My K/D ratio with it suggests it is weaker.Acerac said:Well I thought it was just slightly stronger. Just horrible at one hit kills due to the no random crit thing.
The rockets seem to have less splash, or impact damage, not sure yet. The charge is powerful, yes, but you can dodge that very easily. Overall it is weaker I would say, like every other RL compared to the Vanilla oneAcerac said:Well I thought it was just slightly stronger. Just horrible at one hit kills due to the no random crit thing.
Only if you use both space weapons. Shotguns take out mini-sentries with the quickness and the new rocket launcher will tkae out the engineer faster than the stock one.Blizzard said:This is one of the biggest deals to me. If there is a minisentry anywhere, you have to run and hide
it's silly to compare teh charge shot vs. demoknights. They take greatly reduced damage from explosives (the charged shot) and, if they're using the persuader, they gain 120 health from dropped weapons.not to mention you can't shoot the charged shot early so classes like scout should have a field day murdering charging, frozen in place soldiers. As I mentioned, a fully charged shot from like 1 foot away into one of the sword demomen resulted in him killing me and having 90% health left due to the health recharge. So maybe...50% damage from a full shot or something to classes like that?
Yeef said:The new launcher has more ramp up; it does more damage in close range which means it's better than the other launchers against Scouts, Spies and Pyros and any other class that needs to get in close to do damage.
We could be getting fooled by the smaller explosion when compared to the regular RL. It certainly *appears* (that is, visually) to have a smaller splash damage field.EmCeeGramr said:I also strongly suspect that people thinking that it's slower or that it has smaller splash are just getting fooled by the weird projectile and trail.
Yeef said:The new launcher has more ramp up; it does more damage in close range which means it's better than the other launchers against Scouts, Spies and Pyros and any other class that needs to get in close to do damage. At mid-range it's about the same as the stock launcher, but with an extra shot. The only real downside is that it can't crit at all, but that may very well be a bug.
Agree with that. It's pretty rare to run out of ammo as a soldier.Acerac said:That's another thing that has been bugging me, people acting like infinite ammo on a soldier is a significant advantage of some sort. I just don't see it.
How often do you people run out of ammo with soldier? 24 shots is 6 full reloads of a rocket launcher, 8 if you use one of the varieties with 3 shots. Do you often unload 6 full reloads of rocket launchers without being near some ammo? I mean, with 24 shots you should manage to get maybe 1 or 2 kills bare minimum. That would fill your ammo right up! That's assuming you don't run across one ammo crate during the time you fully unload your rocket launcher 6 times.
Now give heavies a weapon without ammo and you'll see me saying it is overpowered.
Can you time the reload speed for comparison?EmCeeGramr said:I'm on tr_walkway firing at a target with the Mangler and the RL, using a stopwatch.
It hit the wall at the exact same time, down the tenth of a second.
It shoots lasers and your victims disintegrate. PEW PEW.Dreams-Visions said:Someone tell me what I'm missing here.
Totally agree. But the round travels so slow man. Feels hard to line people up with it. Reminds me of trying to hit people with a Loch-N-Load. It's like playing quarterback and trying to hit cutting receivers in stride. lol.Forkball said:It shoots lasers and your victims disintegrate. PEW PEW.
The new shotgun seems to be more versatile and useful than the rocket launcher IMO.
having to reload in battle is about as common as breathing. and when you do, you're at a great disadvantage.EmCeeGramr said:"if you have to reload"
You have an extra rocket and the damage difference is nearly negligible.
outside of the novelty, I can't either.evlcookie said:I didn't have any issues going up against soldiers with the ray guns last night when i played. I don't see a real compelling reason to start using one, I've gotten used to the speed and feel of the liberty launcher. It's now my new best friend.
I see it every day.EmCeeGramr said:lol who uses the direct hit
bubububut the soldier is SOOO much slower than q3aForkball said:The Direct Hit is good for sentries and also if you played a shitload of Quake III Arena.
Give them a week to get the space laser novelty out of their systems. Things will sort themselves out.Chinner said:i never see people using the direct hit. it's usually either standard rl or the liberty launcher. now its mostly the space gun.
Really? Seems like if you're a really good soldier, you'd prefer it, no? Because you land most of your shots on target. That's how I always thought of it. Like the Loch-N-Load. High reward weapons for highly skilled players.EmCeeGramr said:With a splash damage radius that makes it worthless and out of favor with most good Soldiers.
Or just play with a random RL and own the rankings, then look how everyone else changes to soldier w/ rocket launcher.Dreams-Visions said:Give them a week to get the space laser novelty out of their systems. Things will sort themselves out.
Most highly skilled players keep to the GL.Dreams-Visions said:Really? Seems like if you're a really good soldier, you'd prefer it, no? Because you land most of your shots on target. That's how I always thought of it. Like the Loch-N-Load. High reward weapons for highly skilled players.
Good Soldiers aim for the feet and go for splash damage to pop people up in the air and keep them from moving around. The Direct Hit makes that much harder. Even Sentry busting can be harder in some scenarios: if you don't have a clear shot, a good Soldier can just aim for the wall or ceiling behind or above the Sentry to hit it and the Engie with splash damage, thus taking them out without directly hitting them.Dreams-Visions said:Really? Seems like if you're a really good soldier, you'd prefer it, no? Because you land most of your shots on target. That's how I always thought of it. Like the Loch-N-Load. High reward weapons for highly skilled players.
Dreams-Visions said:Really? Seems like if you're a really good soldier, you'd prefer it, no? Because you land most of your shots on target
that's always been my experience too. I just assumed there was a class of player that was significantly more skilled than I, and those weapons were created for them with which they own the world.EmCeeGramr said:Good Soldiers aim for the feet and go for splash damage to pop people up in the air and keep them from moving around. The Direct Hit makes that much harder. Even Sentry busting can be harder in some scenarios: if you don't have a clear shot, a good Soldier can just aim for the wall or ceiling behind or above the Sentry to hit it and the Engie with splash damage, thus taking them out without directly hitting them.
It's supposed to be a high-skill high-reward weapon, but like the LnL the downside is debilitating, while the original weapons were already high-skill high-reward.
If you are accurate enough with the Loch then you can do some extremely heavy damage. It's amazing for tight hallways or for taking down engineer crap. Just pop out from behind a corner and lob 'em in there. A skillful Demoman should be able to get the pitch and placement right to knock down their buildings. The lack of ammo kinda sucks but in the heat of battle most players don't have full health anyways so all it takes is one well placed Loch grenade on a group of players to take out a few of them.Dreams-Visions said:that's always been my experience too. I just assumed there was a class of player that was significantly more skilled than I, and those weapons were created for them with which they own the world.
Guess not. Cool.
ArtistDude88 said:Ok all you idlers out there, anyone get an extra Righteous Bison last night?
My Backpack
I'll go 2 for 1 on my first page or 1 item + a scrap.
The #1 use of direct hit in my opinion is the rageswitch one.EmCeeGramr said:With a splash damage radius that makes it worthless and out of favor with most good Soldiers.
haha. REAL TALK.Blizzard said:The #1 use of direct hit in my opinion is the rageswitch one.
Get killed 2-3 times by a sniper no one is handling, ugh, go ragesniper, kill him, switch back.
Only if you like collecting them... some people do I guess.JackEtc said:Do I have any valid reason behind wanting to keep my vintage weapons? I always hesitate and end up not crafting them. Am I just being naive about the value of vintage weapons, or what?
Well, in theory they will increase in value over time as they will become more rare (as people craft them, for example). How much they will increase is probably minimal.JackEtc said:Do I have any valid reason behind wanting to keep my vintage weapons? I always hesitate and end up not crafting them. Am I just being naive about the value of vintage weapons, or what?