Nothing killed TF2. But TF2 players have died of old age, in the sense that they refused to change with the game.
The game added a lot to it through maps, modes and weapons, yet little by little players fell off. Maybe they couldn't adjust, maybe it was out of their comfort zone, or maybe it was just that it was no longer the newest, most fun thing. Whatever their reasons were, they stuck to them and never came back.
For the most part, I'm willing to bet that the new additions leveled the playing field for the established players versus new ones. Payload missions prevented CTF or CP stalemates, by keeping things in motion. Mini sentries keep the demos and soldiers from dominating the air space. Basically, people couldn't exploit or rule over other players like they used to (oh the cries of nerfing) and therefore TF2 wasn't cool anymore.
Is the game perfect? No. Some things got annoying, the free to play has had an influx of hackers and trolls with too much spare time, and crates/keys/hats maybe doesn't have the charm it used to. But if you truly believe that one game mode or one weapon addition is a reason to stop playing, well, that's all on you. Just realize how ridiculous that sounds.
Lastly, I believe that there are plenty of different servers ideal for each player: No crits, custom maps or stock maps, etc. There are still a lot of filled servers, so clearly there are plenty of players still interested in the game. Once you find a really good server, you will stick with it. And I think that goes for any game.
--SpaceB0y (written from on top of a soap box -- go to tf2.capthatpoint.com to play on a cool server)
The game added a lot to it through maps, modes and weapons, yet little by little players fell off. Maybe they couldn't adjust, maybe it was out of their comfort zone, or maybe it was just that it was no longer the newest, most fun thing. Whatever their reasons were, they stuck to them and never came back.
For the most part, I'm willing to bet that the new additions leveled the playing field for the established players versus new ones. Payload missions prevented CTF or CP stalemates, by keeping things in motion. Mini sentries keep the demos and soldiers from dominating the air space. Basically, people couldn't exploit or rule over other players like they used to (oh the cries of nerfing) and therefore TF2 wasn't cool anymore.
Is the game perfect? No. Some things got annoying, the free to play has had an influx of hackers and trolls with too much spare time, and crates/keys/hats maybe doesn't have the charm it used to. But if you truly believe that one game mode or one weapon addition is a reason to stop playing, well, that's all on you. Just realize how ridiculous that sounds.
Lastly, I believe that there are plenty of different servers ideal for each player: No crits, custom maps or stock maps, etc. There are still a lot of filled servers, so clearly there are plenty of players still interested in the game. Once you find a really good server, you will stick with it. And I think that goes for any game.
--SpaceB0y (written from on top of a soap box -- go to tf2.capthatpoint.com to play on a cool server)