Balloonicorn attack!
1v1 me on blood gulch, soka
Probably because cashworks is awful!why is Cashwork not loading for me
just stuck on retrieving server info.
why is Cashwork not loading for me
just stuck on retrieving server info.
My Gorge replay is corrupt. I don't remember what it was even about.
My Steel and Upward replays are rendering.
P.S. Grimm is a jerk!
why is Cashwork not loading for me
just stuck on retrieving server info.
You and classy penguin both crashed at the same time. Obviously he is hijacking your wifi.I need to get a new cable modem. Stupid thing keeps dropping my connection or just giving me lag spikes.
My Gorge replay is corrupt. I don't remember what it was even about.
My Steel and Upward replays are rendering.
P.S. Grimm is a jerk!
The jank comes from the server. It's not called that for no reason.YUP.
The few rounds I played went as expected....terrible.
Feel bad bout my mistakes especially poor borgnine got stuck with my terribad med skillz a few times.
Not sure what my Jank was about I had a 30 ping and running on average 45+ fps with a few dips...couldnt find the problem, ill look into it some more.
Meh a few more nights and ill suck less (which is the best youll get from me!!!)
The jank comes from the server. It's not called that for no reason.
Feel bad bout my mistakes especially poor borgnine got stuck with my terribad med skillz a few times.
The jank comes from the server. It's not called that for no reason.
Cashworks is great.
Screw the haters.
I never said anything about a laggy medic tonight. I did hear someone else say "that blue medic is laggy" at one point, but I don't remember who it was.
Not good enough, give me items.
Seriously though I didn't even notice. I don't count on medics so any healing I get is just a bonus. You should probably uber someone who you can coordinate over mic with though. Unless it's Kritz Beggar's Bazooka at the spawn door cause that shit is great.
You are seriously the worst to heal ever....ever. It is like your number one goal is to rocket jump away once I krit you. That's why I love fallengorn twice as much as you.
You are seriously the worst to heal ever....ever. It is like your number one goal is to rocket jump away once I krit you. That's why I love fallengorn twice as much as you.
This really is the worst thing about soldiers. It's like the overheal triggers some primitive urge of "Hey, now I can rocket jump without repercussion [to myself, that dumb medic is going to die though]".You are seriously the worst to heal ever....ever. It is like your number one goal is to rocket jump away once I krit you. That's why I love fallengorn twice as much as you.
Lol so trueThat's only because Fallengorn doesn't know how to rocket jump (I love how this has become a thing). Also I don't even rocket jump anymore, I'll probably forget how.
edit: gtfo sajajajajaja
That's only because Fallengorn doesn't know how to rocket jump (I love how this has become a thing).
parallel walls from the ground.
Every soldier should at least learn how to rocket jump off of parallel walls from the ground.
Those would be ceilings.
Not parallel walls WITH the ground. I was using "from" as a preposition to indicate where the action was starting (in this case rocket jumping) not as a point of reference to indicate the location of the wall, smarty pants.
But if I rocket jump up and then again against a wall, I only have 1 rocket left.
Go Cow Mangler. If you're going to jump into people's faces anyway, 10% less damage is still going kill them, and maybe leave you with 4 more health.
Then when you have 4 health left and can't jump, you just charge shot from a distance.
But if I rocket jump up and then again against a wall, I only have 1 rocket left.
http://www.youtube.com/watch?v=zN2LQbvcN_Y&feature=youtube_gdata_playerI mean like this. Rocket jumping horizontally, not vertically is where I was going. Also, go back to using a real rocket launcher.
Nah yeef called me out particularly I believe (50-50 shot there were only 2 blue medics). I felt the lag at a couple points but figured it was server end till yeef said something.
I take full personal credit for spearheading this movement.
Every soldier should at least learn how to rocket jump off of parallel walls from the ground. You move through the map a hundred times faster and you'll help build uber too, useful for things like moving through a map with 8 control points... We should stage an intervention and play nothing but jump maps on the GAF server for a week.
It'd be cool if everyone learned how to jumpthen I'd actually have the chance to practice airshots. And even people who don't play Soldier or Demo could benefit from trying out a couple of jump maps just to pick up air strafing so they can better surf explosions and whatnot.
Hop on over to Jujump iT! sometime (TF2Jump.com's beginner server - 74.91.113.66:27015) and try out simpler maps... For both classes, jump_rush is a good starting point. For Soldiers, jump_beef, rj_rckteer, and jump_adventure and for Demos, jump_speed and jump_bob_fixed.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added new options for Pyrovision to the Advanced Options dialog
Added enable/disable for the HUD border
Added the ability to make the HUD border static
Added the ability to turn off the skybox depth of field
Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
Fixed not seeing the blue team skin for the Robot Chicken Hat
Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
Fixed The Escape Plan allowing medic calls
Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
Fixed the Rainblower taunt attacking players through walls
Optimized the Rainblower taunt particles
Updated Sd_Doomsday
Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
Updated the localization files
Updated the gamehaptics file:
Added recoil/reload/draw/crit forces for the Baby Face's Blaster
Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine