I think Street Fighter V looks pretty ugly except for the new animations. To me the character models of Tekken 7 in its primitive form destroys SFV's currently.
Also, that Kazuya super punish was just because of the wall. On regular hit, the opponent should hit super far away for them to not be able to punish the recovery animation.
SFV does look stunning but a comparison with Tekken 7 is not justified. SFV has A LOT less animations to worry about in contrast to the hundreds per character for Tekken.
And it's not like SFV is running 2D sprites. They're both running 3D graphics so cost comparison for individual animations shouldn't be that different.
I'm not comparing games I'm comparing philosophy. Philosophy of making something new vs philosophy of copy pasting.
Let's not talk about T7 like it has no budget, it's at least 4 times T5 and that game didn't look cheap. Where that budget goes? For Unreal Engine license and making characters that aren't martial artists or fighters but what? An exorcist priest that mistook Tekken with SoulCalibur and a weeaboo freak that's just random dev troll? I gladly exchange those for few known reworked characters or even 5 new moves per old character.
Would using Tag2 engine made the game look worse? They are using new arcade hardware so it only would amplify the engine x2 or x3 or more. 1080p with motion blur would be easy. Dirt effects are in, nice shiny sweaty effect like on arena stage is in. Awful vaseline on everything is out.
T7 doesn't show anything that couldn't be done before and probably much cheaper and more effective.
And what they did that game's graphics jumped from 50% to 80%? What's the improvement? Depth of field and drastically reduced next gen sparks so the game could hit 60fps? Where is the promised amazing lightning that would make the characters and their faces look not awkward? And everything still has that nonsense shine. Wood shines, skin shines, hair shines - the same way.
Let's not act like everything costs so much that nothing can be done. Is reworking character's moves with his existing animations still a budget problem? What's the other excuse? Strings are now legacy moves and can't be changed? Will I be doing Kazuya's 1,2,4,3 for all eternity now? Geezas just build some new strings. Moders of games like Tekken DR PSP or Tekken 6 PSP build a custom moves and strings from existing animations by themselves, alone with no budget or anything more then a will to do something. And whole dev team can't change up few old strings? Shit, Kaz's b+3,1,4,1 has 4 moves and animations not used anywhere else. Do something with it! Jesus not everything is matter of budget.
Not like it wasn't done before. Sega between VF5, VF5R and VF5FS changed up every characters moveset and they weren't afraid to even cut some moves only to make the characters feel fresh. Like Kage in VF5FS doesn't even play like Kage in VF5. And it's just a version of the same game and not a big ass sequel like Tekken 7.
What is the excuse to not copy-paste everything?
What, VF has less characters to work? Tekken 7 has a lot fewer then before but they still didn't rework even one shitty string. Just add 2 moves, copy paste every other including every string and here is finished T7 character. From cheap factory line.
There is no real excuse for this unless your goal is just make the game as quick as possible.
At this point Tekken Tag 2 did more for updating characters movesets after T6 then T7 did after Tag2. Which is ironic because at the release of TTT2 I thought it did very little. "Well, it's not much, but it's not a real sequel, Tekken 7 will add tons of new moves. I'm sure!"
Boy was I wrong.
Mentioning Tekken 8 already?
I have my speculations about Tekken 7, but until I actually play the game, I'm not writing it off.
I was speaking about myself too, since I almost wrote it off when Chloe was announced.I am not writing 7 off I just expect major changes come the next game.
I always purchase the next installment and this wont be any different.
It's good to be critical but I think people often run with the most negative of things and ignore the positives.
I think people are just taking these early builds at face value and constantly being kneejerk about everything we see.
We have no idea what can change and what's being kept. We barely know the game and to make judgements "no new moves" "no overhauls." The game is all of a sudden "less hardcore" because different elements are introduced. There is no way to judge all of this at this point. I think folks need to think before they come to this concrete opinions and allow for some margin of leeway for Namco until we see the arcade release.
I'm saying all this shit about T7 because I love Tekken. It's my KING of fighting games and it breaks my heart when all other fighting games move forward, advance, reform, evolve or just present themselves fucking great and Tekken 7 falls down to some weird shithole and I don't know what to think anymore. I don't sleep for 2 days just to watch a shitty quality streams from Japan at 5 am for hope for something awesome in T7 and I feel like Harada takes a shit on Tekken and laughs to my face.
It's like watching your idol fighter get old, lose everything he worked for on drugs, alcohol and whores. Becoming a less then shadow of himself, a useless drunk slob not able to punch a wall because he's laying right there on the ground beside it, leaning slightly against it.
Get up. Get up you fuck and fight.
Come on man. That dude is posting on twitter how he's getting 3-4 hours of sleep per night.
Directing a game is no joke. Ask Sakurai.
I was speaking about myself too, since I almost wrote it off when Chloe was announced.
I'm saying all this shit about T7 because I love Tekken. It's my KING of fighting games and it breaks my heart when all other fighting games move forward, advance, reform, evolve or just present themselves fucking great and Tekken 7 falls down to some weird shithole and I don't know what to think anymore. I don't sleep for 2 days just to watch a shitty quality streams from Japan at 5 am for hope for something awesome in T7 and I feel like Harada takes a shit on Tekken and laughs to my face.
It's like watching your idol fighter get old, lose everything he worked for on drugs, alcohol and whores. Becoming a less then shadow of himself, a useless drunk slob not able to punch a wall because he's laying right there on the ground beside it, leaning slightly against it.
Get up. Get up you fuck and fight.
and people wonder why they usually don't show a lot of location test footage.
lolWhy only cgi trailers?
and people wonder why they usually don't show a lot of location test footage.
There was another gif actually posted recently showing the CH toe kick.I haven't noticed, but I just noticed this new animation.
Not the kick, but getting hit by it
Does it look different?There was another gif actually posted recently showing the CH toe kick.
Does it look different?
AightIt's the same as above. In my gif Bryan is trying to do db+2 and gets shin kicked.
Wow I thought I was gonna be flamed for this.
Another thing guys.
Yesterday when AAK posted Korean vids I watched them all. Whole time I had this weird impression that something is off. Like why does it seem slower then before, the movement even more clunky. The technical side seems fine it's not periodical huge slowdown and speed up from first loc test.
I didn't comment on them because I thought "Maybe it's my pessimism going overboard, I started to see bad shit in this game everywhere now." No one would believe me anyway.
But today I read this.
And it seems it's not just me, I'm not going crazy.
Did you guys notice this too?
What did they do? Slowed down movement, sidesteps? For Korean test, really?
I hope this is just single experiment.
I thought speeding up the game was the good shit. What are they doing.
New T7 video with Knee.
Yeah it looks weird as shit. Have we gotten any impressions from anyone though?
So, besides the Scenerio Campaign I don't get why most people don't like Tekken 6. I think Tekken 6 is the best one, how are other Tekkens better or worse IYO?
Probably has awful range and can be punished badly on whiff with and with millions of crush tools in the game.
T7 will be even more crush based so this is not really a problem.
LOL, I don't disagree with any of thisWell for starters aesthetically speaking its not a colorful as T5DR. Its drab and dark. Rage and Bound are another. The fact that the game was getting overloaded starting being felt. Online was garbage. Lack of the story mode from T5.
Just to name a few. T5DR is probably the BEST Tekken though. I can't say that about 6 even though I played the shit out of it.
This seems pretty useful actually. Good, evasive tool to stop offense, as long as you are too predictable with it.
I think 6BR is by far the best.
With a few tweaks, It could be the perfect Tekken experience.
So, besides the Scenerio Campaign I don't get why most people don't like Tekken 6. I think Tekken 6 is the best one, how are other Tekkens better or worse IYO?
DamnAll of the negative opinions I've heard about T6:
a) It introduced bounds/too much juggles
b) It had bad netcode
c) Took too long to come out relative to the arcade
d) Scenario Campaign was garbage
e) The new characters were unappealing
f) Hopkicks too good
g) Movement too sluggish
h) Graphics/image quality was poor
i) Bob killed Tekken
Different people are bothered by different things, but that's a good collection of them I think.
EDIT: Forgot about rage, too.
So, besides the Scenerio Campaign I don't get why most people don't like Tekken 6. I think Tekken 6 is the best one, how are other Tekkens better or worse IYO?
T6 put in that piece of shit Bob.
Fuck Tekken 6.