Yeef said:My main problem with Heavy is lack of dynamic mechanics. As far as attacking lots of classes are pretty bare bones. All a Heavy can really do is shoot. Every other class has additional mechanics that make them interesting to play. The buffalo steak sandvich stands out as the exception, but that's really more of a gimmick than a useful ability.
Yeef said:How would you guys feel about cutting ctf to 1 round, but upping the caps needed to 4 or 5 (and also dropping the time limit to 15~20 minutes)?
Go for it.Yeef said:How would you guys feel about cutting ctf to 1 round, but upping the caps needed to 4 or 5 (and also dropping the time limit to 15~20 minutes)?
Drkirby said:King of the Hill 3 rounds, that way one team can "Win"
This is me, except I still like Dustbowl and 2Fort is good with the right player mindset. The only official maps that I consider bottom on the list are Frontier and Pipeline.Yeef said:Everyone hates lakeside but me.
I like just about every official map except for dustbowl and 2fort. I'm not a fan of hydro, but that's the mode's fault, not the map's fault. If it were identical but cp instead of tc I'd love it.
I would have ended this at tooting the horn. "Tooting my own horn..."fugimax said:Wasted Uber turns into Awesome Capture
6 kills, a few assists, and a handful of destructions ... all after the uber was over.
Fucking mini-sentries.Drkirby said:Go for it.
If you are making Custom Configurations, make King of the Hill 2 rounds and one engineer limit on each team, that way one team can "Win"
Im still missing quite a few weapons, so there are about 6 of your dups that I could use.Drkirby said:Also, I have been stockpiling weapons for the Meat the Medic up date, so I have a bunch of dups. If you need anything, let me know, you can have anything on Page 1 and 5. Of minor note, I have a decent amount of shogun weapons:
http://tf2b.com/?id=Drkirby
What was his name?Dechaios said:Some jackass just added me to his friends list and when I asked him how he found me he threatened to hack my information if I didn't stay on the line and answer his questions like "how old are you?"
I de-friended him and changed my steam and gmail passwords... I should be good, right?
Dechaios said:Some jackass just added me to his friends list and when I asked him how he found me he threatened to hack my information if I didn't stay on the line and answer his questions like "how old are you?"
I de-friended him and changed my steam and gmail passwords... I should be good, right?
You shouldn't be using the same password for gmail and steam. If you don't steam guard will protect you even if someone gets your steam password.Dechaios said:Some jackass just added me to his friends list and when I asked him how he found me he threatened to hack my information if I didn't stay on the line and answer his questions like "how old are you?"
I de-friended him and changed my steam and gmail passwords... I should be good, right?
I don't use the same passwords for the two. I just changed them just in case. *shrugs*Yeef said:You shouldn't be using the same password for gmail and steam. If you don't steam guard will protect you even if someone gets your steam password.
w...WHAT?????EasyTGT said:People need to learn that you can't treat strangers like crap just because it's the internet.
I know this freaked you out, but I find this hilarious. He was e-mugging you. Honestly I would have just kept talking to him, why the hell did he need to know how old you are? And I assume Steam accounts are pretty difficult to hack now thanks to Steam Guard, you shouldn't worry.Dechaios said:Some jackass just added me to his friends list and when I asked him how he found me he threatened to hack my information if I didn't stay on the line and answer his questions like "how old are you?"
I de-friended him and changed my steam and gmail passwords... I should be good, right?
Twig said:w...WHAT?????
Dude, look at who you're talking to.EasyTGT said:Doesn't it bother you the way people act on the internet? Treating people they don't know like crap... horrible horrible attitudes and language, xbox live hate speech ect. I really don't understand why people think it's ok.
Yeef said:Here are the changes:
Default time limit set back to 30 (from 45) minutes.
- All 5cp maps - 25 minute time limit
- All tc maps - 20 minute time limit, 1 round
- All ctf maps - 20 minute time limit, 5 capture limit, 1 round
- All koth maps - 3 rounds, 2 win limit (if 1 team wins twice 3rd round won't be played)
- degroot - 15 minute time limit, 5 rounds
- 5gorge - 30 minute time limit, 1 round
- donkeykong - 12 minute time limit
- thundermountain - 45 minute time limit
Yeef said:Here are the changes:
Default time limit set back to 30 (from 45) minutes.
- All 5cp maps - 25 minute time limit
- All tc maps - 20 minute time limit, 1 round
- All ctf maps - 20 minute time limit, 5 capture limit, 1 round
- All koth maps - 3 rounds, 2 win limit (if 1 team wins twice 3rd round won't be played)
- degroot - 15 minute time limit, 5 rounds
- 5gorge - 30 minute time limit, 1 round
- donkeykong - 12 minute time limit
- thundermountain - 45 minute time limit
esc said:Why did you make degroot 5 rounds? It can't be defended, blue first is always gonna win 3-2.
I think plr is fine as it is now.Baha said:What about plr maps? 20-25 minute time limit with 1 round would be a sweet spot (the only exception to this rule being plr_hightower).
Because it can't be defended. 2 rounds ends in like 4 minutes. it takes some people that long to just load the map. If, somehow, it is defended, it'll end after 15 minutes.esc said:Why did you make degroot 5 rounds? It can't be defended, blue first is always gonna win 3-2.
Fix yer goddamn pro ping before complainin'!Sgt.Pepper said:Fucking mini-sentries.
I can't help the internet around is shit.Kuro Madoushi said:Fix yer goddamn pro ping before complainin'!
You must have ever played degroot then.Kuro Madoushi said:@borgnine I've yet to see blu win on degroot...
Kuro Madoushi said:Except for whomever this fuckin failspah 'Ketch' guy is...he needs to fall into a hole
Kuro Madoushi said:@artisthacker88 I troll all you guys, but it's done with love.
That would break upwards. Iirc it still map changes at the end of the map timer instead of the round, robbing the second team from playing a full attack round. There's another map like this... thunder mountain? I would strongly recommend againt going for a forced rotation. One bad map is enough to clear out 1/2 the server. Two in a row will kill it altogether. There's a reason the same'o maps keep getting played, because people like to play them. They're comfortable. If people are bored with the map maybe we could try something different like all certain classes or something.to mix it up a bitBaha said:What about plr maps? 20-25 minute time limit with 1 round would be a sweet spot (the only exception to this rule being plr_hightower).
Remy said:Hey come on, Kuro, Ketch had the kill of the night on you last night!
Well, he's posting them here so regulars can download them outside the game so they don't start bitching.Hazaro said:Aperature is 79MB.
I think the game will end before anyone can download it.
To be fair, it's only in very rare instances that I get angry enough to actually mean anything I say, and most of the people I talk to (at least, in TF2 (at least, that used to be the case (there are more regulars now that don't know me))) know this.Orellio said:Dude, look at who you're talking to.
I have them, but I don't think we will get more than 6 people if we do a map change.Sgt.Pepper said:Well, he's posting them here so regulars can download them outside the game so they don't start bitching.
Then download it now!Hazaro said:Aperature is 79MB.
I think the game will end before anyone can download it.
*thumbs up*Yeef said:Because it can't be defended. 2 rounds ends in like 4 minutes. it takes some people that long to just load the map. If, somehow, it is defended, it'll end after 15 minutes.
The only way to get people to play customs is to have them on servers. Eventually enough people will have it so that it's a non-issue: see Cashworks. This reactionary "oh god there aren't enough people! GET RID OF IT!" is just a circle of misery and despair. Besides, if people don't want to play customs, fuck them. They're dicks anyway, and probably will end up voting for Dustbowl.Hazaro said:I have them, but I don't think we will get more than 6 people if we do a map change.
Javaman said:That would break upwards. Iirc it still map changes at the end of the map timer instead of the round, robbing the second team from playing a full attack round. There's another map like this... thunder mountain? I would strongly recommend againt going for a forced rotation. One bad map is enough to clear out 1/2 the server. Two in a row will kill it altogether. There's a reason the same'o maps keep getting played, because people like to play them. They're comfortable. If people are bored with the map maybe we could try something different like all certain classes or something.to mix it up a bit
That is quite literally the worst solution to the problem. Doing class rushes is fun, but only if the map isn't boring.Javaman said:If people are bored with the map maybe we could try something different like all certain classes or something.to mix it up a bit
Yeef said:Here are the changes:
Default time limit set back to 30 (from 45) minutes.
- All 5cp maps - 25 minute time limit
- All tc maps - 20 minute time limit, 1 round
- All ctf maps - 20 minute time limit, 5 capture limit, 1 round
- All koth maps - 3 rounds, 2 win limit (if 1 team wins twice 3rd round won't be played)
- degroot - 15 minute time limit, 5 rounds
- 5gorge - 30 minute time limit, 1 round
- donkeykong - 12 minute time limit
- thundermountain - 45 minute time limit
I am with you.Twig said:The only way to get people to play customs is to have them on servers. Eventually enough people will have it so that it's a non-issue: see Cashworks. This reactionary "oh god there aren't enough people! GET RID OF IT!" is just a circle of misery and despair. Besides, if people don't want to play customs, fuck them. They're dicks anyway, and probably will end up voting for Dustbowl.
.n0b said:I like that you removed all PL maps from the server except for tundermountain. Just get rid of that and it will be great! You can add PLR back in though. U)
Hm, good point. How do downloads work these days, YEEF?!Hazaro said:I am with you.
Can the server even feed out that large a file?
Old server had a 25MB limit and downloaded at like 15kbps right?
Nope, but I set it up so that the last 7 maps played can't be nominated which should at least reduce the problem of playing the same 4 maps over and over.Twig said:didyougetridofmapvotingyet.jpg
Just download them to your tf/maps folder. You don't even need to extract them since source games can read straight from bzips.dragonlife29 said:Where do I install them?
EDIT: I think I got it.
Java's just senile.Baha said:Are payload & payload race maps counted as one and the same on server rotations? I thought there was a clear distinction between the two.
Just download them from here: http://tf2.alliedbiscuit.net/tf/mapsTwig said:I can't download the maps from TF2maps.net. It just takes me to a page that says I need to wait a minute before downloading another map, before I actually get to download one. Over and over. EDIT: Nevermind, only seems to happen with oilfield, for some reason. Guess I'll find it somewhere else?
The server doesn't send out the maps, the client automatically downloads them from my webspace (above), which should be fairly quick. For some people it downloads slowly in-game for some reason even though they can get it at full sped via browser.Hazaro said:I am with you.
Can the server even feed out that large a file?
Old server had a 25MB limit and downloaded at like 15kbps right?