I'm playing as Katarina btw. Is it always prefer to do a ws+4 as a punish to a dangerous low attack or should I use a launcher like u4 or u3?
Also are there any tips on how to get consistent at throw breaking besides look at the arms?
I'm a Tekken noob and need some advice in defensive play you guys.
I'm having a real hard time even blockning attacks. Compaired to SF the level-switching combos are so fast and frequent that i get hit on almost every try even with my arcade stick. And at the same time I'm meeting people online that blocks combos like its the easiest thing.
Any advice on how to get the blockning timing down? And maybe when to sidestep and when to block wich i also find confusing.
I'm transitioning a from SF too so I'll just share what I've been told/ what I've ascertained.
Blocking is in a way, the opposite of street fighter. In SF, you always block low and expect throws and only block high if the situation calls for it. In Tekken, you always block high and expect throws and only block low if the situation calls for it/you think they're going to go low. The benefit of crouching is that you can duck under throws which is cool but it's still too risky to crouch guard too much. Standing guard should be the default position for you.
For now, I wouldn't worry too much about sidestepping. Just get comfortable with general blocking. Then move on to throws. After you've "mastered" both those things, THEN move onto sidestepping.
Remember that not all parts of a string combo. Even if you got hit by the first 2 jabs, you can block that kick launcher that they can do afterwards so don't take your hands off the stick just because you got hit. Some of that stuff can even be punished if you manage to block it!