desh said:
make the battle medic a viable class.
I don't think there's any good way to do that without annoying the people ont eh medic's team. At the very least a battle medic needs to have something very visible (much like the razorback) that let's everyone know he's a battle medic.
Since medic is primarily a support class, it makes sense that a battle medic should do best when he has a buddy with him. Let's give it a shot:
Primaries
- Syringe gun doesn't work too well.
- Bluts is fine.
- Crossbow could use either a shorter cool down time or the ability to cause bleeding (maybe only on headshots). It also, definitely, needs to reload itself when you're using another weapon like the flare gun does.
- A syringe gun that lets you right click on a friendly to set him as your partner. The syringe gun would do low damage to start with, but increase its power whenever you get a kill or assist your partner when he kills.
Secondaries
- Medigun works pretty well with ubersaw chaining with a medic buddy.
- Kritz doesn't really work.
- Quickfix might work with a Scout or Gas Jockey Pyro buddy.
- Some kind of device that the medic can throw down that creates a field around it. It heals all friendlies in the field, but hurts enemies within the field. The effect could be scaled to how many people reside within (more people means less healing/damage per person). This would work well to buddy with any class that has knockback (Pyro, Force-a-Nature Scout, etc.). Maybe even give the medic a bonesaw with knockback. For the ubercharge the field can increase the overall heal/drain rate for 8 seconds.
To promote synergy with battle engies the field generator could be destroyed just like regular engineer buildings, but only friendly engineers could be able to repair it (not the medic himself).
- A medigun that heals at half rate, but can be used on enemies to 'underheal' them could be interesting. To help with hit and run tactics, using it could increase the medic's movement speed. Might work with a scout buddy, but doesn't really promote the buddy system that well.
Melee
- Bonesaw, ubersaw and Amputator are fine.
- Vitasaw isn't really that great, but it's clearly meant for a typical medic.
- As mentioned before, a bonesaw with knockback could be nice. Especially if it allows you to line up a nice crossbow shot.
- A melee weapon that briefly stuns the medic and his target would work great if the medic has a buddy. To make it the slightest bit more practical when you're solo, have it also heal the medic when he hits. That way it could be used as a desperation move to get your health back and then immediately flee when the stun wears off.
I'm sure there's all sorts of problems with some of that stuff since I basically just typed whatever popped into my head, but it's a fun thought experiment regardless.