The server should not consistently be having such difficulty getting past even 12 players. Something needs to be done to bring people in, and that something is not harvest twice a night.
To hell with you hightower is ballin'.Maybe if you guys didn't put Hightower in rotation...!
When I have Firefox memory leaking in the background it can cause some funny stuff. I think we were going to play pl_badwater at one point and it was loading the map for so long that you guys had voted on steel in the meantime and I missed out on entering the map entirely.Valve needs to optimize the game.
It's constantly either running smooth or like utter crap.
Server does need some help populating and as snacks and ViewtifulJC pointed out people are tired of some of the maps that we always play.
I hear people saying they're tired of hightower, gorge, harvest, barnblitz, and a plethora of other maps so what do we do about it? Instead of becoming bored with the game as a whole and quitting like a portion of the old regulars have, people should send yeef a copy of a good custom map that they have played if they are tired of the current maps! That way it would at least be an option to play.
Getting votes for it is another story, brazillians may always sway the vote towards high tower or other less exciting maps but I'm always up for new maps and I know a lot of other regulars feel the same way.
I think the server already has a huge selection of rarely played maps that can be very fun(although some are very outdated). Cashworks, swiftwater(might crash the server), process(super old), and some of the dynamic payload maps were good! People usually judge maps as being bad because they aren't familiar with the layout or the health pack locations - learning something new can be frustrating but even valve maps can be like that when you first play them.
Just my thoughts on the subject.
Why isn't the demoman the knight? Huge mistake, I don't know how they didn't catch that. Hopefully they will before the final version comes out.
This is correct.I think the tops are interchangeable so you can mix-and-match.
Heck I enjoy going on other servers and playing maps like Dustbowl, Goldrush and Hoodoo sometimes. They aren't great maps but we very rarely play them and I like some variety sometimes.
Those are cool, but I haven't bought a physical chess set since I was a kid...This is correct.
Also, supposedly, whenever one piece knocks out another, you can steal the destroyed pieces hat, thereby changing your class on the fly.
Also, I hope they add all hats to the actual game so we can all run around like it's through the looking glass.
Also, I hope they add all hats to the actual game so we can all run around like it's through the looking glass.
Chris configuration has an option to enable sprays, try pasting that in the autoexec.As regards of bringing people in, why don't we start the bi-weekly highlander matches that we used to host a year or so back?
It always brought the community together from what I see.
(On another note, I can't see any sprays in TF2 and have toggled the option to see the sprays but they still don't show up...anyone can help?)
I need to fix (or likely replace) the openID implementation and also do lots of other stuff for the website. Unfortunately, I work full time and generally am a lazy procrastinator when I'm home.As regards of bringing people in, why don't we start the bi-weekly highlander matches that we used to host a year or so back?
It always brought the community together from what I see.
Chris configuration has an option to enable sprays, try pasting that in the autoexec.
[*]Cleaned out some old maps that we'd never play again anyway.
I need to fix (or likely replace) the openID implementation and also do lots of other stuff for the website. Unfortunately, I work full time and generally am a lazy procrastinator when I'm home.
I'd never remove an official map, out of principle.Please don't tell me you took out Mann Manor D:
I'd never remove an official map, out of principle.
So now that Valve fired everyone it sounds like tf2 is going to be shut down.
What about removing non-pro versions of maps like viaduct and barnblitz? (Or garbage versions of maps like badwater christmas?)
So now that Valve fired everyone it sounds like tf2 is going to be shut down.
Badwater Christmas isn't an official map.What about removing non-pro versions of maps like viaduct and barnblitz? (Or garbage versions of maps like badwater christmas?)
So now that Valve fired everyone it sounds like tf2 is going to be shut down.
SERVER STUFF
- Added a plugin that plays the engineer's guitar twang when you get an airshot (or air headshot) just because. It's subtle and low enough that it shouldn't be obnoxious.
I actually enjoy it, its neat to have a little machina style sound to reward airshots. Too bad I'll never get any with the Bazooka.NO ONE HAS EVER BEEN SO WRONG IN THE HISTORY OF THE UNIVERSE
NO ONE HAS EVER BEEN SO WRONG IN THE HISTORY OF THE UNIVERSE
The problem with it is that is counts for anyone that's in the air, even if they're just jumping. Also, it doesn't even have to be a direct hit. I'll look at the source code and see if I can edit it to only fire on direct hits at least. If not, I'll probably disable it.
Also:
I thought you removed Dustbowl?I'd never remove an official map, out of principle.
It's still on the server; it's just not able to be nominated and doesn't come up in votes. An admin has to manually switch to it.I thought you removed Dustbowl?
Admittedly it's been like half a year since I've been on the Jank, but still, I distinctly remember this.
Granted, Steel is better anyway, but...
It's still on the server; it's just not able to be nominated and doesn't come up in votes. An admin has to manually switch to it.
SERVER STUFF
Funny that you mention "variety" in the same post as Dustbowl, Goldrush, and Hoodoo, because variety is something those maps lack entirely.
New map day! (And Hightower too)
They all seem pretty fun, a nice break from the usual maps. Glad to see us branching out more.
Stony Ridge second point has loads of fun detonator jumps and feels like an improved version of Gorge. Plus, it has a pit to fall into, which is always fun.
I was wondering why the hell I kept hearing a damn guitar.Added a plugin that plays the engineer's guitar twang when you get an airshot (or air headshot) just because. It's subtle and low enough that it shouldn't be obnoxious.
Twaaang~I was wondering why the hell I kept hearing a damn guitar.
mmmmmm yeah
The problem with it is that is counts for anyone that's in the air, even if they're just jumping. Also, it doesn't even have to be a direct hit. I'll look at the source code and see if I can edit it to only fire on direct hits at least. If not, I'll probably disable it.
Also:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
------------------------------
Source Engine Changes (TF2, DoD:S, HL2M)
- Fixed a client crash related to the audio system
- Updated controller support for the Linux version
Team Fortress 2
- Added new Linux promo item
- Added new ETF2L, ESH, and UGC tournament medals
- Added new multicolored-lights style to the Festive Stickybomb Launcher
- Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
- Fixed a client crash related to the HUD control point maps
- Fixed "Low-Health Kills" strange part also counting kills after the player had died
- Fixed "Buildings Sapped" strange counter sometimes incrementing when buildings were destroyed without a sapper attached
- Fixed a teamkill exploit that used the Crusader's Crossbow
- Fixed not being able to view different styles while previewing items in the Mann Co. Store
- Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
- Increased the particle limit
- Updated The Map Maker's Medallion to be paintable
- Updated the Engineer's Cap so the Red team version displays the correct color when paint is applied
- Updated Mvm_Bigrock to fix a server crash when all players are dead
- Updated several backpack images to fix issues caused by mat_picmip
- Updated the localization files
Update:
It seems like the Tux straps around the belt, and doesn't float or go on the shoulder. It seems to have a Pyro and Demo style too.