Mr. Luchador
Member
How do you set your spray tag?
Chriswok said:How do you set your spray tag?
Kulock said:Under Options, Multiplayer. Pick a compatible image format. It's much easier than it used to be, unless you want a special kind of spray. (Like the ones that change depending on how close you are, or the ones that animate.)
Go to Options-> Multiplayer (or Advanced, I forget)Chriswok said:How do you set your spray tag?
Just think how exciting the final cap of Dustbowl stage 3 will be with a giant Godzilla or whatever running around.Yeef said:If the new modes are real then they'll need new maps for them!
(Except Valve will just re-purpose old maps, because they're lazy!)
What's your pproblem with P's? You're always adding an extra p to your words. Snipper. Tripple. Snappple.Drkirby said:I wonder if you only have the Trippe Jump when the Atomizer is out or not.
It would most likely be the most balanced if the effects were all passive. You get the Triple Jump at all times, but all your weapons fire 30% slower and do 20% less damage at all times.
Then it becomes over powered if you allow the person to triple jump at any time. Triple Jumping adds a lot of mobility, and if the downsides are only tied to the bat, it isn't as much of an issue.Yeef said:What's your pproblem with P's? You're always adding an extra p to your words. Snipper. Tripple. Snappple.
Also, that's not balanced at all. Cutting the DPS of all of your weapons by nearly half in order to be able to jump a third time would not be worth it. It's clear that the third jump will be a passive ability while the downsides will only apply to the bat.
The downside is that the 3rd jump makes you lose 10 health. And it's not actually adding traversal mobility, it's giving you the same amount of mobility you have now, but without having to lose a bunch of health. Combat mobility is better, but at the cost of dealing damage to yourself in mid-combat.Drkirby said:Then it becomes over powered if you allow the person to triple jump at any time. Triple Jumping adds a lot of mobility, and if the downsides are only tied to the bat, it isn't as much of an issue.
Unless Valve changes it or has clarified it, I believe it does 10 Damage to others, since the text is blue. If it does do 10 damage to your self, that would be a decent downside though.Yeef said:The downside is that the 3rd jump makes you lose 10 health. And it's not actually adding traversal mobility, it's giving you the same amount of mobility you have now, but without having to lose a bunch of health. Combat mobility is better, but at the cost of dealing damage to yourself in mid-combat.
Quick Kirby, check the registry and find out for us!Drkirby said:Unless Valve changes it or has clarified it, I believe it does 10 Damage to others, since the text is blue. If it does do 10 damage to your self, that would be a decent downside though.
It doesn't work like that!Javaman said:Quick Kirby, check the registry and find out for us!
Yeef said:The downside is that the 3rd jump makes you lose 10 health. And it's not actually adding traversal mobility, it's giving you the same amount of mobility you have now, but without having to lose a bunch of health. Combat mobility is better, but at the cost of dealing damage to yourself in mid-combat.
Ultimatum said:hey guys
might be joining in again
what are the big changes since the halloween event?
Lots of hats.Ultimatum said:hey guys
might be joining in again
what are the big changes since the halloween event?
The third jump damage could be a 'goomba jump' thing, where you do damage to enemies you manage to land on with your third jump.TheSeks said:Which would make sense if the 10 damage is to others.
I'm more saddened that the Gunboats doesn't do damage to people under the Soldier. =(yeoz said:The third jump damage could be a 'goomba jump' thing, where you do damage to enemies you manage to land on with your third jump.
(I'm in the camp where it's probably self-damage and probably will be red text on the final item.)
Nice! The ways replays used to be handled was a hassleDrkirby said:Ability to make Replays
Some work done to the engine to lessen lag (I think Valve may of rolled some of those updates back for stability though)
That's the way I've read it.TheSeks said:Is it in the beta and can you check? From the way it looks to me, it's a third jump only on the bat. You don't gain a third jump for the pistol or shotgun load outs. You need to have the bat equipped and ready to gain the third jump. Which would make sense if the 10 damage is to others.
Javaman said:Same here. I almost have enough metal to make 1 of them but it'll take years to get the rest. Thankfully I don't play most of those classes. I've got a page of misc weapons to use for crafting the new stuff assuming tghey aren't too expensive. I still can't figure out why normal hats trade for a single refined when it takes 3 or 4 (poly) to craft them.
it's not in the beta, unfortunately, but the update is tomorrow. Since I should have all of the materials I need to craft all of the new weapons I'll try it out pretty much immediately.TheSeks said:Is it in the beta and can you check? From the way it looks to me, it's a third jump only on the bat. You don't gain a third jump for the pistol or shotgun load outs. You need to have the bat equipped and ready to gain the third jump. Which would make sense if the 10 damage is to others.
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeegallagher!cooljeanius said:Hoping to get another chance to play sometime soon... Might have to resort to playing during the daytime...
What's wrong with Upward?esc said:Hey Yeef! You haven't fixed Upwards yet.
God Yeef don't you know ANYTHING?Yeef said:What's wrong with Upward?
I know the last point is too easy to defend if you have enough engineers!Orellio said:God Yeef don't you know ANYTHING?
Oh. That's a map bug that was there when it was first released and then fixed, I thought. Valve probably re-broke it somehow. Anyway, just win faster and it's not a problem! (I'll up the timelimit to 45).esc said:The map ends when time runs out.
Edit: Hurr durr, I mean map time obviously, not the round timer.
Thanks, you're a saint!Yeef said:Oh. That's a map bug that was there when it was first released and then fixed, I thought. Valve probably re-broke it somehow. Anyway, just win faster and it's not a problem! (I'll up the timelimit to 45).
70.32.46.156:27016Angry Fork said:Gonna start playing with gaf this weekend for the first time. I play tons on other servers but never tried here. What's the server you guys play on? My main class is medic but I also do engy spy and scout when needed.
Wacky Wasteland Waste Wild Wartime Wednesday.Clydefrog said:I've crafted two polycount hats using 8 refined. Looking back on it, I feel like such an idiot.
What are you guys guess for todays alliterative update? Im still thinking
Meh. I got 2 hats for free from n0b and crafted 2 of them and got the other in a trade, I think (maybe I crafted that one too). I don't regret crafting them. If no one crafts them (or unboxes them) then the supply wouldn't increase as demand did. Plus, not having to go through the hassle of trading is a big plus in my book. It seems like most traders try their best to haggle instead of just doing simple deals.Clydefrog said:I've crafted two polycount hats using 8 refined. Looking back on it, I feel like such an idiot.
tangmaster96 said:Is the free week just a trial.
Blizzard said:Wacky Wasteland Waste Wild Wartime Wednesday.
Pie Lord said: