Drkirby said:I still say it will be the Demo Man who gets the 6th set, Engineer will just get another Wrench.
Wonder if the Source Engine updates from DotA 2 will effect TF2 in any major way.
I have a feeling a Medic subclass would ruin things, but who knows. The root problem for most losses is that the team didn't have enough competent medics.
What about a Heal gun that heals for half the rate, but can be cast on two targets at a time? Or some kind of AOE heal ability?
As long as the focus is still around healing, then who cares.(._.) said:I have a feeling a Medic subclass would ruin things, but who knows. The root problem for most losses is that the team didn't have enough competent medics.
Drkirby said:I say he should get debuf abilitys to lower the attack/defense of the enemy, like all good RPG healers do :U
(._.) said:I want the medic to get random crit heals where he will heal for a second faster while the uber bar goes up a bit faster also.
Drkirby said:Come now, a syringe/medi gun that lowers the base attack power the target would be useful!
I don't know about a subclass, but a medi gun that charges at half the rate, but keeps people topped off (i.e. overhealing wouldn't naturally degrade) would be interesting.
MisterAnderson said:I think they should make a syringe melee weapon that diseases the target, then if they come in contact with anyone on their team the disease spreads.
At least use the animated version
MisterAnderson said:What's a legacy idea
The medic is equipped with a super nail gun, concussion grenades and a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health.
By charging I mean ubercharing, not the heal rate. But you're right, half rate uber charge would mean 2 minutes to fully charge. Maybe a 25% reduction would be better.Boonoo said:I think charging at half rate would be too big a hit. Only half overhealing might work. Though, in 2 on 2 fights you'd definitely lose. It could lead towards more dynamic medicing with the stable pocket really only there for ubers.
Take my wife, please.Drkirby said:Put that would make the Heavy a better medic then the medic, unless the sandvichs are limited and can be eaten by the enemy also.
They've already mentioned that they're working on a training map for another class (though they haven't said which one). I'm sure (eventually) every class will get one.cooljeanius said:Re: Medic subclass discussion: I thought "Battle Medic" was already the Medic subclass? Or does that not count? Anyway, item idea discussions are cool. I'd like the spy to get a ninja reed that lets him auto-cloak underwater and not drown, but cloaking would only work underwater with it. Sure, that would make it useless on a lot of maps, but it would be fun on the ones where it works. Also, I was re-playing the training mode earlier, and now I'm wishing some of the other classes besides Soldier had training modes. For example, a shooting gallery for the Sniper where you can practice getting headshots without having to worry about getting shot or backstabbed, an obstacle course for the Scout to practice running around and double jumping, maybe another one for the Soldier to practice rocket jumping, a Pong-type game where you can practice reflecting (harmless) projectiles with the Pyro's compression blast, a tower-defense type game to practice optimal sentry placement with the Engineer, a stealth-type game to practice decloaking without the enemy noticing you with the Spy... Sure, you can practice this all in game, but having a stress-free, offline environment to do this in would be really nice.
Drkirby said:I want in, will they all be on sundays or other days to?
And link? I am having problems finding which one it is on google.
Drkirby said:Well, if you are willing could you start making a small list of people who want to play? Maybe see if we would need 2 teams instead of just 1? How many people do they allow on the team with alts and all.
Drkirby said:Is it going to be 9v9 highlander, or are they sliming it down to 6v6?
Highlander is defined as 24 man free for all, demo melee only with no respawning.Twig said:highlander is defined as one of each class, 9v9
Thats what I thought, but then Boonoo tossed 6v6 into his last post to try and throw me off!Twig said:highlander is defined as one of each class, 9v9
Thats Scottish Highlander.Highlander is defined as 24 man free for all, demo melee only with no respawning.
Drkirby said:Not really, since all "Battle Medic" is right now is a Medic acting silly and just using his Saw and Gun, he isn't that suited to battle. Its almost like saying a Spy Crab is a Spy subclass.
Drkirby said:Thats what I thought, but then Boonoo tossed 6v6 into his last post to try and throw me off!
Twig said:And boring. |:
There's a reason the sword 'n' board, huntsman, and now gunslinger/revenge shotgun are the best the updates have to offer so far.
They actually change the way you play significantly.
Drkirby said:Maybe we could split off the 1 or 2 highlander teams into 1-3 normal teams after it is done. Don't let me slip in signing up this time, I wanted to last time but just never did.
I really hate this line of reasoning. ):Kuro Madoushi said:I think medic is more or less fine right now. Too much tweaking for offense would lead to players focused more on attacking than healing the team. Considering so few people actually play med properly, I wouldn't want MORE players playing medic and not healing shit.
That said, medics can be pretty dangerous in the right player's hands. It's just usually better to do some quick damage and run rather than try to finish someone off unless you're cornered.
This is exactly why I'll NEVER shift to 6v6. Is there any more boring way to play? No. There is not.Boonoo said:Yeah highlander is 1 of each (there can be only one!). I only mentioned 6v6 insofar as it's a step up as far as coordination and team play are concerned (it's format is generally 1med, 2 scouts, 2 soldier (with 1 scout often playing sniper/heavy as called for)), and I think that some people might shift to 6v6 after highlander.
Twig said:I really hate this line of reasoning. ):
All of the classes are "fine" but that doesn't negate my desire to see new things. Medics getting some new items to really change the way they're played would be both refreshing and invigorating.
This is exactly why I'll NEVER shift to 6v6. Is there any more boring way to play? No. There is not.