Sgt.Pepper said:How do you deactivate the left start button? It has fucked me over twice today.
Get a screwdriver/something thin and pop the key out
Or, you know, stop having such fat fingers.
Sgt.Pepper said:How do you deactivate the left start button? It has fucked me over twice today.
I used this. Quick and easy, and no need to remove the damn key like people like to suggest (happened to me all the time, too).Sgt.Pepper said:How do you deactivate the left start button? It has fucked me over twice today.
mportant notes
If you were previously crashing on startup, please have Steam verify the integrity of your game cache
Update your game to the most current version
Right-click on the game and select "Properties"
Click on the "Local Files" tab
Click on the "Verify Integrity of Game Cache" button
If you were previously crashing when connecting to a server, please run once with "-autoconfig" to reset your graphics state
Update your game to the most current version
Right-click on the game and select "Properties"
Click on the "General" tab
Click on the "Set Launch Options..." button
Add "-autoconfig" to the launch options and click OK
Restart your game
After doing this, you should remove -autoconfig from your launch options
Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Fixed several client crashes on game startup, shutdown, and replay interaction
Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers
Team Fortress 2
Added an Advanced Options button to the main menu to allow tweaking of many gameplay options
Fixed server crashes related to replays and new items
Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" sections to the GetSchema WebAPI call
Forkball said:Update:
Let's see how many crashes this fixes and subsequently introduces.
Try verifying the game integrity and doing the auto config thing.Baha said:I doubt it'll fix any of the sound loop lock up/crashes I've been experiencing since last year.
I took it off my keyboard with a screwdriver.Sgt.Pepper said:How do you deactivate the left start button? It has fucked me over twice today.
Forkball said:Let's see how many crashes this fixes and subsequently introduces.
Yeef said:
Doubt it. I just submitted your fail attack on Yeef for epic fail though.Forkball said:Don't forget to submit your videos for the Saxxy awards, the deadline is Thursday at midnight. I know I won't win any categories, but I'm hoping everyone who submitted something gets a prize.
Maybe just the most ridiculous outfits we can make, and do a stack up with them.Yeef said:I have a couple that I'll probably submit, but I don't really care. I don't even remember what the prizes are.
Also, we should try to do something for best team costume. Any ideas?
Yeef said:I have a couple that I'll probably submit, but I don't really care. I don't even remember what the prizes are.
Also, we should try to do something for best team costume. Any ideas?
It's midnight PST, right? That's plenty of time. The real question is, if we all submit the same team costume how do they decide who wins?Baha said:We don't have much time left if we're going for team costume so if we're going to do it we better do it soon.
Yeef said:It's midnight PST, right? That's plenty of time. The real question is, if we all submit the same team costume how do they decide who wins?
Only entries created between 12:00:00 AM GMT, Thursday, May 5th, 2011 and 11:59:59 PM GMT, Thursday, May 19th, 2011, and submitted by 11:59:59 PM GMT, Thursday, May 19th, 2011, will be considered.
Oh shit. in that case i won't even be home from work in time to submit the stuff I wanted to submit. Time to make a mad dash to submit random videos in random categories!Baha said:Midnight GMT actually:
Also, you could just credit the people in the video under the description or credits. I don't care who submits really but I'd like to be a part of the video if someone does it.
Clydefrog said:Wow, nice bonk artistdude. I'd still argue the clip is way too long. Why do you have the ubered spy battle included at the beginning? What does that add to the movie that is supposed to be about a Moonshot? IMO the movie should be MAYBE 10 seconds long focusing only on the moonshot.
Hope you win something though!
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Fixed another case where the $ignorez material flag could be used as a cheat
Team Fortress 2
Extended the Saxxy contest deadline to 11:59:59 PM GMT, Friday, May 20th, 2011
Fixed the third-person camera options dialog not displaying correctly in the Replay performance editor
Fixed a rare case where users running Service Pack 3 on Windows 7 64-bit with graphics driver version 12.42 saw a graphical glitch on the main menu Options button
Updated the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School items so they can be crafted and traded
Valve actually broke free camera in replays with yesterday's update, so they extended the deadline 24 hours.Dechaios said:One more day to the contest? Awesome.
I would like the pendant. The hair is pretty awful looking and is probably 5 ref + 1 scout token.ArtistDude88 said:I went to go and see if I can craft the Witcher items, and there's no recipies for them in the list? :\
balladofwindfishes said:Valve actually broke free camera in replays with yesterday's update, so they extended the deadline 24 hours.
Sgt.Pepper said:I would like the pendant. The hair is pretty awful looking and is probably 5 ref + 1 scout token.
I expect the pendant to have a more specific blueprint.
They've always pushed you back a tad. It's extremely annoying when you try to axstinguish them and the push back puts you an inch out of range.esc said:Since when do heavy minigun bullets push you back? Am I just retarded or is this a new change?
esc said:Since when do heavy minigun bullets push you back? Am I just retarded or is this a new change?
Borgnine said:Hmmm, it seems arrows in the head aren't rendered during replays. THAT'S STUPID.
I could see how that would be annoying for pyros who are used to, as Artist puts it, "polearm reach" from the Axtinguisher.Yeef said:They've always pushed you back a tad. It's extremely annoying when you try to axstinguish them and the push back puts you an inch out of range.
Its even better when you are a heavy running away from another heavy. Thanks for the free speed boost!Javaman said:It's great when you're a medic running from a heavy. Run backwards and jump for an easy escape.
balladofwindfishes said: