Were you the person who used to play the triple rocket launcher bomb jump thing?I'm also not personally thrilled with how easy it is for a Medic to jump away from a roaming Soldier's bomb.
Were you the person who used to play the triple rocket launcher bomb jump thing?
Soldiers and demomen have some of the highest mobility, especially vertical mobility, in the game. Pretty much anything that makes life more difficult for them is fine with me. >
I want a strange loose cannon with a Donk Counter...
If only I had one. Everyone seems to have 50, and I can't find one to save my life.
Just put a critcal kills part on it. It counts mini crits so that would work. Assuming you don't run around in the humiliation round and boost it that way.
Hey, if you still need a flare gun I finally got a random one.
I don't think they make strange loose cannons yet, I just wanted to say something on here tf2 related cause...well...this thread is generally dead.
this game doesn't have enough talking animals
Does the little mouse on his head talk any?
She talks all the time.Does the little mouse on his head talk any?
[11:21pm] <salsa> omg the new gta is coming out soon
[11:21pm] <salsa> we'll have to play together some time
[11:21pm] <salsa> unles you get it for pc like a weirdo
[11:21pm] <salsa> i think im gonna retire to bed
[11:21pm] <salsa> im cooking breakfast and lunch tomorrow
[11:21pm] <salsa> makin from scratch pizza dough and alfredo sauce and slappin a chicken alfredo pizza together
[11:22pm] <Yeef> I'll get it for PS3
[11:22pm] <salsa> awesome
[11:22pm] <Yeef> because the PC versions always come out 8 months later
[11:22pm] <Yeef> and I can't wait that long
[11:22pm] <salsa> haha
[11:22pm] <salsa> right
[11:22pm] <Yeef> good night
[11:23pm] <salsa> night!
I have a Sennheiser PC 151. Its lasted me for years. (Picked it up some time after TF2 left beta.)
I'm still using the same Logitech Clearchat headset from when I brought them in 2011. They aren't for everyone though. Cheap though. Just note that the black ear covers has not official replacement if you go this route.
wow what a world we live in it is glorious praise the shiba god
I've fled to Obristan, bitches!
Good luck finding me now!
I've fled to Obristan, bitches!
Good luck finding me now!
Not long. I did have to not eat for a couple days though.How long did you have to wait in line to get in?
I have no idea what is going on.
Wrong, praise the corgis.wow what a world we live in it is glorious praise the shiba god
I'll be totes honest with u guys I don't really like corgis. . . like they're cute but they're not even in my top ten best pups to snuggle.
I'll be totes honest with u guys I don't really like corgis. . . like they're cute but they're not even in my top ten best pups to snuggle.
- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
- The in-game player status panel has been updated to show an animated image of your character with their current loadout
- Can be disabled in Advanced Options
- Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
- Manage your Romevision preference in the Advanced Options dialog
- Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range
- Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
- Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit
- Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
- Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
- Fixed a client sv_cheats exploit related to the commentary dialog
- Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
- Improved bot pathing behavior around ramps
- Bots can now reflect energy-based projectiles
- Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
- The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
- Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper
- Fixed using an incorrect path for downloaded custom player sounds
- Fixed duplicate support/mission icons in the Mann vs. Machine HUD
- Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities
- Updated cp_egypt_final
- Fixed players building inside of Blu's first spawn
- Updated cp_manor_event
- Fixed players building in rafters
- Updated cp_mountainlab
- Fixed clip brush exploit above hallway leading toward final cap
- Fixed exploit where players could be trapped in small space near final cap using teleporters
- Updated plr_hightower
- Added nobuild to cliff bottom to prevent engineers building in the kill volume
- Updated the localization files
Put this in your autoexec.cfg if you use a custom HUD and your game is crashing when you pick a class.
cl_hud_playerclass_use_playermodel 0
I'll be totes honest with u guys I don't really like corgis. . . like they're cute but they're not even in my top ten best pups to snuggle.