Wolf Akela
Member
I'm gonna buy either the Soldier figure or Archimedes plush. What items do the codes unlock?
I'm gonna buy either the Soldier figure or Archimedes plush. What items do the codes unlock?
I'm gonna buy either the Soldier figure or Archimedes plush. What items do the codes unlock?
Steamid: tehgodfather
I like to play medic. Add me, let's get cool hats together!
give me a dollar and we can be friends 5evr
Wow you're cheap Gogo.
gogo falling into prostitution, how the mighty have fallen
gaben pls assit
Got the figure. Eh, expected better to be honest. Can't even twist the torso, nor can the hat be removed.
I don't really have a favourite map, but I kinda dislike Steel.
Backburner+Flare+home Pyro as main mostly.
I spycheck obsessively.
I don't really have a favourite map, but I kinda dislike Steel.
Backburner+Flare+home Pyro as main mostly.
I spycheck obsessively.
I probably used to dislike Steel and get lost, but since I learned the layout it may now be one of my favorites. It is pretty cool and keeps at least two paths open at any time.Once you know the layout, Steel is one of the best maps.
Yeah, I suppose the layout was why I wasn't overly fond of it and didn't play on it often to get the hang of it quickly.
"No! The E plan has failed! Stop going for E and go for C, you idiots!"Also, if like you're on a really bad team...that map can be the worst.
Is there a bug currently that causes the second misc item to get unequipped?
Yeah. Apparently Valve knows about it but I don't think they know how to fix it since it's been in the game for several months now.Is there a bug currently that causes the second misc item to get unequipped?
Huh, I'd probably seen that to, but dismissed it as "That's weird, I have nothing in that slot, I must just keep forgetting every single time I play."Thanks. I was wondering why items kept disappearing, haha.
Is there a bug currently that causes the second misc item to get unequipped?
New blog post: The Mann Co Factory Floor
It's a blog post about some of the terrible weapon ideas the TF2 team has come up with and play tested, as well as one idea that turned out good and seems like we'll be getting in a future update.
The new solider weapon does sound interesting, I look forward to seeing exactly how it works in game.
A weapon that let's you move slowly in the air like a sitting duck while firing rockets from afar. You could probably pair it with the Cow Mangler to get fully charged shots off easily in mid air. It would probably replace your secondary weapon which means it'll be like the Gunboats in its ability to reduce falling damage. Actually does sound fun.
What classes can kill midair targets though?Yeah I wonder if maybe you will get some sort of damage resistance while using the parachute since if it slows you down you will be pretty easy to hit/kill.
A weapon that let's you move slowly in the air like a sitting duck while firing rockets from afar. You could probably pair it with the Cow Mangler to get fully charged shots off easily in mid air. It would probably replace your secondary weapon which means it'll be like the Gunboats in its ability to reduce falling damage. Actually does sound fun.
Also had a moment where I imagined ubered spawn camping facestabbing Spies.
I don't really feel like being midair is very vulnerable, unless people are actually really good players or something.
What classes can kill midair targets though?
1. Scouts, no (scattergun spread) unless they have a ton of time with the pistol or something, and no one else murders them.
2. Soldiers, yes but only if they're amazing airgun shots, or carrying the reserve shooter (MAYBE ordinary shotgun too, but I would assume the spread would be too much at long range).
3. Pyros, maybe. If they're good with the flare or have a shotgun they might do some damage.
4. Demomen, no, unless they get super lucky airbursts or pipe bombs.
5. Heavies yes, but only if they have time to sit and shoot into the air for a while, since the spread will be huge at long distance, and snipers/spies/anyone will just murder the heavy while they try this.
6. Engineers yes with sentry guns, but soldiers wouldn't be jumping near sentries. With shotguns, maybe, but again the spread might be too much.
7. Medics, unlikely. They might poke a bit with a crossbow or needles.
8. Snipers, yes.
9. Spies, yes if they are great shots with the pistol or ambassador.
I don't really feel like being midair is very vulnerable, unless people are actually really good players or something.
There are theoretically people who know how to aim as scout too, and soldiers who know how to navigate rocket jump trick maps, but since I can't do either of those things myself I consider them vaguely mythical, along the lines of the abominable snowman.I know plenty of demomen that can 'nade rocket jumping soldiers clean out of the air, I too land those hits quite often. A target floating down would be even easier to hit.
There are theoretically people who know how to aim as scout too, and soldiers who know how to navigate rocket jump trick maps, but since I can't do either of those things myself I consider them vaguely mythical, along the lines of the abominable snowman.
If this parachute thing does get added, then maybe jump maps will not be impossible for me after all!
those sharp turns kill me on jump maps...