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TEKKEN 7 |OT| How I killed your mother

Spuck-uk

Banned
Hwoarang's RA being safe is pretty funny. Means they're basically gonna throw it out no matter what.

I'm honestly relieved if theyre throwing it out, his Rage Drive is way more threatening.

I still can't find a great use for Leos RD except for a wallsplat/wallcarry, seems useless on infinite stages.
 
I'm honestly relieved if theyre throwing it out, his Rage Drive is way more threatening.

I still can't find a great use for Leos RD except for a wallsplat/wallcarry, seems useless on infinite stages.

Yeah, Leo's rage drive is boring and so is Feng's. Feng needed a combo extending one so badly. There's like zero room for experimentation as is and he struggles to reach 60 damage without walls.
 

Spuck-uk

Banned
Yeah, Leo's rage drive is boring and so is Feng's. Feng needed a combo extending one so badly. There's like zero room for experimentation as is and he struggles to reach 60 damage without walls.

You can break 70 easily with Feng with his f+3,4 starter.

Leo is similar, you only get 70+ off her BOK2 launcher. OTOH both characters are so good in other areas of the game that it's not too bad. They both have an array of great low moves most characters would kill for.
 

sasuke_91

Member
It's probably the best rage drive in the game, completely impossible to block on reaction.

If you're just backturning randomly then you're bad, it's not something wrong with the character.

Yep, Xiaoyu's Rage Drive is amazing. Impossible to block on reaction and completely safe even if blocked. Your only answer to that would be a low parry.
Your opponent can always throw out a mid though, and Xiaoyu's RDS mids are extremely fast (RDS 4 is i13 or i14).

Hwoarang's RA being safe is pretty funny. Means they're basically gonna throw it out no matter what.

He has to be in flamingo though which is an unsafe stance by itself, so his RA is not really a panic tool like everyone else's.
The tools they gave Hwoarang in this game are pretty great overall though.
 

Spuck-uk

Banned
Yep, Xiaoyu's Rage Drive is amazing. Impossible to block on reaction and completely safe even if blocked. Your only answer to that would be a low parry.
Your opponent can always throw out a mid though, and Xiaoyu's RDS mids are extremely fast (RDS 4 is i13 or i14).



He has to be in flamingo though which is an unsafe stance by itself, so his RA is not really a panic tool like everyone else's.
The tools they gave Hwoarang in this game are pretty great overall though.

Is there a decent 'how to Hwaorang' guide out there? His options are pretty overwhelming.
 
You can break 70 easily with Feng with his f+3,4 starter.

Leo is similar, you only get 70+ off her BOK2 launcher. OTOH both characters are so good in other areas of the game that it's not too bad. They both have an array of great low moves most characters would kill for.

Yeah, but f+3,4 is such a risky move. Jin gets that kinda damage off a move that's +5 on block lol. But yeah, he makes up for it other areas. I just wish Feng had a cool rage drive to spice up his boring combos.
 

Jaeger

Member
Played a bit last night. I have yet to even play as every body but I'm going to focus on Nina.

That is until Zafina is confirmed as DLC.
 

Spuck-uk

Banned
Yeah, but f+3,4 is such a risky move. Jin gets that kinda damage off a move that's +5 on block lol. But yeah, he makes up for it other areas. I just wish Feng had a cool rage drive to spice up his boring combos.

It's not something you just throw out there, like Asukas f+3, it's a fantastic whiff punisher.

I do agree that his combos are boring, he had such fancy things with Leo in ttt2 as well.
 

Menome

Member
Any other EU players having problems with the Tournaments as of about 10-15 minutes ago? Last one wasn't connecting matches properly and now the game can't find any at all.
 

Wallach

Member
I can't even really find a use for Shaheen's RD. It seems like strictly a combo extender (you activate it off his d/b+2) but the difference between using that and his RA in a combo seems hard to tell apart. Seems like you might as well RA and avoid the risk of dropping. Maybe there's some nasty wall use for it.
 
Katarina's Rage Drive is dope as a combo ender, also helps that it's +5 oB. It can also floor break when it hits so even more damage!
 

Kashiwaba

Member
I mapped 1+2 to R1, 3+4 to R2, 1+4 to L1 and 2+3 to L2.

A lot of Rage Arts are just a press of the R1 or R2 while some also require a directional input too. It's quite easy tbh.
I might do this, the two buttons are killing my hands, I need to make this as close as possible to SF control.
 

Hyun Sai

Member
They really should do a connexion filter for the tournament mode.

People are joining even if they're at the opposite of the globe and 1 bar. I can't even understand...
 

Wallach

Member
Hey guys, I had a pretty hard time against this Paul player yesterday and was hoping for some advice on general strategies vs. Paul.

https://www.twitch.tv/videos/150053770

Are you in this clip somewhere?

Anyway, like most match-ups in Tekken I think you just need to take Paul into training mode and get a look yourself at what his movelist is like. Grab a frame data chart like rbnorway.org so you can get an idea of what is punishable and what isn't.

In general, Paul has an incredibly strong punish game, so you have to be careful what you throw at him because if anything is punishable on block he will almost always be able to make you pay for it more than the average character. You also have to be a little more careful with your spacing against Paul because of how good he is at whiff punishing with these same moves.

One thing you should definitely do in training mode is set him to repeat deathfist and find out what you have that can punish it on block; it's -17 but it has heavy pushback so you need a very specific punish on deck for whenever you do manage to block it. You can't let Paul feel like he can toss this out with impunity, or he absolutely will and you'll just wind up getting deleted sometimes.

Don't get sidestep happy against Paul because one of his go-to moves is b+1, 2 which tracks like a bastard and you will not get past either button, and they'll just start throwing it out even more if they see you trying to sidestep up close a lot. It's also one of his better punishes as it is only i12 and a common tail spin for his combos, so just get used to seeing it. These are both high though, so they are duckable if Paul is trying to abuse it to scare you off sidestepping.

Paul just existing in close proximity to you is like a natural 50/50 situation because deathfist is i13 and a mid, and demo man is i15 and starts low, so you're not really able to react to either of these visually. Blocking demo man however staggers so if you do block this make sure to launch punish it; you can hit him with whatever you please if you block this. Don't let him get away free if you block this low. Practice punishing a blocked d+4 in training mode after deathfist if you need to, it has a super obvious stagger animation if he gets blocked so make sure to make him eat shit for it if you see it.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Are you in this clip somewhere?

Anyway, like most match-ups in Tekken I think you just need to take Paul into training mode and get a look yourself at what his movelist is like. Grab a frame data chart like rbnorway.org so you can get an idea of what is punishable and what isn't.

In general, Paul has an incredibly strong punish game, so you have to be careful what you throw at him because if anything is punishable on block he will almost always be able to make you pay for it more than the average character. You also have to be a little more careful with your spacing against Paul because of how good he is at whiff punishing with these same moves.

One thing you should definitely do in training mode is set him to repeat deathfist and find out what you have that can punish it on block; it's -17 but it has heavy pushback so you need a very specific punish on deck for whenever you do manage to block it. You can't let Paul feel like he can toss this out with impunity, or he absolutely will and you'll just wind up getting deleted sometimes.

Don't get sidestep happy against Paul because one of his go-to moves is b+1, 2 which tracks like a bastard and you will not get past either button, and they'll just start throwing it out even more if they see you trying to sidestep up close a lot. It's also one of his better punishes as it is only i12 and a common tail spin for his combos, so just get used to seeing it. These are both high though, so they are duckable if Paul is trying to abuse it to scare you off sidestepping.

Paul just existing in close proximity to you is like a natural 50/50 situation because deathfist is i13 and a mid, and demo man is i15 and starts low, so you're not really able to react to either of these visually. Blocking demo man however staggers so if you do block this make sure to launch punish it; you can hit him with whatever you please if you block this. Don't let him get away free if you block this low. Practice punishing a blocked d+4 in training mode after deathfist if you need to, it has a super obvious stagger animation if he gets blocked so make sure to make him eat shit for it if you see it.

Much appreciated, especially in regards to side-stepping. It looks like my matches against him are in this video:

https://www.twitch.tv/videos/150006904

I spent most of the time just trying to figure out what I could do to counter him with very little success.

Warning: I'm a scrub! I haven't had much time with the game yet and haven't settled on a main. I choked pretty hard here and forgot a lot of stuff.
 

novaGT

Neo Member
The google spreadsheet i created to add your psn,steam id, gamertags to match make with everyone should be working now. I fixed it on the original post and i'll put the link on this post as well. Quote this post to reveal the link and add your info so people can match up with ya :)


Added myself
 

charsace

Member
Haven't played tekken in years or fighting games all that much. Played 7 online matches in ranked and only one 2. I feel like a baby learning to walk. I am playing leo right now. Is this an easy character to start with or is there someone else? I am playing on a controller for now on PC.
 

Spuck-uk

Banned
Paul just existing in close proximity to you is like a natural 50/50 situation because deathfist is i13 and a mid, and demo man is i15 and starts low, so you're not really able to react to either of these visually.

Small correction, but Deathfist comes out in 13 frames after activation, but because of the motion to do it, it's really 15 frames at fastest input.
 

Wallach

Member
Small correction, but Deathfist comes out in 13 frames after activation, but because of the motion to do it, it's really 15 frames at fastest input.

Right, but the player on the other end isn't going to have 15 frames to react. They're not going to see those additional two directional input frames.
 
Haven't played tekken in years or fighting games all that much. Played 7 online matches in ranked and only one 2. I feel like a baby learning to walk. I am playing leo right now. Is this an easy character to start with or is there someone else? I am playing on a controller for now on PC.

Hardest thing about Leo is combos. If you can do those you'll be fine.
 
Hope I'm not answering too late. And that I'm not going too deep but...

Going strictly by frame data, the only thing faster than DF4 are jabs, and of course flash.

i6 - 1+4 (Sword Flash)
i8 - 1+4 (NSS stance Flash)
i11 - NSS db+1 (low jab)
i10 - 1 or 2 jab
i12 - DF4 or 3 (high)
i13 - DF1
i14 - B22 or CD2 (f,n,d,df+2) or Rage Drive (f,n,d,df+1+2)
i15 - DF2 or UF3 or WS21 (1SS)

The safest of these on block is 1 jab (+1) and next up is DF1 (-4).

DF4 is -9 on block. So technically it's safe, but you lose momentum.

Your best bet for a poke that doesn't set you back is DF1. Seeing as how it's -4 (as well as the followup hit, DF1,2), it actually functions as decent Flash bait. It's only one less frame on startup than the DF4 and about same range.

Any of Yoshis moves that leave you around -4 or -5 or better on block set the opponent up for eating the Flash if they press buttons:

+4
  • More than one B1 (Be warned, these dont jail on block, you can be duck punished. Also, only use this setup with NSS, as multiple B1 spins push them out of range of the 1SS Flash)
+1
  • B1 (a single spin is very good on block)
0 to +2
  • UF3+4, B1, 3+4 (Poison wind to Steel Fist)
-1 to 0
  • UF3+4, B1 (first 2 hits of poison wind string)
-4 (Trades with jabs, interrupts i11 or faster)
  • DF1
  • DF1,2
  • F2
  • F2,DB2 (Remember, Yoshi can Flash from crouch now, with WS+1+4)
-5 (Loses to jabs, trades with i12 moves, interrupts i13 or faster)
  • DB2 (and any variation of, like DF1,2,DB2 / BT 2,DB2 / WS1,2,DB2)
  • FF3
  • NSS WS 2 (This indeed sets up Back-Turned Flash! Loses to jabs, trades with i12, beats anything slower)
  • DF3 (use at wall only due to pushback)

Sorry. Didn't mean to go into a flash bait list. But once you start talking about pokes and frames, and Yoshi, it becomes relevant.
No, I appreciate it. I haven't read or actively searched this kind of material for Yoshi (or anyone really) since way back in T5 when I still frequented and participated at TZ.

Thank you.

So am I incorrect in my observation that flash has a smaller window of effectiveness?
 

fatalexe

Member
is there a way to look up steam users that own the game by region? debating whether to refund this game in the next 2 hours as I'm concerned whether the Asia region has much smaller player base than the PS4 version I own

Am actually mindblown how this game could run at 1080p 60fps on my 5 year old laptop with GTX660M with resolution scaler at 60% and low-medium settings.
 

Marvel

could never
Another question regarding extending Dragunov's combo's with that f+3 and sneak. After the tailwhip I am trying to get close enough to hit the f+3, however I just can't in time. Tried running, that just gives me a big kick that sends them flying, I have tried microwalking a step or two but that's too slow, and a dash doesn't seem to work.

Help lol, there's something way off on my execution here.

Been watching Aris last couple days and he is easily getting the stepkick and sneak to continue with a 1 or 4,3 or whatever for the carry.
 

Kashiwaba

Member
is there a way to look up steam users that own the game by region? debating whether to refund this game in the next 2 hours as I'm concerned whether the Asia region has much smaller player base than the PS4 version I own

Am actually mindblown how this game could run at 1080p 60fps on my 5 year old laptop with GTX660M with resolution scaler at 60% and low-medium settings.
I would say keep the version with the functional online.
 

Zushin

Member
How would you guys say Feng is as an intro character for noobs? Feels a bit better so far than other characters I've tried (obviously not far into learning any) but he feels good to me.
 

ZeroX03

Banned
How would you guys say Feng is as an intro character for noobs? Feels a bit better so far than other characters I've tried (obviously not far into learning any) but he feels good to me.

Juggles are easy. Has lots of strong tools. I'd recommend him.
 
By the way, this is how I eventually defeated Akuma.

Spoilers I suppose (YT link):

The flip kicks you see were accidental as I'd been playing for so long, my thumb wasn't hitting both buttons properly anymore lol. And the pause right at the end round reset was because my two year old just woke and showed me his toy he came out of the room with. Great timing haha.

So yeah, no skill involved and I could have had this much sooner had I known I could have used my rage art as soon as it resets. Thought I had to get in closer...

Edit: Don't take this as a "this is how you do it" tutorial. I honestly wouldn't have beat him here if he didn't eat a couple of those ewgfs or jump kicks. More often than not, he absorbs it and immediately counters. So all luck.
 

Spuck-uk

Banned
Haven't played tekken in years or fighting games all that much. Played 7 online matches in ranked and only one 2. I feel like a baby learning to walk. I am playing leo right now. Is this an easy character to start with or is there someone else? I am playing on a controller for now on PC.

Leo is a great character to learn with, has great tools and plays in a fairly standard style. You pretty much use one combo with her, so she's not super hard to learn.
 

Spuck-uk

Banned
How would you guys say Feng is as an intro character for noobs? Feels a bit better so far than other characters I've tried (obviously not far into learning any) but he feels good to me.

Feng is a good beginner character, he's very fundamental.

In fact, I'll list what are imo the best beginner characters.

Katarina
Leo
Paul
Feng
Shaheen
Lili
Lars

slightly harder, but only just:
Miguel
Bob
Josie
 

Hag

Member
Tekken newbie here. Is Akuma easy to learn along with the game fundamentals?

Also thinking about Katarina and Leo. I see people saying that Katarina is really good to learn the game and stuff
 

Dina

Member
Feng is a good beginner character, he's very fundamental.

In fact, I'll list what are imo the best beginner characters.

Katarina
Leo
Paul
Feng
Shaheen
Lili
Lars

slightly harder, but only just:
Miguel
Bob
Josie

I thought Paul was an advanced character?
 

Danielsan

Member
Good to hear that Feng is good for newcomers. I'll try to get up to speed with Feng this week.I also think that Asuka is great for beginners. At least I love the way she plays and think she's simple in terms of execution.
 

DKL

Member
Made it to Grandmaster after doing wakeup Rage Arts.

The one true way to promote :v

(actually, I still don't know how ranked works lol)

But yeah, my weakness right now is reacting to lows...

But it's possible because I haven't actually learned what a lot of them look like >_>

I know I can stay out of the space where you can get tagged by these, but I just kinda get hit anyway.
 
Tekken newbie here. Is Akuma easy to learn along with the game fundamentals?

Also thinking about Katarina and Leo. I see people saying that Katarina is really good to learn the game and stuff

Akuma is alright if you're a 2D player moving to Tekken for the first time. You won't be able to grasp some of the finer mechanics of the game using Akuma, but he's solid and can inflict major damage.

I thought Paul was an advanced character?

He's both. Everybody can fling out a deathfist, but his real meat and potatoes involves higher level inputs. Newbies can learn him to get a hold of sway and really important SS moves and then venture into his other, more input heavy, combos.
 

Spuck-uk

Banned
I thought Paul was an advanced character?

Nope!

He's one of the easiest characters to start winning with, because he has easy mixups and absolutely shits out damage.

The only really hard things he has is, he has to do the more difficult backdash cancels, and his very max damage combos are hard (but very much optional)
 

Numb

Member
Tekken newbie here. Is Akuma easy to learn along with the game fundamentals?

Also thinking about Katarina and Leo. I see people saying that Katarina is really good to learn the game and stuff
You should go for Katarina


I thought Paul was an advanced character?
Nah he's easy
Made it to Grandmaster after doing wakeup Rage Arts.

The one true way to promote :v

(actually, I still don't know how ranked works lol)

But yeah, my weakness right now is reacting to lows...

But it's possible because I haven't actually learned what a lot of them look like >_>

I know I can stay out of the space where you can get tagged by these, but I just kinda get hit anyway.
Wakeup supers exists in every game lol
I need to get used to wakeup DPs and stop trying to continue the preassure
 

DKL

Member
Wakeup supers exists in every game lol
I need to get used to wakeup DPs and stop trying to continue the preassure

It has taken me a while to condition myself to dash up block on someone that is lying down and has rage.

But mah frame advantage from running moves tho, so I still want to push a button/not block sometimes anyway >_>


He's one of the easiest characters to start winning with, because he has easy mixups and absolutely shits out damage.

That d4 string thing on clean hit is very nice :v

That said, I'm currently at a point where I may be overestimating people since I try to bait the low block on wakeup so I can get a hop kick...

But people never block low lol
 

Maligna

Banned
Is the North American VR mode censored compared to the Japanese version?

I can't do any of this shit.
https://youtu.be/qXdDGmkvRwE

For instance when I get close to a character model, the screen goes dark green and I can't see anything.

Also, when I pause the action it moves the characters far away from me and puts a menu up in my face.

Lame.
 

DKL

Member
Since we're here, how do you deal with Lars pressure?

(assuming this is even actually a thing)

I'm not sure, but it felt like everything he did came out fast.
 
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