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Team Fortress 2 |OT4| Official Halo Thread of Polearms and High Fashion

Blizzard

Banned
Even those who swore they would never play a MOBA are in DOTA 2 tonight, I'm scared!

tf29luf3.png


I've played it a few times, but thus far I am remaining strong.
 
Even those who swore they would never play a MOBA are in DOTA 2 tonight, I'm scared!

tf29luf3.png


I've played it a few times, but thus far I am remaining strong.

it's essentially the end of the world. like when animals start to migrate in huge groups away from an area. sign of the apocalypse. prepare yourselves.
 

Blizzard

Banned
it's essentially the end of the world. like when animals start to migrate in huge groups away from an area. sign of the apocalypse. prepare yourselves.
What's funny is I used the exact same "sign of the apocalypse" phrasing to someone else but apparently neglected to include it in my post. Someone tell me if you see the four horsemen riding out or anything.
 

corn_fest

Member
It's really remarkable how much of the TF2 fanbase moved to Dota 2, when they're not even remotely similar games.
I guess that's just the Valve effect.
 

Collete

Member
Even those who swore they would never play a MOBA are in DOTA 2 tonight, I'm scared!

tf29luf3.png


I've played it a few times, but thus far I am remaining strong.

Blizzard you play League, you're on the same side as us!

Lol I didn't know people needed nicknames for my name
The last part of my name has been virtually untouched so I thought it'd be easily recognizable!
Quote on the other hand....

quotewhy.JPG
 

Bluth54

Member
Even those who swore they would never play a MOBA are in DOTA 2 tonight, I'm scared!

tf29luf3.png


I've played it a few times, but thus far I am remaining strong.

I watched some videos of DOTA 2 and tried playing it once and didn't like it at all, MOBAs are definitely not my type of game. I never plan on playing DOTA 2 or any MOBA again.
 
I watched some videos of DOTA 2 and tried playing it once and didn't like it at all, MOBAs are definitely not my type of game. I never plan on playing DOTA 2 or any MOBA again.

this is exactly how i feel. that and having been friends with a huge group of LoL players gives you some insight into what rage really is. you think TF2 is bad, mobas are a whole 'nother story. I'm okay with my portal 2 and mh3u.
 

Sajjaja

Member
Blizzard you play League, you're on the same side as us!

Lol I didn't know people needed nicknames for my name
The last part of my name has been virtually untouched so I thought it'd be easily recognizable!
Quote on the other hand....

quotewhy.JPG

If it wasn't for his picture, I would have never known who he was.
 

Sianos

Member
If it wasn't for his picture, I would have never known who he was.

That's why I never change my little quoteling avatar, so I can make all the stupid name jokes my heart desires.

but what do you do when ALL the players are mad? do we cleanse the game with sacrificial rituals? guide me steve

If all of your team is mad, you probably got excited and accidentally solo queued instead of inviting the gaf stack crew. Dota is like TF2, the more friends you have on your team the exponentially more fun the game becomes.

If all of the other team is mad, you're probably winning and should continue doing what you're doing.

But being good means 1000s of hours of not being good. IS IT REALLY WORTH IT?

"Being good" is a sliding scale, since at higher levels the game gets pretty complex and crazy. It doesn't take long to get the basics down, especially if you read a couple guides and play the tutorial. You're matched with people around your experience level and "being good" is simply relative to whoever you're playing with.

Heroes all require different "skills", and some are quite mechanically simple. If you want to really be the true hero without all the pressure, pick a support and buy loads of wards. Everyone loves wards!
 

Hazaro

relies on auto-aim
Most of SC2/TF2 is now on Dota. As soon as RoS dries up, a good chunk of them will go back to Dota as well.

Also it's players who get mad. People usually don't want to talk over a mad person so all you hear is mad. Someone can confirm here I am buddha of Dota. Look inside yourself to see what you could have improved on. Sometimes there are hopeless games, sometimes some of your wins were those your opponents had the same scenario. It is what it is.

My experience over 500 games has been extremely positive and I think part of it is the attitude that you bring to the table when you play.
I watched some videos of DOTA 2 and tried playing it once and didn't like it at all, MOBAs are definitely not my type of game. I never plan on playing DOTA 2 or any MOBA again.
This is what I thought, but I really dove into the mechanics and was surprised at how deep they are and how much there is to learn. So in that regard I liked playing it. Also Sand King blink -> Epicenter never gets old.

Mainly surprised as how engaging the laning phase was when that was the part I thought was a snoozefest.
It's really remarkable how much of the TF2 fanbase moved to Dota 2, when they're not even remotely similar games.
I guess that's just the Valve effect.
More like if there's any drought it's always there with something to learn or get better at.
It's just a good and deep game.
 

leroidys

Member
So, with some small blips of broken weapons coming out, pyro/medic/engy/sniper/spy have basically NEVER been able to compete with demo/soldier/heavy/scout, right? It seems like it's been a constant for so long, that they really should have figured out some way to make the other classes relevant by now... I mean medic is relevant for larger games of course, but pyro/engy/sniper/spy are basically worthless in comparison unless you're playing randoms in a pub.
 

Proven

Member
The issue is really just speed. The early TF2 competitive scene tried to go with a small player count to make it easier to grow and ended up with a format that emphasized the fastest classes (Scout, Soldier, Demo) more than anything else. And enough of the competitive community enjoyed the speed so it got enough momentum to grow.

That said, off-classing has become more popular due to certain map choices, and there's also Highlander.
 

Woobie

Member
So, with some small blips of broken weapons coming out, pyro/medic/engy/sniper/spy have basically NEVER been able to compete with demo/soldier/heavy/scout, right?

Apples and oranges, friend.
You're comparing the big damage classes to support classes. Every class is "relevant" when played to its own unique advantage.

Class based shooters always fall into the big categories of heavy hitters, support, and pick classes. After 3000 hours in tf2 and several seasons of HL and 6s I don't think any class is over/underpowered. Every class has its niche and must be played as such. If you find yourself becoming frustrated with how a class handles in a situation you may be playing something that doesn't fit your desired playstyle.

Snipers and spies can do incredible amounts of work if played correctly - as pick classes.
Pyro is fairly versatile as is (Babysit, flank, w+m1, reflect protection etc.) but this class will always be limited by its namesake. To make it as useful as a soldier/scout/demo you wouldn't have a flamethrower. It will never be able to provide mid range aggression like the other classes.
Medics aren't meant to do damage.
I played engi in highlander and it can deal with any class efficiently. Minisentries guarantee a high damage output even without shotgun aim and provide a massive advantage against anything not currently being healed.
 

leroidys

Member
Apples and oranges, friend.
You're comparing the big damage classes to support classes. Every class is "relevant" when played to its own unique advantage.

Class based shooters always fall into the big categories of heavy hitters, support, and pick classes. After 3000 hours in tf2 and several seasons of HL and 6s I don't think any class is over/underpowered. Every class has its niche and must be played as such. If you find yourself becoming frustrated with how a class handles in a situation you may be playing something that doesn't fit your desired playstyle.

Snipers and spies can do incredible amounts of work if played correctly - as pick classes.
Pyro is fairly versatile as is (Babysit, flank, w+m1, reflect protection etc.) but this class will always be limited by its namesake. To make it as useful as a soldier/scout/demo you wouldn't have a flamethrower. It will never be able to provide mid range aggression like the other classes.
Medics aren't meant to do damage.
I played engi in highlander and it can deal with any class efficiently. Minisentries guarantee a high damage output even without shotgun aim and provide a massive advantage against anything not currently being healed.
Eh, I've played for over 2k hours and don't think that soldier, demo, scout can be matched in terms of dps, kills, survivability and overall usefulness across most maps. Certainly the other classes can be useful situationally and even necessary in some situations, but that doesn't really make them competitive. Pyro is particularly pointless.
 
Eh, I've played for over 2k hours and don't think that soldier, demo, scout can be matched in terms of dps, kills, survivability and overall usefulness across most maps. Certainly the other classes can be useful situationally and even necessary in some situations, but that doesn't really make them competitive. Pyro is particularly pointless.

They aren't supposed to be. They've always been relevant in their own way. Nothing does what sniper does, nothing does what spy does, nothing does as many things as pyro, and nothing does anything that can even remotely compare to medic's specialty. So I don't know what you're getting at.
 

leroidys

Member
They aren't supposed to be. They've always been relevant in their own way. Nothing does what sniper does, nothing does what spy does, nothing does as many things as pyro, and nothing does anything that can even remotely compare to medic's specialty. So I don't know what you're getting at.

What they do isn't as useful as the mobility and damage potential of the other classes. They could finally release that 10th class and make it be able to breath underwater indefinitely, but that wouldn't make it necessarily useful just because it's different.
 
What they do isn't as useful as the mobility and damage potential of the other classes. They could finally release that 10th class and make it be able to breath underwater indefinitely, but that wouldn't make it necessarily useful just because it's different.

That's a dumb comparison. Being able to kill someone instantly from anywhere you have line of sight on them, being able to turn invisible and kill people instantly, disable/ destroy buildings, being able to reflect projectiles, mitigate ubers, USE ubers/ kritzkrieg. These abilities are only as useful as breathing underwater?

Scout/ soldier/ demo dominate because they're the most all-around classes. They have the best deathmatch potential. The other classes are more specialized (aside from pyro, who has slightly above-average deathmatch abilities and a ton of support abilities), and so excel at doing things the other classes do not do. Like, you know, killing people in one hit or becoming invincible. And they sacrifice straightforward brute force/ deathmatch ability for it. That's what they were always meant to be. How would the spy or sniper ever have as much deathmatch capability as scout/ soldier without being grossly overpowered?
 

leroidys

Member
That's a dumb comparison. Being able to kill someone instantly from anywhere you have line of sight on them, being able to turn invisible and kill people instantly, disable/ destroy buildings, being able to reflect projectiles, mitigate ubers, USE ubers/ kritzkrieg. These abilities are only as useful as breathing underwater?

Scout/ soldier/ demo dominate because they're the most all-around classes. They have the best deathmatch potential. The other classes are more specialized (aside from pyro, who has slightly above-average deathmatch abilities and a ton of support abilities), and so excel at doing things the other classes do not do. Like, you know, killing people in one hit or becoming invincible. And they sacrifice straightforward brute force/ deathmatch ability for it. That's what they were always meant to be. How would the spy or sniper ever have as much deathmatch capability as scout/ soldier without being grossly overpowered?

By not having "all-round" classes. It could be remedied by having other classes be hard counters. This would make teamwork a lot more crucial and rewarding across the board, but make the game much more frustrating for the average Joe/Jane. I respect what they decided to do, and it's made the game last this long.

I'm just bored with it. The game only has 3 viable classes for mid or high level play, and I'm tired of the lack of variety. Valve managed to keep my interest for an incredibly long time despite this by all the new weapons and items they kept introducing, but now that that has tapered, the game has grown really dull.

That there are 3 classes that outcompete everything else is an objective, statistically backed fact and practical observation from competitive play, so I don't really feel the need to argue the minute points of it with you. Cheers.
 

Proven

Member
By not having "all-round" classes. It could be remedied by having other classes be hard counters. This would make teamwork a lot more crucial and rewarding across the board, but make the game much more frustrating for the average Joe/Jane. I respect what they decided to do, and it's made the game last this long.

I'm just bored with it. The game only has 3 viable classes for mid or high level play, and I'm tired of the lack of variety. Valve managed to keep my interest for an incredibly long time despite this by all the new weapons and items they kept introducing, but now that that has tapered, the game has grown really dull.

That there are 3 classes that outcompete everything else is an objective, statistically backed fact and practical observation from competitive play, so I don't really feel the need to argue the minute points of it with you. Cheers.

It sounds like you just need to watch/play more Highlander.
 
sixes is for angsty nerds who main scout and wanna make themselves feel loved by forcing meds to drop. and if someone thinks pyro is useless then that is probably because they're embarrassed by the fact that they've been dominated by pyro repeatedly in the past. it hurts but the pain will pass and eventually those scars will heal.

It sounds like you just need to watch/play more Highlander.

I've always found highlander to make a lot more sense competitively since it does in fact utilize all classes and involves a full team, etc. sixes is some above and beyond level of tryharding crafted by satan himself and prolly to make solly/scout/demo mains feel validated.

that said i am hype for MAPS, man. lay them all over me.
 
By not having "all-round" classes. It could be remedied by having other classes be hard counters. This would make teamwork a lot more crucial and rewarding across the board, but make the game much more frustrating for the average Joe/Jane. I respect what they decided to do, and it's made the game last this long.

Hard counters? Sounds terrible. The complete opposite of anything fun. TF2 can be a competitive game, but it isn't a competitive game, and balancing it as such would be a huge mistake. Again, how do you make spy a deathmatch equal to scout, while still maintaining spy's uniqueness, without making one of them significantly under or overpowered?

I'm just bored with it. The game only has 3 viable classes for mid or high level play, and I'm tired of the lack of variety. Valve managed to keep my interest for an incredibly long time despite this by all the new weapons and items they kept introducing, but now that that has tapered, the game has grown really dull.

6s is not the entirety of TF2. What high level play are you talking about anyway? Are you playing in Platinum highlander right now, and still manage to think that there are only 3 useful classes?

That there are 3 classes that outcompete everything else is an objective, statistically backed fact and practical observation from competitive play, so I don't really feel the need to argue the minute points of it with you. Cheers.

Usefulness isn't objective. TF2 is about more than deathmatching. That you don't even acknowledge medic's importance makes no sense. What did you spend those 2000 hours doing?
 
It doesn't matter how much DM capability those classes have, all things equal you pit a team without a medic against a team with one and the latter wins.
 

Bluth54

Member
I've always found highlander to make a lot more sense competitively since it does in fact utilize all classes and involves a full team, etc. sixes is some above and beyond level of tryharding crafted by satan himself and prolly to make solly/scout/demo mains feel validated.

that said i am hype for MAPS, man. lay them all over me.

Yeah I've always preferred highlander over 6s, since it's much much closer to normal TF2 then 6s. If I'm bored and there is some tournament going on I'll watch either, but I really prefer highlander.

I wish Valve also had a built in highlander server filter in TF2 so I could just play highlander on pubs.

I am also hyped for upcoming maps, hopefully the moonbase map(s) and the EotL map are PvP maps and not more MvM maps.
 
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