You'd need 24. 12 of each color.moojito said:Scottish resistance ones, as well. So you'd need 12 if you have the OCD. Sneaky valve!
Also, mke sure you're not looking at them when you press mouse2 or it's just money down the drain.
You'd need 24. 12 of each color.moojito said:Scottish resistance ones, as well. So you'd need 12 if you have the OCD. Sneaky valve!
I am pretty sure that is the normal one, doesn't the Scottish Resistance only have 6 spike and not the many more the normal one has?moojito said:Scottish resistance ones, as well. So you'd need 12 if you have the OCD. Sneaky valve!
balladofwindfishes said:I just got an email from Valve that my submitted item may be used in a future update, so I need to sign the new ToS for items they may be considering.
I submitted sound effects for weapons that didn't have them and a joke hatless soldier (I submitted an empy .ZIP).
Only the sound effects I had to sign for.
Not many people are reporting getting this email. Kind of strange, but maybe I got lucky, especially since I only had to sign for one item and not both
Rocket JumperBoonoo said:Hey! That's great, grats on that. Can you say which items you made sound effects for?
(fingers crossed for unique sounding frying pan taunt while wearing the pot helmet)
The Polycount guys get 25%Drkirby said:Demand you get a 1% cut of the income from any item that uses your sounds sold in the Mann Co. store. If they offer more for some strange reason, take it.
It looks like there's a new 'decoder' item in the files. Speculation says that it'll let you basically see what's inside of a crate without actually opening it.Drkirby said:Keys can be traded now
Drkirby said:IMO, that speculation is bull, it doesn't actually make since for what a decoder does. Its most likely for something else, likely tied to ether anther new item or the new mode. Maybe the decoder will be tied to a large scale community event like the War update.
XD That name made me laugh out loud too loudly. Anyway, unusual nappers respite? So it's a special edition?Wallach said:Unusual Napper's Respite.
So godlike. It has flies, I might rename it "Hobo's Poop Sock".
That actually looks pretty cool in its no afterburn incarnation. Pyro's could still spy check with air blasts and the spy would have no way to fight other than his knife. I approve.Drkirby said:Its an action item, like dueling guns, so that is unlikely.
On the note of the spy, I hope the Fire Proof Suite doesn't come out without highly changed attributes.
http://wiki.teamfortress.com/wiki/Fire_retardant_suit
Drkirby said:To bad its not the fire effect. Fly is the worse effect IMO.
Do you think 25% is too much or too little?balladofwindfishes said:The Polycount guys get 25%
I'd love 25% of the Rocket Jumper, Blutz, Frontier Justice, Scott Res and Kritzkreig
This also reminds me I forgot to make sounds for the Big Kill and Lugermorph.
Team Fortress 2 Community Contributor Payday
Steamworks Enables Peer-to-Peer Content Creation
October 21, 2010 -- Valve announced the success of the Team Fortress 2 (TF2) peer-to-peer marketplace released as part of its September 30th "Mann-Conomy" update for PC and Mac users. This feature is available to developers and publishers as part of the Steamworks suite of services.
Five Steam community members participated in the initial round of content creation. Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm created items for Team Fortress 2 which were then made available to other community members for purchase from the in-game Mann Co. Store. Today they received checks for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.
"It's astounding that so many people want to purchase the items that came out of the community," said Spencer Kern, TF2 community content creator. "The response exceeded my wildest expectations. There really is no doubt at this point that there's a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand."
Funds from sales of community members' items were to be deposited directly into their PayPal accounts. However, within days, the revenue that their items generated exceeded PayPal's cap on the maximum deposit size. While Valve made alternate payment arrangements for the others, two of the community members flew to Seattle to receive their first checks directly.
The peer-to-peer marketplace is a new feature in Steamworks, a free-to-license collection of tools and services. Team Fortress 2 was the first game to utilize the peer-to-peer marketplace, available to players in-game as The Mann Co. Store.
"At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks," said Gabe Newell, President of Valve. "Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. They create an inherently greater efficiency in connecting creators and consumers."
Team Fortress 2 will provide regular updates to community-created content on the Mann Co. Store. Those interested in contributing to future updates should go to http://www.teamfortress.com/contribute/.
Developers and publishers who want to add peer-to-peer entertainment services in their own games should go to http://www.steampowered.com/steamworks/.
From only the Polycount items, and the ones each one made. No telling how many Rocket Jumpers, Dueling guns, and most importantly, keys, were bought.balladofwindfishes said:ffffffffffffffffffff
I said WOW
over 15 THOUSAND dollars a WEEK
That means, if they gave them 25%, Valve made over 200,000 dollars from the Mann-Conomy update
0_o
Blizzard said:Hey, can anyone check to see if the rocket jumper is actually tradable now? I'd give someone an item or two (which might have an equivalent USD cost of $3.50!!!) in exchange for one. ;_;
Yes, and its is listed as findable too. Just give it time, they will start to become more common.Blizzard said:Hey, can anyone check to see if the rocket jumper is actually tradable now? I'd give someone an item or two (which might have an equivalent USD cost of $3.50!!!) in exchange for one. ;_;
I'm not made of money man, that thing costs $0.50.Boonoo said:My purchased jumper isn't.
Why don't you buy one Blizzard? Or have you sworn off the store entirely?
But what if I'm a penniless hobo by then?! It could be too late!Drkirby said:Blizard, its in the random drop pool. It will turn up eventually.
Blizzard said:I'm not made of money man, that thing costs $0.50.
Mostly I'm trying to see if I can get most items by being patient without buying one from the store. If I wait a couple of months to build up items, I could try going the very expensive soldier token crafting route, but if that even works, then it's like a 33% chance of success, right?
I'd just like nearly all items, especially weapons, to be available without having to buy extra things from the store or extra games. Call it an experiment if you like. Plus I'd have to spend $5 to actually buy the $0.50 rocket jumper, and as soon as I did so, I'd be addicted. I'd be spending $50 a day on keys! Then $500! It's a slippery slop, I tell you what. *waves cane*