainly because they change a couple of fundamental design decisions in the game. Namely that Heavy's are slow and that you can kill absolutely anyone (other than an uber) with a fully charged headshot. There aren't really any other weapons (from a gameplay standpoint) that feel out of place to me. For nearly every class the vanilla load out is still the best.rar said:I would get rid of all of these weapons:
Chargin' Targe, Eyelander, Scotsman's Skullcutter, Brass Beast, Crusader's Crossbow, Amputator, GRU
And probably some more as well
Drkirby said:I get the Demo Pan meme, but not the Stout Shako for 2 Refined one.
Yeef said:I'd probably get rid of the GRU, The Steel Fists and the Buffalo Steak Sandvich (or at least rebalance them). Mainly because they change a couple of fundamental design decisions in the game. Namely that Heavy's are slow and that you can kill absolutely anyone (other than an uber) with a fully charged headshot. There aren't really any other weapons (from a gameplay standpoint) that feel out of place to me. For nearly every class the vanilla load out is still the best.
I don't think Targe demos are bad by design, but rather, TF2's crappy handling of melee and lag compensation makes them extremely annoying. Nothing like getting your head chopped off from the other side of the room.
From a style standpoint there are plenty of hats I don't care for, but I don't think it's that big a deal. it'd be nice if there were a cvar that allowed you to disable all hats and/or all hats but the set hats. I probably wouldn't use the setting, it it'd be nice for those who don't like hats.
Except he doesn't have to give up much offensive power or health at all. If he's got a Medic health isn't an issue and even if he doesn't, running near the front lines then tossing a sandwich puts him right back at full health, but twice as fast as he would've been. It's most obvious on 5cp maps where heavies can move between and capture points with ease, where before the speed increases their main role was to protect choke points and already captured points.Proven said:I can't be mad at the Heavy's new stuff, because it feels like his class is still evolving. Like with the Pyro becoming such a melee focused class with his ambush style of play. That, and I despise Snipers anyway. The GRU also fits in the sense that, if you want to be fast or get somewhere quick, you either have to have a low max health, or lose some health. And unlike the other classes, the Heavy has to give up almost all of his offensive power to do it. It still makes him a class of choices, when to move in, when to pull out, when to switch weapons, when to hold his ground.
I pretty much exclusively use the axstinguisher on offense. On defense I'll switch to the homewrecker if I notice that the other team has a lot of spies (or just one persistent spy). If I'm not using one of those I prefer the rake to the powerjack. Same damage and random crits plus extra med pack heals with the only downside being slower healing from medics, who never heal pyros anyway.The_Technomancer said:Still haven't gotten the rake or the powerjack, just waiting for them to drop. I usually go with the homewrecker by default just because if I'm in a position as Pyro to melee someone then chances are either I or they are already as good as dead.
Mentioning a Medic is a moot point. Having one negates much of the effects of Rocket and Sticky Jumping as well. Having the Sandvich, however, is a good point. I still haven't decided how much I'm willing to defend it.Yeef said:Except he doesn't have to give up much offensive power or health at all. If he's got a Medic health isn't an issue and even if he doesn't, running near the front lines then tossing a sandwich puts him right back at full health, but twice as fast as he would've been. It's most obvious on 5cp maps where heavies can move between and capture points with ease, where before the speed increases their main role was to protect choke points and already captured points.
Hey! I heal Pyros all the time! And Uber them! Or get other Medics to Uber them! And if I meet a really good one I'll even Kritz him. I gave one half a Kritz just a little bit earlier.Yeef said:I pretty much exclusively use the axstinguisher on offense. On defense I'll switch to the homewrecker if I notice that the other team has a lot of spies (or just one persistent spy). If I'm not using one of those I prefer the rake to the powerjack. Same damage and random crits plus extra med pack heals with the only downside being slower healing from medics, who never heal pyros anyway.
For the Fists of Steel, the changes I'd make would be to have crits ignore the damage reduction (but not minicrits) and to give slower weapon switching (opposite of the degreaser).Drkirby said:I would make GRU drain health even faster then a Medic can heal, and a Head Shot should just do more damage to counter act the Fists of Steel.
Rocket and sticky jumping are both faster than medic movement and always have been. In order to stay healed a soldier or demo will need to slow down a bit so the medic can keep up. Also, most jump paths are simply inaccessible to medics. Taking an alternate path to keep heals. On top of that, lots of maps are designed to minimize the health loss from explosive jumps by having health packs either along the jump path or even on rooftops that can only be accessed by explosive jumps.Proven said:Mentioning a Medic is a moot point. Having one negates much of the effects of Rocket and Sticky Jumping as well. Having the Sandvich, however, is a good point. I still haven't decided how much I'm willing to defend it.
Bless you, sir! *_*Hey! I heal Pyros all the time! And Uber them! Or get other Medics to Uber them! And if I meet a really good one I'll even Kritz him. I gave one half a Kritz just a little bit earlier.
borderline agree with thisrar said:This picture illustrates the problem with Team Fortress 2 very effectively
This is one of the best things I have heard in a while. Thanks for linking it.RocketDarkness said:That's awesome, but this is better.
balladofwindfishes said:There's nothing really out of style for the Amputator or Crossbow.
balladofwindfishes said:The Brass Beast is a vintage gatling gun, and the textures fit the style just fine. It's era appropriate, and painted properly.
balladofwindfishes said:The Demoman has a real identity problem. But, if you imagine Loch-N-Load, Scottish Resistance and Caber are his "real" weapons, and everything else is just fun gimmicky stuff, then he looks a lot better.
Just takes some imagination to justify Demoman's mountains of stuff
rar said:This picture illustrates the problem with Team Fortress 2 very effectively
We need overly obsessive people as much as we need cynical people; to remind us when we're going too far, or not far enough.rar said:I'm overly obsessive about stuff clearly
Fixed.Proven said:We need overly obsessive people as much as we need cynical people; to remind us when we're going too far, or going not too far enough.
balladofwindfishes said:Anyone have a Heavy Duty Rag and/or Team Spirit? The rag is really the only Heavy hat I like, and I really want a team colored Seargent's Hat
http://www.tf2items.com/id/ballad
I'm willing to trade the stuff on page 3 and 4 (obviously not all of it), and also the Madame Dixie or Coup D'Istaster on page 5
Yep, but this is where the magic of paint comes in!I was considering the Ushanka, but everyone has a Ushanka.
And yet for all the hats, the class silhouettes still work as well as they always have. Further, TF2 never had a "serious" aesthetic to begin with. I can deal with an additional layer of camp and silliness, though I'd love to see the silly hats far outnumbered by real-world-inspired ones of varying eras (medieval mode could use some more steel helms, for example).rar said:This picture illustrates the problem with Team Fortress 2 very effectively
http://img222.imageshack.us/img222/2232/07vs10.jpg
IAWTP. Still never had any trouble identifying a class with even the slightest glance at the longest distance. Plus, I look super-awesome with my Detective Noir + Police Badge.Botolf said:And yet for all the hats, the class silhouettes still work as well as they always have. Further, TF2 never had a "serious" aesthetic to begin with. I can deal with an additional layer of camp and silliness, though I'd love to see the silly hats far outnumbered by real-world-inspired ones of varying eras (medieval mode could use some more steel helms, for example).
Kulock said:Another week of drops, and it's the same things over and over. Ignoring the crates, the only recent items are the Fists of Steel, and the GRU (which aren't exactly that new). It's otherwise content to pass out Jarate, a Flare Gun, Bonk, two Direct Hits, and three Southern Hospitalities. Literally three in one week. At this point, the class update weapons (which I admit the SH wasn't "technically" the Engie update trio, even though it was still included in the same major update) should just be given to people by default like the stock class weapons are, and otherwise dropped at a reduced rate for crafting recipes. It's silly that each new item's chances of being dropped gets worse and worse as it fights with Spy vs. Sniper or Pyro update weapons on equal footing.
It's okay, I'll play cp_well again in another 3 months and have another shot at a scout kill at the beginning of the match.ZZMitch said:Sorry Blizzard for ruining your achievement!
Blizzard said:It's okay, I'll play cp_well again in another 3 months and have another shot at a scout kill at the beginning of the match.
RocketDarkness said:That's awesome, but this is better.
I don't think voting is the problem. I think we need to both remove some of the default maps from the rotation and add some of the more popular custom maps (like cashworks, for instance).wartime1020 said:tonight:
cp_yukon
cp_degrootkeep
koth_nucleus
koth_sawmill
cp_well
in that order. Is it fair to say that map voting isn't the best strategy if you want people to play on the server?