my pyrovision isn't working. even on the maps they have it for. team mates are getting the achievement, but not me sadly.
Pyrovision doesn't work with Direct X 8.
Pyrovision doesn't work with Direct X 8.
You guys know we're playing a cartoon right? Stop turning this in to the Mass Effect thread.
I share the same sympathy, but your post is immensely more cordial about it then mine would ever be, so thanks for saving me the trouble.
Jeez, it was only a few posts, calm down. I'm sorry if I "derailed" the thread for a hot minute, even though the topic is related to the thread
Indoctrinated!!!!!! :OYou guys know we're playing a cartoon right? Stop turning this in to the Mass Effect thread.
This thread is only for boring srs bsns competitive play now apparently.
Is the new pyro backpack not for sale in the store?
Weird.
Is the new pyro backpack not for sale in the store?
Weird.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added sd_doomsday to the mapcycle files
Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
Fixed hatless hats not not-drawing correctly
Fixed bugs with The Hitman’s Heatmaker
Headshot kills now properly decapitate
Bodyshot damage penalty is properly applied
Fixed sound issues while in focus
Fixed missing DX8 particle effects
Fixed seeing through Sniper fences in 2Fort when using Pyrovision
Fixed the second style for the Robot Chicken hat
Teddy Roosebelt can now get assist credits
Updated sd_doomsday:
Players can now fall into the launch pad after the rocket lifts off
Optimized some prop_dynamics to reduce server hitching
Engineers can no longer build teleporters behind the spawn
Players will no longer get pushed through the terrain if the elevator falls on them
Death pits now kill dead ringer Spies
Lowered the frequency of announcer lines
Jeez, it was only a few posts, calm down. I'm sorry if I "derailed" the thread for a hot minute, even though the topic is related to the thread
Aww manFixed seeing through Sniper fences in 2Fort when using Pyrovision
I think you took both those posts a little too seriously.
I share the same sympathy, but your post is immensely more cordial about it then mine would ever be, so thanks for saving me the trouble.
^^ Maybe I did, but that sounded a little hostile to me.
I dunno, I haven't been in this thread that long at all, so maybe I'm not familiar with the general sarcasm or humor.
^^ Maybe I did, but that sounded a little hostile to me.
I dunno, I haven't been in this thread that long at all, so maybe I'm not familiar with the general sarcasm or humor.
You don't know the half of it. When he gets that way he uses words like frick, and darn it.
All I meant was my post would have included stronger language cause I care so little about the TF2 backstory that I had no idea what the fuck (there it is!) you guys were going on about.
Pyrovision doesn't work with Direct X 8.
How do I check if I have DX9?
It will probably still be genuine, you got til 7/5.It's not too late for the hat but I guess it won't be genuine if you sign up now.
What's this robot chicken hat thing? Is it too late to sign up?
Ah ok. I just thought it would be interesting to talk about for a bit.
I do think it's interesting to talk about, and it's a welcome mix with the gameplay posts. Valve made silly lore for TF2, so I think that talking about it in a community TF2 thread makes perfect sense. Don't let commodore borgnine shut you down.Ah ok. I just thought it would be interesting to talk about for a bit.
But yeah, TF2 is fun, yada yada yada
I do think it's interesting to talk about, and it's a welcome mix with the gameplay posts. Valve made silly lore for TF2, so I think that talking about it in a community TF2 thread makes perfect sense. Don't let commodore borgnine shut you down.
couldn't Valve just leave well enough alone?
I think Valve likes to tinker with backstories alot.
I think Valve likes to tinker with backstories alot. I think every game excluding Counter-Strike and Day of Defeat has some form of lore.
Yeah they do. The Demoman's backstory changed between the 2007 launch and the 2009 WAR! update. He originally accidentally killed his parents in an explosion; later, they changed it so that he only killed his adoptive parents. He now lives with his biological mother.
I think Valve likes to tinker with backstories alot. I think every game excluding Counter-Strike and Day of Defeat has some form of lore.
To clarify, the bolded is what I'm annoyed with, rather than Valve having fun with their backstory. I have no problem with Poopy Joe or Dr Grordbort or Redmann or Bluetoch or any other crazy shit they put in the game, I just want a little internal consistency :\
Valve backstories are awesome. They're fun to read about when people put two and two together when I can't be bothered to--especially when it's uncovering game files, etc. (mainly talking about L4D with this post)
As far as GAF maps go, Chasm is pretty good.
[EDIT] Also:
- I need to borrow the pyroland weapons from someone so I can figure out what their weapon codes are, so I can add them to the stat tracking.
- If anyone needs any of the new weapons (except the carbine or the trash shot), I have tons of them. I have another account full of crafting stuff, but I'm too lazy to make more.
Not sure if that's possible. Someone would need to give me one to try it out.Hey Yeef, could you also put a stat for most Balloonicorn assists?