Peter Bartholow posted an announcement 5 hours
Weve received word from Valve on the Leviathan Team Fortress 2 hat, and have informed us that the Team Fortress 2 team just doesnt have the cycles to accommodate the Skullgirls TF2 hat.
Were naturally disappointed, and understand that many of you will be, too. Nixs early model was looking solid, and we were also really excited for the Big Band hat/item concept he was proposing, too.
So how did we get here?
We announced on a recent stream that we intended to make TF2 hats, thinking that didnt count as 100% confirmation. People were excited and the story took on a life of its own, and we felt it would be hard to go back on that. Given that there were a handful of recent and upcoming releases that featured promotional hats, we took a chance and included it in the campaign. At the time we felt confident that getting approval would not be a problem, but obviously we were wrong.
We havent given up since the PC version and beta are still a few months away, we are currently investigating to see if the Team Fortress 2 team will have an opening in their schedule between now and then to see if we can salvage this.
Were also simultaneously investigating alternative digital items to replace the Leviathan hat, and hope well be able find something as desirable if not more so. Of course, in the interest of not repeating the same mistake, we wont discuss what those items are quite yet.
In the event that any or all of these items are approved, they will all be awarded to anyone at the Backer ($30) level or higher, regardless of what the Perks said at the time of your order.
So as of now, we cant guarantee that well be able to honor the TF2 hat or any other in-game digital items. We never had any intention of misleading you, and I regret and take full responsibility for the situation.
If the hat drove your decision to contribute, please feel free to contact
support@indiegogo.com to have your contribution refunded.
Sincerely,
Peter Bartholow
CEO
Lab Zero, Inc.