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TEKKEN 7 |OT| How I killed your mother

kollapse

Neo Member
Like you said it's all situational, and I certainly don't have the best answers, but once I've created space I have a few moves in the back of my mind that are either really quick gap closers, have armor protection, or even a low poke that tend to catch people off guard when they are trying to close in or pressure me. It depends on how they react to the space I've made.

The moves don't always work but I have decent success at stopping an incoming rush. My main goal in those situations is to try and change it up consistently so they don't figure out a pattern. Though, I've definitely done that on purpose and then changed up a string to throw them off. My main goal is to force them to think before they charge in again, and once they hesitate, I apply pressure.

Hopefully that all makes sense.

Thanks so much, this is really helpful. I suspect this is where the familiarity with the movelist really comes into play, and there's no substitute for practice to get there.

For whatever reason, I am finding this game super fun in practice mode, which is uncommon for me, and I think I just need to experiment more with the moves available to figure out what is available to me in any given situation. I think I'm sticking too closely to the 'top 15 moves' list that is circulated here and need to experiment.

Thanks again, the game is dope and I'm having a great time trying to figure it out.
 

SarusGray

Member
anyone remember the tekken 6 e3 trailer wayback with Lili and Hwoarang fighting Devil Jin at the cathedral? Holy cow I was hoping for some amazing storyline with Lili but nope. She's just lesbo for asuka.
 
anyone remember the tekken 6 e3 trailer wayback with Lili and Hwoarang fighting Devil Jin at the cathedral? Holy cow I was hoping for some amazing storyline with Lili but nope. She's just lesbo for asuka.
The best fights are personal. That's why we discover Leo's fetish with Yoshimitsu, too.
 

Artdayne

Member
So where the hell is Lei Wulong anyway? He was my favorite character in the series, kinda disappointing that he's not in Tekken 7.
 

SarusGray

Member
So where the hell is Lei Wulong anyway? He was my favorite character in the series, kinda disappointing that he's not in Tekken 7.

DLC in the future hopefully. I hope their exclusion = they play a larger role in the story. Speaking of which, any hope of Story DLC? That Claudio and Xiaoyu thing I shouldn't have to wait another 3 years to see what the hell happens omg.
 
DLC in the future hopefully. I hope their exclusion = they play a larger role in the story. Speaking of which, any hope of Story DLC? That Claudio and Xiaoyu thing I shouldn't have to wait another 3 years to see what the hell happens omg.

I would be down for Story DLC:
Very lame that Jin was like knocked out for most of the Mishima Storyline lol.
 
You might want to test that again.

https://youtu.be/C56Zs4K7IYo

Ah. See, I was trying to start the movement dodge for Akuma's Rage Art as soon as the initial animation (camera change) happened. This is a problem with the RAs, there's no clear way to know when you're supposed to do something because of all the animation going on. And of course Namco did absolutely no onboarding tutorials for the new gameplay mechanics.
 
They defo use more than 10-15, limiting yourself to that number eliminates the element of surprise

Yea I think your right on some characters. But others like Kzauya, Heiachi, devil jin, excel on limited move list but hard execution at high levels... right?

Steve is proving very hard to use for me. Played Qis last night on his Eliza and managed to only beat him once out of like 20 times.

Since he has no threatening lows in his strings anyone can just hold back and block my pressure and then punish when I do something unsafe. And if they just play keep away the whole time I have to overextend to get back in range.

On top of that he has no good launchers. Fishing for CHs sounds good in practice but proves sort of difficult when your pressure is largely unsafe and non threatening. It works against less experienced players but good ones just block everything. Seems I have to have near perfect defense and block all lows in opponents strings to get any sort of damage off. And even then his punish potential on unsafe stuff is weak compared to others.

Any current or former Steve players have advice? I'm not gonna drop him but i have my work cut out for me to get good with him.

Steve is IMHO an advanced character to learn. I'm not a Steve player, but your general description sounds like your having a hard time opening someone up. Seems your looking for lows to open people up. Thats good. But there are also throws. And there are also just keeping them in those flicker traps (flicker f+2). And if your better at spacing open then up by out spacing/position herself better so they whiff and you punish.
 

dwix

Member
Thanks so much, this is really helpful. I suspect this is where the familiarity with the movelist really comes into play, and there's no substitute for practice to get there.

For whatever reason, I am finding this game super fun in practice mode, which is uncommon for me, and I think I just need to experiment more with the moves available to figure out what is available to me in any given situation. I think I'm sticking too closely to the 'top 15 moves' list that is circulated here and need to experiment.

Thanks again, the game is dope and I'm having a great time trying to figure it out.

No problem, happy to help! We are all in this together!

Also, avoidingthepuddle posted a video yesterday on this exact topic that is a good watch: Tekken 7 Tips for Beginners: Making Decisions in Neutral, Kazuya Case Study
 
Yea I think your right on some characters. But others like Kzauya, Heiachi, devil jin, excel on limited move list but hard execution at high levels... right?

It depends...look at the Combo Breaker finals between JDCR and Saint. I think it was Saint who was pulling out some vintage Tekken 2 era Jack moves just to try catch JDCR off guard.
 

BadWolf

Member
Steve is proving very hard to use for me. Played Qis last night on his Eliza and managed to only beat him once out of like 20 times.

Since he has no threatening lows in his strings anyone can just hold back and block my pressure and then punish when I do something unsafe. And if they just play keep away the whole time I have to overextend to get back in range.

On top of that he has no good launchers. Fishing for CHs sounds good in practice but proves sort of difficult when your pressure is largely unsafe and non threatening. It works against less experienced players but good ones just block everything. Seems I have to have near perfect defense and block all lows in opponents strings to get any sort of damage off. And even then his punish potential on unsafe stuff is weak compared to others.

Any current or former Steve players have advice? I'm not gonna drop him but i have my work cut out for me to get good with him.

Hit YT and check out some tournament footage to see how people are being effective with him.
 
There's a story mode that will catch you up with who threw what relative off a cliff.

As someone who has literally never played a Tekken game in his life, IT'S SO MUCH FUN, JOIN IN!

the game has only gotten better, yet still hasn't changed much, which is pretty neat. Jump in, you'll have a lot of fun.

I only played Tekken 3 and Death by Degrees and this game is F-U-N. The gameplay is just so satisfying, music is amazing and there's so much depth and variety.

Its relatively the most accessible Tekken in forever.

T6 and,especially TTT2, were far less fun places for beginners.

Jump in.Fun story too.

Thanks everyone, will pick it up sometime soon. I've been fiending for a good fighter to get into despite being a shit and ultra-casual at them. I never really caught the 3D fighter wave either so this is all new territory for me, here I come.
 
The best fights are personal. That's why we discover Leo's fetish with Yoshimitsu, too.

"So this is that weird Japan stuff people were talking about..."

Speaking of Leo, why was he confirmed female in Tekken Tag 2 and is now officially a guy? Not that it matters, it's just kinda weird. If you watch his ending, he clutches his chest when Yoshimitsu's tentacles twitch. It's cute. Guess Leo is just very feminine :)
 

Cyanity

Banned
Any Lars mains out there with some tips? I'm trying, man, but it seems like there's zero Lars content out there right now.
 
Ah. See, I was trying to start the movement dodge for Akuma's Rage Art as soon as the initial animation (camera change) happened. This is a problem with the RAs, there's no clear way to know when you're supposed to do something because of all the animation going on. And of course Namco did absolutely no onboarding tutorials for the new gameplay mechanics.

It works very similarly to how it does in Street Fighter. It's a grab, but it can only really hit somebody who is on the ground and not buffering an airborne animation of some kind. This includes pre-jump frames of animation and some frames of landing animation.
 
It depends...look at the Combo Breaker finals between JDCR and Saint. I think it was Saint who was pulling out some vintage Tekken 2 era Jack moves just to try catch JDCR off guard.

Your definitely right, Bronson was also playing hella unorthodox and got himself like a top three ina major if I remember right?
 

Jinfash

needs 2 extra inches
What does everyone think of the animations/physics? This could be my imagination, but I feel characters feel stiffer/heavier/less snappy than TTT2.

It's either the character limbs, hair, clothes, or a combo.
 
What does everyone think of the animations/physics? This could be my imagination, but I feel characters feel stiffer/heavier/less snappy than TTT2.

It's either the character limbs, hair, clothes, or a combo.

I haven't thought about it overall. But the "feel" of the hits is the best in any FG IMHO.
 
It's a matter of when the game decides he absorbs or takes damage. I hate this shit. No skill, all luck.

It took me about 30 minutes to figure out how he works and how to beat him. Here's what I can tell you:

He has a couple of very distinct attack patterns and all of them have a punish. Learn how to read what he's doing so you don't get hit by the easy stuff:
- 1 - collarbone breaker: This he does when he's close to you. Both hit high, so just block. Collarbone breaker has a ton of recovery frames. Use the assist EWGF three times when he does this after you block.
- Powerup - teleport back - red fireball x3: The moment he slams his foot on the ground, if you're far enough away, press 3+4 once to fly up and laser his ass. If you're close/medium range (too far for throw, too close to fly) then use Assist 3 to do his flying kick over the first fireball. It's good for wall carry too.
- Demon Flip (any kind): EWGF that. The only time it will beat you is if he does the very rare EX fireball during it.
- 1, 2, d+4: don't attack after the 1,2, but attack after he sweeps because that has crazy recovery.

Also, don't be afraid to side walk or throw him. He rarely breaks throws and it's a good way to force a knockdown.
 

Skilletor

Member
What does everyone think of the animations/physics? This could be my imagination, but I feel characters feel stiffer/heavier/less snappy than TTT2.

It's either the character limbs, hair, clothes, or a combo.

Animation in Tekken is funny to me. I think it's decent, but having so many legacy animations that I recognize going back to T3 combined with new moves that are obviously higher quality than those legacy animations makes the game look uneven to me.

Characters definitely feel heavier, but I don't mind it. It feels amazing to play.
 
It took me about 30 minutes to figure out how he works and how to beat him. Here's what I can tell you:

He has a couple of very distinct attack patterns and all of them have a punish. Learn how to read what he's doing so you don't get hit by the easy stuff:
- 1 - collarbone breaker: This he does when he's close to you. Both hit high, so just block. Collarbone breaker has a ton of recovery frames. Use the assist EWGF three times when he does this after you block.
- Powerup - teleport back - red fireball x3: The moment he slams his foot on the ground, if you're far enough away, press 3+4 once to fly up and laser his ass. If you're close/medium range (too far for throw, too close to fly) then use Assist 3 to do his flying kick over the first fireball. It's good for wall carry too.
- Demon Flip (any kind): EWGF that. The only time it will beat you is if he does the very rare EX fireball during it.
- 1, 2, d+4: don't attack after the 1,2, but attack after he sweeps because that has crazy recovery.

Also, don't be afraid to side walk or throw him. He rarely breaks throws and it's a good way to force a knockdown.
I have no problem dealing with him, it's the frequent "well you thought this would connect but it's going to go through me, then I stun you and then you die 1,000 deaths". Cheap ass shit.

Or worse, the race to press rage art when you get him down to a sliver.
 
I have no problem dealing with him, it's the frequent "well you thought this would connect but it's going to go through me, then I stun you and then you die 1,000 deaths". Cheap ass shit.

Or worse, the race to press rage art when you get him down to a sliver.

That's his Focus attack. He get's that from SFIV. The big tell is when he steps back, as he doesn't do that with any other move. It doesn't track to the right, so if you sidestep the moment he takes a step back, you'll dodge it. Also, hitting your Rage Art during the climax is easy, as the game resets your position and returns you to neutral. Just press R1.
 

derFeef

Member
Well I can't do any combos in this game it seems.
I set the AI to Stand as action one and Guard All as action two - not a single combo from the movelist can be done, haha. I watch the demos and the timing seems about right what I do... Is it normal that the inputs on screen show double button presses often by accident?
 
That's his Focus attack. He get's that from SFIV. The big tell is when he steps back, as he doesn't do that with any other move. It doesn't track to the right, so if you sidestep the moment he takes a step back, you'll dodge it. Also, hitting your Rage Art during the climax is easy, as the game resets your position and returns you to neutral. Just press R1.
It'll connect from there?! Fuck me. Thanks....
 
Well I can't do any combos in this game it seems.
I set the AI to Stand as action one and Guard All as action two - not a single combo from the movelist can be done, haha. I watch the demos and the timing seems about right what I do... Is it normal that the inputs on screen show double button presses often by accident?
A lot of the strings don't combo into each other naturally, they can be blocked and some of the slowers ones can even be interrupted. The ones that DO combo despite having that option set are the reliable ones that can always hit.
 
Well I can't do any combos in this game it seems.
I set the AI to Stand as action one and Guard All as action two - not a single combo from the movelist can be done, haha. I watch the demos and the timing seems about right what I do... Is it normal that the inputs on screen show double button presses often by accident?
There's a difference between strings and combos. You generally want to use a launcher to launch your opponent in the air and then you poke and use parts of string combos to hit the opponent in the air.
 

cordy

Banned
Aris has been dropping that knowledge in overtime since the game's come out. Although I've been playing for over 20 years, he's still saying things I had no idea about. It's always entertaining to be playing the game while hearing him talk about Tekken.
 

derFeef

Member
Ah well it seems I confused moves for combos? Moves are just for opiening up the opponent or to use in a combo and/or string?
 

Marvel

could never
My Drag looking sick
dn3r5dw8
 

Ferrio

Banned
Ah well it seems I confused moves for combos? Moves are just for opiening up the opponent or to use in a combo and/or string?

The moves in the move list are strings. Sets of moves that flow into one another but that doesn't mean they are natural combos (some are though). There might be gaps between that the opponent can counter, guard, or evade. They can only be classified as a natural combo if they're all guaranteed to hit after the first hit. Strings that don't naturally combo can become a combo if used in a juggle or maybe in a counter hit state.
 
The online issues on the ps4 version are starting to really bum me out on this game tbh, I wanna play but everytime I get matched with someone it doesn't connect

I know they have said they are trying to address the issue but its 2017 man these companies have been releasing online enabled games for years its really disheartening to see this and street fighter 5 struggle out the gate when it comes to online play
 
"So this is that weird Japan stuff people were talking about..."

Speaking of Leo, why was he confirmed female in Tekken Tag 2 and is now officially a guy? Not that it matters, it's just kinda weird. If you watch his ending, he clutches his chest when Yoshimitsu's tentacles twitch. It's cute. Guess Leo is just very feminine :)
I can see now why they put Yoshi and Leo together.

They both have fluid identities in one way or another. Yoshi has evolved from various incarnations over the games. Leo is doing the same in his/her own way. The difference is Leo's is more about perspective (the character itself doesn't really acknowledge this, only various perspectives, including the official one).

I'm just hoping DLC expands on all these character arcs. A 30 second blurb on each doesn't do it for me. I don't mind the Yoshi/Leo connection. I just want to see it go somewhere. Like Yoshi helping Leo solve the mystery/mission they're on. As well as engage somehow in the Mishima story. The only time he came close was Tekken 4 where he confronted Heihachi directly. (Non canon)

Here's to wishing Tekken 8 delves more into the Manji story arc.
 

Yopis

Member
The online issues on the ps4 version are starting to really bum me out on this game tbh, I wanna play but everytime I get matched with someone it doesn't connect

I know they have said they are trying to address the issue but its 2017 man these companies have been releasing online enabled games for years its really disheartening to see this and street fighter 5 struggle out the gate when it comes to online play


Only reason I have not bought yet.
 

HeelPower

Member
The facial animations dont seem as good as TTT2's.

There isnt a single intro or win animation here has facial expression as good Kazuya's intro in TTT2.

I am not sure why they couldnt just reuse the same engine and scale it up to the specs.I dont see any benefits granted by UE4 relative to their old tech.
 
besides story mode, arcade and treasure mode, there actually isn't much to do offline unfortunately. If customization aren't your thing treasure mode is pretty useless.

As someone who bought the PS4 version, I can't engage with the multiplayer even though i do want to.

To be honest the single-player content is adequate but nothing more. There's a cheesy and poorly-written story mode that takes a 4 or so hours to play through and arcade and treasure battle modes. The former is what you'd expect, but shorter than usual and without character-specific endings. The latter is just an infinite string of AI battles where you defeat enemies for customisation items and fight money to spend on other customisation items.

There's also 1-battle character episodes to give anyone who isn't Heihachi, Kazuya or Akuma some purpose for being there, though they're pretty low-effort and unsubstantial.

Yes, yes it is. In 21:9 ultrawide and in native 4K.

I'm reluctant to engage the multiplayer as well. I had to grit my teeth to play those online matches required to complete the PC's achievements and PS4's trophies. Can't mute them voice-chat.

Hmmmm. Good to know. Thanks for the insight.

Sounds like maybe I should wait for a Steam sale.

Good to know about the PC visual fidelity. I have a new 4K set getting delivered tomorrow so i will be ready when the time comes!
 
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