bryan fury's evil laugh was better from tekken 3-5.
Yeah, he kinda went more clownish psycho past that point. You can even see it in his CG arts.
5 & DR
6 & 7
bryan fury's evil laugh was better from tekken 3-5.
5 & DR
6 & 7
wtf? how is that an excuse? practically all the other characters except paul, yoshimitsu, law, heihachi and xiaoyu have had the same sound effects ported over so how the hell would bryan's old ones not work?I remember Harada being asked about that. Don't remember exactly the answer, but iirc there was some issues with porting the voice audio files in T6
whoa, yeah you're right you can see that. i remember that CG art from T6 with that weird ass pose he's doing with his handsYeah, he kinda went more clownish psycho past that point. You can even see it in his CG arts.
I remember Harada being asked about that. Don't remember exactly the answer, but iirc there was some issues with porting the voice audio files in T6
It could be something that could be different, but let me ask this from a different angle: why is this only an issue with fighting games? It's OK for MOBAs and FPSs and the like to not have to explain anything in-game but it seems like people have a massive mental block with this genre. (And there's probably a number of reasons for that, some real, some imagined.)Bad tutorials don't mean that tutorials are bad. Look at the way language apps are gamifying learning languages. You can make a difficult subject fun to learn if you structure content in the right way and make the player feel that hit of accomplishment.
Right now you have people who think (based on hype) that they need to learn Korean Backdash when they don't even know how to get up properly. I played one of these people last night. If Namco wants to attract and keep new players (and by new players I don't just mean lapsed Tekken 3 players), they need to really provide tools to teach these people in an approachable way.
Ya it's barely ok if you play 4 or 5 bars connection otherwise it's a mess.This netcode on PS4 is not good at all.
bryan fury's evil laugh was better from tekken 3-5.
bryan fury's evil laugh was better from tekken 3-5.
Hmm, Anna and Nina still have their voice lines in t6 thoughI remember Harada being asked about that. Don't remember exactly the answer, but iirc there was some issues with porting the voice audio files in T6
I hate to say this but it's true. 4 bar connections go to 3 and 2 bars often.This netcode on PS4 is not good at all.
Just me or is Lars more fun to play in this game even thought he techincally got nerfed?
Haven't played Tekken since 3, and I like mashing buttons, DoA, Soul Calibur, and Virtua Fighter more than Street Fighter's gameplay... Is this game for me?
All contents unlocked. Finally!
Went back to see old Tekken 7 trailers, and good lord I forgot about English Kazuya, what the fuck was that?
How many chapters in story mode?
SFxT had english dubs for the Tekken characters. They probably couldn't decide whether to keep going in that direction or go in the Tag 2 direction where characters spoke in their native language.
Indeed
I know a certain Gaffer aiming for this daily
This netcode on PS4 is not good at all.
It could be something that could be different, but let me ask this from a different angle: why is this only an issue with fighting games? It's OK for MOBAs and FPSs and the like to not have to explain anything in-game but it seems like people have a massive mental block with this genre. (And there's probably a number of reasons for that, some real, some imagined.)
The idea about creating modes that teach people how to learn in a better environment might be worth looking into, but that is also something that is a very different skillset from what you would typically find on a development team working on a fighting game.
SFxT had english dubs for the Tekken characters. They probably couldn't decide whether to keep going in that direction or go in the Tag 2 direction where characters spoke in their native language.
I'd love to shill LD style but it's been a roller coaster. Majority of the matches have been in that goldilocks level of lag where you're just missing punishes and combos by a couple of frames. Ranked matchmaking is also still pretty spotty. The down time to get to a match is so long that playing online feels like a waste of time.
This game feels off for me, is the game not a full 1080p? also the music is just alright good thing you can change it.
This game feels off for me, is the game not a full 1080p? also the music is just alright good thing you can change it.
That one is great and the one of Heihachi throwing them to the floor is another favorite of mineDude. I went to my boy Bryan for my first bit of time in the lab and I was so disappointed. His win pose where he beats the shit out of his enemy is better than ever though.
Any good tutorial videos for Paul players?
F it, time to play Lucky Chloe.
wtf? how is that an excuse? practically all the other characters except paul, yoshimitsu, law, heihachi and xiaoyu have had the same sound effects ported over so how the hell would bryan's old ones not work?
and if anything why not just get that same voice actor back to emulate the noises he made before? smh
Just beat the story mode.
Spoilers(?) for final chapter/Final battle:That Devil Kazuya vs Akuma fight..... FUCK THAT FIGHT SO HARD!!! Holy shit. Going straight into constant Focus attacks, teleports and DPs on his own whiffed attacks. Took 2 1/2 hours before I finally beat him, it also didn't help that hitting the R1/RB for the final moment didn't work until the 3rd time I reached that final moment of the fight >.>
God, I HATED that fight. Enjoyed it overall though.
I wish Namco and Capcom added Frame Data into the Move List UI like NRS and Iron Galexy.
Why hasn't anyone modded Frame Data into the move list into the UI? You would think someone would already have done that since SF4 but no, I have to still look up online and figure out what is safe or punishable and figure out the commands in rbnorway.
OK, just bought this for ps4 and...am I shit out of luck since I have an HRAP4? Since it doesn't have a touch pad training mode is useless to me.
Am I missing something?
It seems all Hori sticks have this now.
Well shit...
I have this...
no touch pad. Am I missing an option on the stick that I've missed somehow?