Yeah, XL shirts and baggy pants. Even the leather pants are big. XDthe lack of everything customizable is disappointing. who the hell gave them 5xl t-shirts to wear? ever heard of slim fit?
also, I want the hair crafting kit from T6!
Top 15 moves for each character for those who haven't seen it.
https://drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/
Really useful.
The game should DEFINITELY have more resources for newbies to learn at least the basics of the game. Kinda sad when even SFV explains more stuff in-game as compared to Tekken 7.
Every game is in beta.
Ooooh yeah, that was great too.Soul Calibur 4 Yoshi >>>>>
Watching Max go through Difficulty 10 on Story Mode is...insane. I have never seen a game this hard and cheap
I wanted to stay for that last fight, but felt that focusing so much on the lasers isn't the way to go with the crazy regen.Watching Max go through Difficulty 10 on Story Mode is...insane. I have never seen a game this hard and cheap
I think this is more of a design philosophy thing from Harada than an incomplete addition. He's very coy about things other than the base mechanics. He has no interest in just adding frame data to movelists like NRS. Plus he probably thought "well Combot lab didn't work, guess it's pointless". Tekken's always been an information overload.
Not saying he's right of course, but I do think Tekken is a hard game to make a good tutorial for (especially looking through what's on YouTube...), but that doesn't mean they shouldn't try.
This games onboarding is pretty terrible. You have to sit through two meaningless EULA's, and the game provides absolutely no tutoralling, whatsoever.
Where at a time where in order to enhance accessibility fighting games need to actually teach players how to play. You cannot expect people who have been out of the loop for 15 years to be able to pick up this game, and learn a character, especially as the rest of the industry has moved in the opposite direction (increasing accessibility, helping the player to learn the game).
An example, every character has 100+ moves, yet most players will only use a small fraction of these. Nothing in the move list meaningfully indicates the purpose or value of each move, forcing players to test 100+ moves, each of which you need to use in various circumstances to gain an understanding of their use (on block, on hit, on counter hit, on juggle).
So just understanding what a single character can do, requires players spend countless hours going through the movelist, before they can even begin to play the game. Players can't meaningfully understand how a character plays until they go through this tedious process, which makes finding a character they like especially difficult.
Of course, forums and other external resources mediate some of these issues, but it's a lazy and archaic reliance on the games community that contributes to the games inaccessibility. People picking this game up on a whim are not going to understand the game, and neither are they going to know that they can find combos on Tekkenzaibatsu and the like.
The information architecture of this game is straight up, an absolute mess, and the absence of tutorials means that Tekken 7, while enjoyable, is purely for the fans of the series, and persistent fighting game enthusiasts.
To clarify though, I'm not saying this game is awful, the underling mechanics seem great, it's just buried under what is a huge barrier for new players. It's an issue not just with Tekken (though Tekken is probably the worst example) but with fighting games as a whole, and their general inaccessibility is likely to significantly contribute to the decay of the genre.
^
The characters have a shit tonne of moves. Prepare to spend time in the practice mode
There are guides that recommend moves for each character though. eg https://drunkardshade.com/2017/05/27/tekken-7-top-15-moves-for-all-characters/
I'm just glad I can remember most of yoshi's moves. Still need to brush up, especially with his combos and then get used to seeing the other characters' moves.
If you're playing your first Tekken ever, an in game tutorial is not going to stop you from losing a thousand times before you win. It's the nature of the genre.
Well, we didn't need tutorials back in the PS1 days.
Online is the real problem. We never knew we were bad back then. Now we press the first option in the main menu and we learn that the hard way.
But people should still be able to pick up the game and have fun mashing and doing 1 button supers with their friends. If a real interest sparks from that experience, then the discovery process will happen for them like it did for us.
If you're playing your first Tekken ever, an in game tutorial is not going to stop you from losing a thousand times before you win. It's the nature of the genre.
I think this is more of a design philosophy thing from Harada than an incomplete addition. He's very coy about things other than the base mechanics. He has no interest in just adding frame data to movelists like NRS. Plus he probably thought "well Combot lab didn't work, guess it's pointless". Tekken's always been an information overload.
Not saying he's right of course, but I do think Tekken is a hard game to make a good tutorial for (especially looking through what's on YouTube...), but that doesn't mean they shouldn't try.
Well, we didn't need tutorials back in the PS1 days.
Online is the real problem. We never knew we were bad back then. Now we press the first option in the main menu and we learn that the hard way.
But people should still be able to pick up the game and have fun mashing and doing 1 button supers with their friends. If a real interest sparks from that experience, then the discovery process will happen for them like it did for us.
If you're playing your first Tekken ever, an in game tutorial is not going to stop you from losing a thousand times before you win. It's the nature of the genre.
I wanted to stay for that last fight, but felt that focusing so much on the lasers isn't the way to go with the crazy regen.
Then I googled a bit and found a video of someone beating him without any lasers (okay, 1 missed). I've had my fill.
I'm not a backseat gamer but the constant "this is the only way you can do it" (lasers) was a bit much.
Is matchmaking any better on PS4 now?
Folks complaining about the complexity of Tekken...
...never play Virtua Fighter.
Folks complaining about the complexity of Tekken...
...never play Virtua Fighter.
Folks complaining about the complexity of Tekken...
...never play Virtua Fighter.
Well there probably won't be a new one so they'll never have to.
I'm a lapsed Tekken fan.
This game is going to bring me back in the fold. Holy shit. Netcode so delicious. PC port so tasty.
SC6 PLEASE OMG
PS4 online still crap, i barely got into one game last night and it was so laggy, the game was freezing mid fight the resuming, and it was supposed to be 5 bars sigh. This game online on PS4 makes SFV looks like a godsend.
Blocking is in a way, the opposite of street fighter. In SF, you always block low and expect throws and only block high if the situation calls for it. In Tekken, you always block high and expect throws and only block low if the situation calls for it/you think they're going to go low. The benefit of crouching is that you can duck under throws which is cool but it's still too risky to crouch guard too much. Standing guard should be the default position for you.
For now, I wouldn't worry too much about sidestepping. Just get comfortable with general blocking. Then move on to throws. After you've "mastered" both those things, THEN move onto sidestepping.
Remember that not all parts of a string combo. Even if you got hit by the first 2 jabs, you can block that kick launcher that they can do afterwards so don't take your hands off the stick just because you got hit. Some of that stuff can even be punished if you manage to block it!
Game's out and we have an OT. Seems kinda redundant.New trailer, new thread?
Well there probably won't be a new one so they'll never have to.
I don't think anyone is complaining about the complexity of Tekken.
It's the accessibility. The game doesn't need to be this obtuse.
VF had way better tutorial options in the past than this game.
lol
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