So I bought T6 over christmas vacation, and dipped some hours into it. What stinks is my old save file was on my old 360 that was pre slim, so I'd have to redo all the crappy third person action game mode to rack up cash to buy my Steve Fox stuff to wear. Kinda ugh about it.
Played several games online, and the matchmaking isn't terrible, but isn't great. The games I had weren't laggy, but I played the same guy at least 10 times in a row and each time he would come out the winner. This didn't bother me since I was just trying to learn, but later on I had a guy who was essentially just as crappy as I was, but he found a combo with King that starts with a really quick knee that seems to get crazy amounts of priority and is safe. So I really couldn't find something to try and counter it knowing he was just spamming it to confirm into a combo. I basically try to block it, and attempt pinning him down with quick jabs as Steve, and toss in throws. It would win me around here and there when we fought, but the rest of time I was still eating knee into combo.
Really not able to do Steve's 10 hit combo's they give you in the practice mode. The part in brackets in there confuses me. I messed around with Dragunov as well, and his combos are much easier, but I don't feel like I can be as in your face as Steve Fox.
Anyone got some suggestions on what I should be doing to level up my game with Steve and Tekken as general? I've watched some of Level Up your game or whatever it is that RIP and a few do a while ago. I'm coming from SF4, SF3, and UMvC3 as my fighting games I feel I have knowledge and some skill in, so the transition is a bit jarring and overwhelming for me.
I think the thing that is really getting me is that a lot of moves in Tekken that look like they hit low, will actually need to be blocked high, and with so many moves across so many character it feels like just about anything can open me up easily.
I must say Steve is not good character for beginners. I started him last month and he's the character that took me the longest to feel confident with. He's mad awesome, but hard. He's all around canceling stances in just the first frames so someone who doesn't play him can't even notice you just canceled string into flicker into forward ducking.
Don't play ranked matches until you'll get all ins and outs of character, "player match" is kinda "online training grounds" where only retards sent hate msgs(but it happens). On PSN ranked there are guys with 8000+fights, shit gets real.
Some pointers for Steve:
Learn and memorize all his stances and transitions.
Flicker -b3+4
Transitions:
f2,1~B
1,2,1~B
b1~B
2,1~B
Edit:
df+1~2~1+B
Peak-a-booo -f3+4
Transitions:
1,2,1~F
2,1~F
3+4(Albatros)~F
(from sways)
3,2~F
4,1~F
Albatros -3+4
sways:
back -b+3_4
left- 3
right- 4
ducking f+3_4
deep ducking hold F+ 3 or 4
Fast transition
Flicker~F+3_4
It's only stances and transitions, there are like 40 moves from those stances you gotta learn.
For online play start the round in 3 ways.
4,1,2 -it's a sway, bar and an uppercut that launches on ch. It will avoid hop kicks or that kings knee that gave you trouble.
df+1+2 - Stave's bread and butter punisher, hella fast.
b+3+4 Stave safely backsteps into flicker then do 1,d1. Do the combo after Steve backsteps far enough, so he can avoid first attack and score ch. In the midle of the fight cancel flicker as soon as possible.
Well, that's just a drop in the sea (literally) for Steve. You need to learn juggles and wall caries. One more tiny tip, 1,2,1 into peak-a-boo into Ten Count(1+2 throw), trust me - best shit ever, especially online. 1,2,1 into peak-a-boo stance it's base of my play style, that stance has ton of useful moves and combos.
10string?
It's df1~2~1~f+1+2
It's two quick cancels. First Steve cancels 2 into 1, then that 1 into f+1+2. Looks funny, but it's not hard.
Don't do the 10 hitters, they are useless.
Not Online. There is about 100 of ten strings and it's hard to memorize them all for defending. You're bound to eventually eat one of them.
But yeah, they're kinda lame to abuse so I don't use them, though they have weird/interesting properties in juggles.