Edit: Also it wasn't in the patch notes, but apparently the Gunslinger got a buff and it only costs 70 metal to build a dispenser. Not sure if that's a glitch or intended since it's not in the patch notes.
A bunch of interesting things were found in the update today.
First off is that taunts are getting slots, you are going to be able to equip up to 8 taunts at a time. Makes sense with taunts coming to the workshop.
Next up is bread. Valve has been teasing bread for a long time (since the secret Lecture Valley page last April Fools Day) and they added bread models to the game that will act as weapons (though exactly how they are going to work is hard to say). These bread models they added:
Apparently the bread now occasionally spawns when using a teleporter.
There are also references to a bread monster in the code (possibly related to these bread weapons).
A long time ago the list of dialog Valve was planning for the 15 minute TF2 video they are working on got
leaked in an update to SFM, and it included references to bread and a breadmonster, so we may be getting a long video from Valve with this update.
Other new things/code found in the update:
Moonbase
CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl )
Force fields
Unknown stuff
Kill combos
m_iMiniBombCounter
rd_team_score_bar
rd_team_score_intel
m_DeltaRedRobotScoreColor
m_DeltaBlueRobotScoreColor
resource/UI/notifications/notify_rd_robot_attacked_red.res
resource/UI/notifications/notify_rd_robot_attacked_blue.res
Rd = new gamemode?
New possible weapons
Tranquilizer (m_flSpyTranqBuffDuration)
Breadmonster Jarate
Throwing knife
Conc grenade
Teleport grenade
models/weapons/c_models/c_balloon_default.mdl
TF_WEAPON_SNIPERRIFLE_CLASSIC
Soldier land
Air strike
Mortar
Parachute
New attributes
mod_air_control attribute
a weapon that increases clip size on kill
mult_dmg_with_reduced_health
mult_postfiredelay_with_reduced_health
kill_combo_fire_rate_boost
mod_flamethrower_spinup_time
Mini rockets?
not even talking about bread stuff
edit: more in
#ItemSel_UTILITY Utility items
m_bCritOnHardHit (Special death type)
You can use parachute with sourcemod
next_disguise, prev_disguise
TF_WEAPON_SNIPERRIFLE_CLASSIC
mod_flamethrower_spinup_time
back_headshot
air_jump_on_attack
mult_sniper_charge_per_sec
mult_sniper_charge_per_sec_with_enemy_under_crossh air
sniper_beep_with_enemy_under_crosshair
sniper_crit_no_scope
sniper_penetrate_players_when_charged
Also someone found this line of code in the new update:
_GLOBAL__sub_I_tf_logic_robot_destruction_cpp
Apparently the new game mode RD is called Robot Destruction. Maybe a reverse MVM? Maybe something new entirely?
Looks like we're about to get a fairly major update.