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TEKKEN 7 |OT| How I killed your mother

Creaking

He touched the black heart of a mod
bryan fury's evil laugh was better from tekken 3-5.

Yeah, he kinda went more clownish psycho past that point. You can even see it in his CG arts.

5 & DR

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6 & 7

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I remember Harada being asked about that. Don't remember exactly the answer, but iirc there was some issues with porting the voice audio files in T6
wtf? how is that an excuse? practically all the other characters except paul, yoshimitsu, law, heihachi and xiaoyu have had the same sound effects ported over so how the hell would bryan's old ones not work?

and if anything why not just get that same voice actor back to emulate the noises he made before? smh
Yeah, he kinda went more clownish psycho past that point. You can even see it in his CG arts.
whoa, yeah you're right you can see that. i remember that CG art from T6 with that weird ass pose he's doing with his hands
 

Kumubou

Member
Bad tutorials don't mean that tutorials are bad. Look at the way language apps are gamifying learning languages. You can make a difficult subject fun to learn if you structure content in the right way and make the player feel that hit of accomplishment.

Right now you have people who think (based on hype) that they need to learn Korean Backdash when they don't even know how to get up properly. I played one of these people last night. If Namco wants to attract and keep new players (and by new players I don't just mean lapsed Tekken 3 players), they need to really provide tools to teach these people in an approachable way.
It could be something that could be different, but let me ask this from a different angle: why is this only an issue with fighting games? It's OK for MOBAs and FPSs and the like to not have to explain anything in-game but it seems like people have a massive mental block with this genre. (And there's probably a number of reasons for that, some real, some imagined.)

The idea about creating modes that teach people how to learn in a better environment might be worth looking into, but that is also something that is a very different skillset from what you would typically find on a development team working on a fighting game.
 
Haven't played Tekken since 3, and I like mashing buttons, DoA, Soul Calibur, and Virtua Fighter more than Street Fighter's gameplay... Is this game for me?
 

Oreoleo

Member
Haven't played Tekken since 3, and I like mashing buttons, DoA, Soul Calibur, and Virtua Fighter more than Street Fighter's gameplay... Is this game for me?

I'm pretty bad at fighters in general so my opinion might not be worth much, but I hadn't played Tekken since T2, and have dabbled in DoA and Soul Calibur a bit (they are fun but I didn't have anyone to play with/against so had no long-term appeal), and find Street Fighter nothing but pure frustration, but T7 is a lot of fun so far. There are definitely some characters that facilitate button mashing if that's your thing (it's kind of my thing, too), some that don't, and a lot that fall somewhere in between. If you're looking for a fighter to play it's probably a safe bet that you'll get some enjoyment out of it.
 

CSX

Member
Aris with another nice vid about button buffering, aka the only way to do Dragunov's wall combo correctly 100% of the time lol. Also shows how to land the f3 after screw without accidentally doing wr3

Techincally he made a vid about buffering a while back but no one got time to go through his video history :p

https://www.youtube.com/watch?v=wBpSTK4Sjio
 

Gr1mLock

Passing metallic gas
This netcode on PS4 is not good at all.

I'd love to shill LD style but it's been a roller coaster. Majority of the matches have been in that goldilocks level of lag where you're just missing punishes and combos by a couple of frames. Ranked matchmaking is also still pretty spotty. The down time to get to a match is so long that playing online feels like a waste of time.
 
It could be something that could be different, but let me ask this from a different angle: why is this only an issue with fighting games? It's OK for MOBAs and FPSs and the like to not have to explain anything in-game but it seems like people have a massive mental block with this genre. (And there's probably a number of reasons for that, some real, some imagined.)

The idea about creating modes that teach people how to learn in a better environment might be worth looking into, but that is also something that is a very different skillset from what you would typically find on a development team working on a fighting game.

Most fighting games are 1v1 affairs. There's no teammates to blame, it's all on you. Ultimately, the greatest training methods in the world isn't going to change the feeling of you getting your ass kicked by someone better than you. It's a very intense genre.

Personally, I don't think that fighting games need to have amazing tutorials. In this day and age they would be better off working community members who have done the work already. For example, Sega put a bunch of tutorials for Puyopuyo Tetris on their channel by pros who are deep in the game.

The most fun learning method is probably to find a group of people with similar skill and level up together. I don't see anything a game can do to match that.
 

NEO0MJ

Member
Asked this before but I might as well ask again because no one replied to me. Any Akuma tips?

SFxT had english dubs for the Tekken characters. They probably couldn't decide whether to keep going in that direction or go in the Tag 2 direction where characters spoke in their native language.

It just occurred to me that almost all of them did. Yoshimitsu however was excluded if I'm not mistaken and only spoke in Japanese.
 

Skilletor

Member
I'd love to shill LD style but it's been a roller coaster. Majority of the matches have been in that goldilocks level of lag where you're just missing punishes and combos by a couple of frames. Ranked matchmaking is also still pretty spotty. The down time to get to a match is so long that playing online feels like a waste of time.

Yeah, it's just off enough that I can't do anything consistently.

So frustrating. PC version is amazing. Just reached brawler rank and wanted to try on PS4. After 3 matches, I gave up.
 

NEO0MJ

Member
This game feels off for me, is the game not a full 1080p? also the music is just alright good thing you can change it.

On regular PS4 and X1 no. Variable 900p for the former and 720p for the later. Pro seems to offer solid 1080p.
The film grain and chromatic aberration effect also contribute to the fuzzy image.
 
Playing this game hurts my thumb, lol.

I think I'm finally above scrub level..I can beat players who just mash attacks constantly.


For the next Tekken game they should set it in medieval Japan like Yakuza kenzan and have alter egos of all the characters in medieval style.
 
Seriously, I need this full OST on iTunes. Anyone with Twitter feel like asking Harada? I have the arctic final round in my head and I want it and the rest of the ost in my collection.
 

Exr

Member
Dude. I went to my boy Bryan for my first bit of time in the lab and I was so disappointed. His win pose where he beats the shit out of his enemy is better than ever though.
That one is great and the one of Heihachi throwing them to the floor is another favorite of mine
 
I'm starting to like Yoshimitsu and Leo.

...I'm liking way too many characters. Funny how some smarter rebinds let you appreciate a character more. Never cared for the two above or Asuka, but I tried her out and liked her moves, too.
 
I wish Namco and Capcom added Frame Data into the Move List UI like NRS and Iron Galexy.

Why hasn't anyone modded Frame Data into the move list into the UI? You would think someone would already have done that since SF4 but no, I have to still look up online and figure out what is safe or punishable and figure out the commands in rbnorway.
 

LegendX48

Member
Just beat the story mode.

Spoilers(?) for final chapter/Final battle:
That Devil Kazuya vs Akuma fight..... FUCK THAT FIGHT SO HARD!!! Holy shit. Going straight into constant Focus attacks, teleports and DPs on his own whiffed attacks. Took 2 1/2 hours before I finally beat him, it also didn't help that hitting the R1/RB for the final moment didn't work until the 3rd time I reached that final moment of the fight >.>

God, I HATED that fight. Enjoyed it overall though.
 

NEO0MJ

Member
Just beat the story mode.

Spoilers(?) for final chapter/Final battle:
That Devil Kazuya vs Akuma fight..... FUCK THAT FIGHT SO HARD!!! Holy shit. Going straight into constant Focus attacks, teleports and DPs on his own whiffed attacks. Took 2 1/2 hours before I finally beat him, it also didn't help that hitting the R1/RB for the final moment didn't work until the 3rd time I reached that final moment of the fight >.>

God, I HATED that fight. Enjoyed it overall though.

My power is absolute :mad:
 

DKL

Member
I wish Namco and Capcom added Frame Data into the Move List UI like NRS and Iron Galexy.

Why hasn't anyone modded Frame Data into the move list into the UI? You would think someone would already have done that since SF4 but no, I have to still look up online and figure out what is safe or punishable and figure out the commands in rbnorway.

This will forever elude most FG makers, for whatever reason >_>
 

Bob White

Member
OK, just bought this for ps4 and...am I shit out of luck since I have an HRAP4? Since it doesn't have a touch pad training mode is useless to me.

Am I missing something?

It seems all Hori sticks have this now.

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Well shit...
 

LegendX48

Member
OK, just bought this for ps4 and...am I shit out of luck since I have an HRAP4? Since it doesn't have a touch pad training mode is useless to me.

Am I missing something?

It seems all Hori sticks have this now.

2320f4b0-fecf-4c21-af9a-64d84107bb3c.jpg._CB526248298__SL300__.jpg


Well shit...

wait... what? HRAP4's have the touchpad. What?
 
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