Hehe @ the comic
Lol @ the Holiday pack
$20 for 3 things?
Hehe @ the comic
Lol @ the Holiday pack
$20 for 3 things?
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
December 20, 2012 - TF2 Team
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2M)
Updated some Big Picture features
Additional improvements for client stability
Team Fortress 2
Australian Christmas has begun!
Added community-contributed winter event items
Added Naughty and Nice winter keys to the Mann Co. Store
Mann Vs. Machine
Added a new tour of duty with unique loot:
Operation Mecha Engine, with 3 new advanced skill missions
New map mvm_bigrock
New Engineer Botkiller items
Added new Engineer robot
Added new Strange Filter items to the Mann Co. Store to support community map makers
Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
Added +attack3 command (defaults to middle-mouse button)
Added Adult Swim items to the Mann Co. Store
Fixed an exploit that allowed players to be permanently invulnerable
Fixed the Pyro’s airblast not working correctly when facing downhill
Made Force-A-Nature pushback more consistent
Updated pl_barnblitz
Fixed various map exploits
Updated sd_doomsday
Fixed various map exploits
Updated the localization files
The Vaccinator
Special-Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistant to the selected damage type.
+50% ubercharge rate
-66% overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
The Rescue Ranger
Alt-Fire: Use metal to pick up buildings at a long range
Fires a special bolt that can repair buildings
-34% clip size
-50% max primary ammo
Marks self for death on building pickup
The Loose Cannon
Cannonballs have a fuse time of 2 seconds - fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Loose Cannon
Cannonballs have a fuse time of 2 seconds: fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Vaccinator
Special Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type
+50% ubercharge rate
-66% Overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target
Sounds awful.Rescue Ranger
Alt-fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer
Self mark for death on building pickup
Sounds awful.Loose Cannon
Cannonballs have a fuse time of 2 seconds: fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Sounds awful.Vaccinator
Special Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type
+50% ubercharge rate
-66% Overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target
A sticky bomb launcher that pushes people back, shoots slower, and does less damage?
It's not a sticky launcher... So I'm wondering how well it works.
Rescue Ranger
Alt-fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-50% max primary ammo on wearer
Self mark for death on building pickup
Loose Cannon
Cannonballs have a fuse time of 2 seconds: fuses can be primed to explode earlier by holding down the fire key
Cannonballs push players back on impact
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Vaccinator
Special Attack: Cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type
+50% ubercharge rate
-66% Overheal build rate
Ubercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target
Woot, just got a #22 craft misc.
Now I got a #20 Carl craft. Good day.
Officially adding snakewater and follower would be nice.
The demoman has been like, the most powerful class in the game (melee aside) with stickybombs, for like, ever. Do you really want him to get an even BETTER weapon?I mean from the description, it sounds like an inferior version of air burst stickies.
The demoman has been like, the most powerful class in the game (melee aside) with stickybombs, for like, ever. Do you really want him to get an even BETTER weapon?
I am unconvinced that there would really be a vastly different option that would not be better or inferior. And if someone added cluster bombs you could still say that "changes how the grenade launcher works" if you're going to use that language.This gun doesn't really make him better, it just changes how the grenade launcher works...
Sounds awful.
Sounds awful.
Sounds awful.
PAR FOR THE COURSE>
Something worse than quickshits?! 0_o
I don't think it's worse than the quickfix...I can see how it can be useful, plus it builds up that uber ridiculously quick.
Fixed the Pyros airblast not working correctly when facing downhill
Im really digging the loose cannon. You can prime it for short, medium, or long range. And while it does take a damage penalty by hitting surfaces you can bounce the cannon balls off of walls
Yay I got #42 misc. The heavy flip flops.
I don't know shit about trading. I just figured anything below #100 is good? And I hear people like miscs.You could make a really good profit off that. People love that craft number but I'm sure you already know that.
True, especially the medic gun. Wave specific damage prevention.New gear seems really MvM-centric and not all that practical for regular use.
People actually pay more because of a loose Douglas Adams reference? Sheesh, and I thought I was a nerd.You could make a really good profit off that. People love that craft number but I'm sure you already know that.