Yup.
'Tis!Just got a new mouse so I can play... is 'Cap That Point' in the OT the new GAF server? I haven't played in like a year...
Cool cool. Can't wait to get destroyed by you gentlemen!'Tis!
According to backpack.tf a vintage Bill's Hat is worth 1.4 buds($54.36), while the normal one is 6 keys ($12.39). Summer Shades are worth between 4 and 5 keys ($9.29) - it depends because you or the other person while have to provide gift wrap to make it tradeable.Help TF2 gaf, I always have people adding me as friend to trade for TF2 items like my Bills Hat and Summer Shades. I don't really play TF2 anymore, but what are the value of these items? Are they pretty rare or should I just try to get a indie game for em?
According to backpack.tf a vintage Bill's Hat is worth 1.4 buds($54.36), while the normal one is 6 keys ($12.39). Summer Shades are worth between 4 and 5 keys ($9.29) - it depends because you or the other person while have to provide gift wrap to make it tradeable.
Who is this mysterious stranger!Back from a week out of town! And of course I gotta post about ESEA LAN finals again. 1st 2 matches have been already played with the lower seeds predictably losing to #1 and 2, but there's still plenty of good TF2 to watch today and tomorrow.
Stream: www.twitch.tv/esea_orange
Back from a week out of town! And of course I gotta post about ESEA LAN finals again. 1st 2 matches have been already played with the lower seeds predictably losing to #1 and 2, but there's still plenty of good TF2 to watch today and tomorrow.
Stream: www.twitch.tv/esea_orange
(also I will totally try my hand at logo things for CapThatPoint once I get access to Photoshop again...)
We'll be getting the keys to the strongbox soon, people got dev comments on their workshop items yesterday.
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19:39Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Add quickplay option to only connect to official Valve servers
Prevent game servers from redirecting players to alternate servers when players connect through quickplay
Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
Fixed the loading screen not rendering correctly for Mac clients
Fixed Asian fonts not rendering correctly for Linux clients
Fixed a client crash related to Killstreak effects
Fixed a client crash caused by trying to load an invalid URL in the MOTD
Fixed a server crash related to screen fades
Fixed color correction being based off the wrong player's origin in multiplayer games
Fixed the Heavy's fists not showing the Killstreak effects
Fixed The War on Smissmas Battle Socks hiding the Soldier's grenades
Fixed the Meet the Medic taunt not releasing doves during the taunt
Fixed HUD elements not drawing correctly after beginning to record a demo
Fixed the Short Circuit particles not always being removed on player death
Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a "no helmet" style
Updated The Map Maker's Medallion so name/description tags can be applied to it
Updated the Short Circuit to use the Engineer's melee taunt
Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
Added UGC Highlander Season 11 and 6vs6 Season 13 medals
Updated the localization files
Updated pl_upward
Fixed being able to construct buildings in the skybox
Updated Mann vs. Machine
Fixed the bots not being able to equip multiple cosmetic items
Fixed Scout bots not playing the correct animation when stunned with the Sandman
Fixed not being able to reset the countdown timer if a player disconnects while Ready
Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
Updated mvm_rottenburg
Improved collision near barricade to reduce players getting stuck
Fixed credits not always being collected when they fall into the barricade
Updated mvm_mannhattan
Fixed being able to construct buildings inside the respawn room
Fixed a material problem near the hatch
Strongbox?...Keys?...
Oh gawd...Skyrim has consumed me too much. I can't get a single hit as a soldier anymore!
I should probably play more to find out about this strongbox.
Fixed Asian fonts not rendering correctly for Linux clients
Oh hell yeah
...Did we ever officially decided who the new female mascot is for this thread?
There are some changes coming that TF2 server operators should know about.
CHANGES TO QUICKPLAY
The next TF2 update will make two changes to quickplay:
"Show servers" button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc.
We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn.
There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't.
At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings.
We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
STEAM GAMESERVER ACCOUNTS
Gameserver accounts are now a Steam feature. The feature is currently in beta.
Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location.
CREATING AN ACCOUNT:
Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
The POST arguments should be:
appid=440 (for Team Fortress) key=<your WebAPIKey>
<your WebAPIKey> is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.)
The output of the WebAPI will be the (permanent) SteamID of your gameserver, and a login token. The login token is a random string of text that allows you to actually login to your account.
You can view a list of the servers owned by a user account by making a HTTPS GET call to: https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=<yourkey<https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=%3cyourkey>>
LOGGING IN TO YOUR ACCOUNT (TF only for now):
Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map:
sv_setsteamaccount <login token>
The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.)
Remember, for now you will need to login to both your Steam gameserver account and also your TF account. The two accounts are not related. The TF account is the one that determines quickplay eligibility, and the Steam one does favorites migration. Eventually we will remove the TF accounts and only use Steam gameserver accounts.
HOW FAVORITES MIGRATION WORKS:
In the next few days we will release an updated Steam Client beta that knows how to migrate favorites. On the client, each favorite has an IPort and a gameserver account. The account might be empty --- that will of course be the case for all previously existing favorites. Periodically, a client will try to sync up the favorites list IPort addresses and accounts. If there is an IPort without an associated account, it will ask the master server for information about that address. If a server is running on that address and logged into an account, the client will record the account. Once the client has an account associated with the favorite, the account becomes the primary key and will not change. Instead, we will periodically try to refresh the address from the account. (Again, this is done by querying the master server, and it depends on your server bring logged into the account and running on the address.) The client always caches the last known IPort of a favorite, even though the account ID is the main "key". That way, if Steam is down, or the gameserver is down, it will used the cached IPort. All of the above applies to history as well as favorites.
In the future, when a client adds a favorite or history item, the account will be recorded immediately.
If you know you have many clients that have your server in their favorites or history, then you should not move your server yet. You need to give clients time to logon with new Steam client binaries and get their favorite entry linked up with your account. We'll let you know when you can try out migrating favorites, as well as when the feature is active in the public client and all users have it.
QUESTIONS?
Since Steam gameservers are a Steam feature, all of the above will apply to all Steam games. (Provided that the game exposes a method for the gameserver to log in to an account.) Eventually, the TF2 gameserver accounts will be going away and replaced with these accounts. For now, they are separate.
Any further questions about the quickplay changes or gameserver accounts? Please direct them to this list so that all answers will be public.
Welp, knowing my luck I'm gonna end up with a page full of the same new beard.Also in one of the replies Valve says they hope to get the update out tomorrow. Maybe we'll finally get the keys to the Strongbox.
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
The Shortstop
Reduced extra knockback penalty from 80% to 40%
The Short Circuit
Added Penalty - No longer gain metal from dispensers when active
The Cleaner's Carbine
Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
Natascha
Added Positive Attribute +50% extra ammo
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
The Beggar's Bazooka
Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
The Quick Fix
Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
Fixed deflected projectiles not affecting Strange and Killstreak counts
Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
Fixed the Spy's revolver using the incorrect reload sound
Fixed third-person Medi Gun beams appearing jittery
Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
Added the Strongbox Key to the Mann Co. Store
Added 43 community-contributed items to the Strongbox Crate
Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
Improved loading of item information panels to prevent hitches when cycling through backpack pages
Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
Fixed Australium items not using the correct images in the Steam Community Market
Added missing payload audio for the Medic, Soldier, Demoman, and Spy
Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
Added the game server's SteamID to the output of the status command
Fixed the Killstreak counts not being accurately portrayed in the scoreboard
Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
Fixed a UV/skinning problem on the level 1 sentry
Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
Fixed a client crash caused by trying to load an invalid URL
Fixed achievements getting stuck in a completed state and not being awarded to the player
Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
Fixed the upper-left backpack panel always being highlighted when equipping items
Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
Updated the equip_region for The Extra Layer
Updated the Blue team material for the Ambassador to be less red
Updated ctf_2fort
Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Reserve Shooter <3
Hello, stranger. You should have joined us all the other day on not-Spaceboy's-server! (sorry Spaceboy)Hello
where do you guys play at?Hello, stranger. You should have joined us all the other day on not-Spaceboy's-server! (sorry Spaceboy)
If the last year is anything to go by probably "joining a friend on a random server, suddenly, a big chunk of GAF appears on that server."where do you guys play at?
If the last year is anything to go by probably "joining a friend on a random server, suddenly, a big chunk of GAF appears on that server."
Like sheep we are.