ViewtifulJC
Banned
we just need a list of good TF2 servers. No instant respawn, no 32 players, no lol4chanmemebullshit map rotation, no 100% crits, no 2Fort, no Hightower, ya know.
had a 12 year old kid on voice chat who called people noob (and actually called me "noob demoman" when I had a 3:1 kd and 4 dominations) and talked about how he knew "all the driving tricks in halo"
we just need a list of good TF2 servers. No instant respawn, no 32 players, no lol4chanmemebullshit map rotation, no 100% crits, no 2Fort, no Hightower, ya know.
had a 12 year old kid on voice chat who called people noob (and actually called me "noob demoman" when I had a 3:1 kd and 4 dominations) and talked about how he knew "all the driving tricks in halo"
demos will just have to learn to hit pipes now
or go demoknight that's clearly the way Valve is pushing why deny it
let Gaben in breh
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
Fixed being able to taunt with enemies between spawn room doors
Fixed a problem with The Senguko Scorcher's materials
Updated the Towering Pillar of Summer Shades so they are marketable
Updated the attribute description for the Back Scatter to better explain what it does
Updated the localization files
I want my Axtinguisher back then.
I swear Pyros have never been nerfed since the game came out. They had it coming.
April 28, 2010 Patch
Flamethrower direct damage reduced by 20%.
Burn duration reduced (10 -> 6 seconds).
Hmmm, all I remember was Pyros complaining about being useless against long range people which prompted them to add the airblast.
They were definitely nerfed in the very early days.
SteveWinwood said:The Backburner is probably what I was thinking about because they removed the extra health it gave and some other nonsense ('08) and then upped the ammo for airblast by a ton ('11).
Does anybody even use the Backburner nowadays? Pyro is I think my least-played class.
From what I see, Degreaser <=> Phlog > FT > BB > Rainblower.
I thought demos have been one of, if not THE, most powerful class in the game since release.demos arent an issue
heavies were
and minisentries are
demos are whatever
I thought demos have been one of, if not THE, most powerful class in the game since release.
Back at release, there wasn't even airblast to help against them. You just died, and cried a little to yourself while you respawned.
And now their charging is even better and the stickies are back to normal. And the axetinguisher/degreaser combo got nerfed -- a nerf for one of the classes that can try to counter the demo.
I think a better nerf to the sticky launcher would be a blast radius ramp up, have it start at maybe 40-50% of it's full blast radius when fired and ramp up to 100% after maybe 2-3 seconds.
I thought demos have been one of, if not THE, most powerful class in the game since release.
Back at release, there wasn't even airblast to help against them. You just died, and cried a little to yourself while you respawned.
And now their charging is even better and the stickies are back to normal. And the axetinguisher/degreaser combo got nerfed -- a nerf for one of the classes that can try to counter the demo.
That's the point though. The nerf to axtinguisher is an indirect degreaser downside because it means pyros may run a different axe instead. With a different axe, there's less reason to run degreaser unless you're purely aiming for more airblasts and less damage.Degreaser/Axtinguisher combo is not the counter for demo a pyro would use. A pill to the face would instantly stop that idea. Degreaser and flare is usually the best way to stop a demo cause they'll die almost instantly, and if not, give it a moment and they will.
Medic+Soldier/Demo/Heavy renders mini SG Engies nearly useless. Persistent spies with tape recorders also make life hell for them.mini sentries are set it and forget it where a 2 year old could do it
That's the point though. The nerf to axtinguisher is an indirect degreaser downside because it means pyros may run a different axe instead. With a different axe, there's less reason to run degreaser unless you're purely aiming for more airblasts and less damage.
Medic+Soldier/Demo/Heavy renders mini SG Engies nearly useless. Persistent spies with tape recorders also make life hell for them.
i never said they were uncounterable
just that they were the easiest thing to squeeze an unfair amount of results out of
Why didn't they nerf degreaser instead of axetinguisher then?Um...Not really. The Homewrecker let's to stop sappers so that makes the pyro better all around for sentry defense especially on defense.
and the Powerjack (which many degreaser pyros run anyways) increases speed and gets health on a kill so it's pretty cool to have an instant switch too.
The Axtinguisher was largely redundant with the flare. I don't necessarily agree with it, but I get what it does by changing that up. I just wish the Neon Annihilator was useful.
Also the degreaser/flare combo is devastating. you can airblast switch to flare and get that mini crit before most players know what hit them, or hit them with a flare and switch back to degreaser to reflect spam.
Degreaser all around is the best pyro weapon.
Why didn't they nerf degreaser instead of axetinguisher then?
I just realized how much TF2 discussion is actually happening here these days! Whoa.
Also, I have an itch to play some MvM sometime. If someone starts a game, holla!
Artistdude...Parachute Zatoichi or Caber fights... We need to do this.
I just realized how much TF2 discussion is actually happening here these days! Whoa.