Like you said it's all situational, and I certainly don't have the best answers, but once I've created space I have a few moves in the back of my mind that are either really quick gap closers, have armor protection, or even a low poke that tend to catch people off guard when they are trying to close in or pressure me. It depends on how they react to the space I've made.
The moves don't always work but I have decent success at stopping an incoming rush. My main goal in those situations is to try and change it up consistently so they don't figure out a pattern. Though, I've definitely done that on purpose and then changed up a string to throw them off. My main goal is to force them to think before they charge in again, and once they hesitate, I apply pressure.
Hopefully that all makes sense.
Thanks so much, this is really helpful. I suspect this is where the familiarity with the movelist really comes into play, and there's no substitute for practice to get there.
For whatever reason, I am finding this game super fun in practice mode, which is uncommon for me, and I think I just need to experiment more with the moves available to figure out what is available to me in any given situation. I think I'm sticking too closely to the 'top 15 moves' list that is circulated here and need to experiment.
Thanks again, the game is dope and I'm having a great time trying to figure it out.